Let’s make friends!-
Influential Feat 7
General Skill
Prerequisites Master in diplomacy
People just love you! When you make a make an impression action, you improve the attitude an additional step toward you on a success.
Thoughts?
Let’s make friends!-
General Skill
Prerequisites Master in diplomacy
People just love you! When you make a make an impression action, you improve the attitude an additional step toward you on a success.
Thoughts?
Lie to the one person who matters…
General Skill
Prerequisites legendary in deception
If you lie hard enough, you start to believe it. Attempt a Deception check against your own Perception DC. regardless of the result, you are immune to this power for one hour after an attempt.
Critical Success You regain 20 temporary hit points, ignore all conditions that only affect you till the end of your next turn, and gain a +2 circumstance bonus to your next action.
Success You gain 10 temporary hit points and ignore all conditions that only affect you till the end of your next turn.
Critical Failure You feel the full weight of your lies and become stunned 2.
Thoughts?
You can feel better even when you don’t!
General Skill
Prerequisites legendary in deception
Requirement you and an ally are within 10 feet and aware of each other
You start to encourage an ally that they are going to be ok even when they are not. Attempt a Deception check against DC 30. regardless of the result, the target is immune to this power for one hour after an attempt.
Critical Success You encourage your ally and they gain 30 temporary hit points.
Success Your ally feels a bit better and they gain 20 temporary hit points.
Critical Failure Your target feels bad and they lose 10 hit points. This damage can not be prevented.
Special You can increase the DC by 10 to increase the amount of hit points gains by 5 or 10 on a critical success.
Thoughts?
You ever confuse some one so bad they stop working?
General Skill
Prerequisites legendary in deception
Requirement you and a target share a language or a method of direct communication of complex ideas
You start spewing such crazy ideas and twists of words the target can not follow any of what is happening around them. Attempt a Deception check against your target’s Perception DC. regardless of the result, the target is immune to this power for one hour after an attempt.
Critical Success You break the targets mind for a turn. The target becomes stunned 2.
Success Your double talk confuses a foe but not enough to break them. The target becomes slowed 1.
Critical Failure Your attempt backfires and you immediately make the target mad. The target becomes hostile toward you and you gain are off-guard against all attacks the target attempts against you until the end of your next turn.
Thoughts?
More lying!
General Skill
Prerequisites master in deception
Requirement a target can see you and an ally and you are aware of the target
You make an enemy look at you and look away from a friend.. Attempt a Deception check against your target’s Perception DC and choose an ally the enemy can see.
Critical Success You force the foe to completely target you and not your ally. The ally you choose gains the hidden condition with respect to the enemy until the end of your next turn or until it makes an hostile act against the target.
Success Your foe targets you and not your friend. gain a +2 circumstance bonus to AC against the next attack that target makes against the chosen ally before the end of your next turn.
Critical Failure Your attempt backfires. The enemy focuses on your ally and your ally is off-guard against all attacks the target attempts against them until the end of your next turn.
Thoughts?
On to lying!
General Skill
Prerequisites master in deception
Requirement a target can see you and you are aware of the target
You’re lying with your movements making a foe target where you are not. Attempt a Deception check against your target’s Perception DC.
Critical Success You completely deceive your foe. You gain a +2 circumstance bonus to AC against all the attacks that target makes against you before the end of your next turn.
Success Your foe can’t target you properly, but only slightly. You gain a +2 circumstance bonus to AC against the next attack that target makes against you before the end of your next turn.
Critical Failure Your feint backfires. You are off-guard against all attacks the target attempts against you until the end of your next turn.
Thoughts?
Time for a capstone! LOTS of crafting feats, so you dont need as many for this one!
General Skill
Prerequisites legendary in crafting
You know exactly what you need to do and the exact minimum to get it done. Reduce the cost of materials to craft items you re able to craft by 1/3 their normal cost, rounded down. You must still meet all other crafting criteria and time requirements.
Thoughts?
Time for a capstone!
General Skill
Prerequisites legendary in athletics
None stand against your might! Double your Strength Attribute modifier for any unarmed or weapon damage.
Thoughts?
Time for level 18!
General Skill
Prerequisites legendary in athletics
Get Close! When you preform a grapple as part of any other action, instead of grabbing the target, you instead restrain the target..
Thoughts?
Time for level 16!
General Skill
Prerequisites legendary in athletics
OUT OF THE WAY! You use the shove action, you double the distance the enemy movies and you move as well. This may results in you moving more than you could normally move at that instant.
Thoughts?