Time to change!
Impromptu Elemental one-action Spell 8
Concentrate
Traditions primal
Duration 1 minute
You rapidly turn into an elemental. You cast the elemental form spell but only use one action to do so.
Thoughts?
Time to change!
Concentrate
Traditions primal
Duration 1 minute
You rapidly turn into an elemental. You cast the elemental form spell but only use one action to do so.
Thoughts?
The light of god!
Manipulate
Traditions Occult
Range 100 feet; Area 30-foot burst
Defense Will; Duration up to 1 minute
You press HARD on the minds of all targets in an area potentially laying the ground work for their mind to shatter. All targets in the area take 4d6 mental damage and must attempt a Will save.
Critical Success The creature is unaffected.
Success The target takes half damage.
Failure The target takes full damage and gains weakness 5 to mental damage for 1 minute.
Critical Failure The target takes double damage and gains weakness 10 to mental damage for 1 minute.
Thoughts?
a burst of cold in the spring….
Manipulate fire
Traditions primal
Area 30-foot burst around caster; Target All creatures in area
Defense basic Reflex
You bring the gift of summer into the heart of fall for but a moment. All enemies in the area dealt 4d10 fire damage and must attempt a Fortitude save. All allies in the area are soothed by the fire and restore 4d10 hit points.
Thoughts?
maybe something I ate….
Manipulate Acid
Traditions arcane
Area 60-foot line
Defense Reflex
You feel a gurgle in your stomach and make it everyone’s problem by vomiting acid in a 60 foot line dealing 8d10 acid damage to all creatures in the area. Each creature in the area must attempt a basic Reflex save. You gain sickened 1 after the spell is cast with a DC equal to your spell save DC.
Thoughts?
The light of god!
Manipulate Light
Traditions divine
Range 30-foot emanation
Defense Fortitude; Duration instantaneous or 1 round
Your god blesses you with a burst of light from its heaven. All enemies in the area dealt 8d6 fire damage and must attempt a Fortitude save
Critical Success The creature is unaffected.
Success The target takes half damage.
Failure The target takes full damage and invisible, hidden, or concealed targets glow for one round out to 30 feet with a bright light and lose that status while it glows.
Critical Failure The target takes double damage and invisible, hidden, or concealed targets glow for two round out to 30 feet with a bright light and lose that status while it glows..
.
Thoughts?
Time to bug out!
Concentrate
Traditions primal
Duration 1 minute
You rapidly turn into an insect. You cast the insect form spell but only use one action to do so.
Thoughts?
Hit them in the head!
Manipulate Mental
Traditions Occult
Range 60 feet; Target 1 creature
Defense Fortitude; Duration instantaneous or permanent
You crush your enemies mind possibly permanently reducing its ability to act. The effects are determined by its Will save.
Critical Success The creature is unaffected.
Success The target takes 4d6 mental damage.
Failure The target takes 8d6 mental damage
Critical Failure The target takes 8d6 mental damage and is permanently slowed 1. The effects of this curse can be
removed only through effects that target curses. The target can be subject to this spell again, but can not increase its slowed condition due to critically failure again.
.
Thoughts?
Like mana from heaven.
Manipulate
Traditions divine;
Range touch; Targets 3 willing creatures
Duration 1 minute
You install a bit of divine spark into a target. The target gains a +1 bonus to all attacks, checks, and saves. This is an untyped bonus and stacks with other named bonuses.
Thoughts
Just give me a second!
Manipulate Force
Traditions arcane;
Range 100 feet; Area 20-foot radius, 20 feet high column
You call forth a rain of pure force pelting creatures in the area. For each creature in the area, roll 1d4. For a number of times equal to that number, deal that target 1d4 force..
Thoughts?
Fast friends!
Manipulate Summon
Traditions primal
Range 30 feet
Duration sustained up to 1 minute
you quickly summon an elemental. You cast the summon elemental spell as a 2nd rank spell..
Heightened As if 1 spell rank higher.
Thoughts?