Daily Punch 7-8-24 Arcane Dilatant arcane skill feat for Pathfinder 2nd Ed

More acrobatics, and times for the one for level 10!

Arcane Dilatant Variable actions Feat 7

General Skill
Prerequisites master in arcana


You’ve picked continue to learn even more! Once per day, you can choose an arcane 1st level spell that is not uncommmon and attempt a DC25 arcana check. If you succeed, you cast the spell using as many actions as that spell normally takes. You use either your Charisma or Intelligence as the spell casting ability and are considered an expert to determine spell casting attack or save DC.

Thoughts?

Daily Punch 7-5-24 Arcane Physiology arcana skill feat for Pathfinder 2nd Ed

More acrobatics, and times for the one for level 8!

Arcane Physiology Feat 7

General Skill
Prerequisites master in arcana


You’ve studied enough magical beasts to learn a bit of how to handle a normal body. Once per day per ally, you may make a Arcana check in place of a Medicine check to do the treat wounds action.

Thoughts?

Daily Punch 7-3-24 Arcane Dabbling arcane skill feat for Pathfinder 2nd Ed

More acrobatics, and times for the one for level 6!

Arcane Dabbling Variable actions Feat 4

General Skill
Prerequisites expert in arcana


You’ve picked up a few spells from the books. Once per day, you can choose an arcane cantrip and attempt a DC20 arcana check. If you succeed, you cast the spell using as many actions as that spell normally takes. You use either your Charisma or Intelligence as the spell casting ability and are considered an expert to determine spell casting attack or save DC.

Thoughts?

Daily Punch 6-19-24 Captivating Dance acrobatics skill feat for Pathfinder 2nd Ed

More acrobatics, and times for the one for level 10!

Captivating Dance one-action reaction Feat 7

General Skill
Prerequisites master in acrobatics


Only watch me dance! As an action, you may make an acrobatics check and choose a target within 30 feet. That target must be able to see you. If they see your action, they must make a Will save, DC equal to your acrobatics check. If they fail, they are fascinated till the end of your next turn.

Thoughts?