Daily Punch 4-26-24 Divine Return divine spell for Pathfinder 2nd Ed

HELP GOD!

Divine Return one-action Spell 9

Manipulate
Traditions divine
Range 50 feet; Target 1 willing ally


You ask your god to rewind the flow of time for just a moment. Choose a ally. that ally does not need to be alive, but must we wiling. You rewind to the start of that ally’s last turn revering all spells and abilities they cost, but only for them. Any effects that caused for others like spent spells or abilities are still expended. Thais also reversed damage on that ally, even fatal effects. The ally rejoins the initiative at the start of their next turn with these having occurred. If they are on a different plane of existence or dead, they are instantly returned and they continue their turn and life as normal.


Thoughts?

Daily Punch 4-24-24 Elemental Maelstrom arcane spell for Pathfinder 2nd Ed

IT’S THE BIG ONE!

Elemental Maelstrom one-action Spell 9

Manipulate Cold Acid Fire Electricity
Traditions arcane
Range 60 feet; Area 30 foot burst
Defense basic Fortitude


With a snap, you cause a storm of pure elemental energy to descend on an area. All targets are subjected 12d6 damage.. The damage type is either cold, acid, fire, or electricity with it being whatever type the targets are individually have a weakness to and/or not resistant to or has the smallest resistance to.


Thoughts?

Daily Punch 4-19-24 Mind of Matter occult spell for Pathfinder 2nd Ed

If you don’t think, you are fine.

Mind over Matter one-action Spell 8

Manipulate
Traditions occult
Range 30 feet; Target 1 willing creature
Duration 1 minute


You help a creature block all pain for a moment at the expense of its mind. The creature gains resistance 10 to all damage except mental damage where it is gains .weakness 20 mental damage. If the creature has any other resistances or weaknesses these are lost for the duration of the spell.


Thoughts?

Daily Punch 4-17-24 Gastric Explosion arcane spell for Pathfinder 2nd Ed

Might be something you ate….

Gastric Explosion one-action Spell 8

Manipulate Acid
Traditions arcane
Range 100 feet; Target 20-foot burst
Defense basic Fortitude


Your manipulate the biology of a target causing its digestive system to backfire and digest the creature from the inside out. Living targets with a digestive system take 10d6 acid damage based on their Fortitude save. If a target falls to zero hit points from this damage, they explode dealing 6d6 acid splash damage to all creatures within 10 feet. Targets that do not digest or are not alive are unaffected by this spell.


Thoughts?

Daily Punch 4-15-24 Castigate divine spell for Pathfinder 2nd ed

My god doesn’t like you!

Castigate one-action Spell 8

Manipulate
Traditions divine
Range 50 feet; Target 1 enemy
Defense Will; Duration 1 round to 1 minute


You ask your god for a direct punishment on those enemies of your faith inflicting a multitude of plagues upon them all at once. One enemy in range must attempt a Fortitude save
Critical Success The creature is unaffected.
Success The target becomes blinded, clumsy 1, confused, deafened, enfeebled 1, frightened 1, off-guard, sickened 1, slowed 1, and stupefied 1 for 1 round. If the target already has any of these conditions and the condition has a value increase that condition.
Failure The target becomes blinded, clumsy 1, confused, deafened, enfeebled 1, frightened 1, off-guard, sickened 1, slowed 1, and stupefied 1. If the target already has any of these conditions and the condition has a value increase that condition. The target must make a DC 11 flat check to end each condition individually.
Critical Failure  The target becomes blinded, clumsy 1, confused, deafened, enfeebled 2, frightened 2, off-guard, sickened 2, slowed 2, and stupefied 2. If the target already has any of these conditions and the condition has a value increase that condition. The target must make a DC 11 flat check to reduce or end each condition individually.

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Thoughts?

Daily Punch 4-10-24 Psychic Cracks occult spell for Pathfinder 2nd

The light of god!

Psychic Cracks one-action Spell 7

Manipulate 
Traditions Occult
Range 100 feet; Area 30-foot burst
Defense Will; Duration up to 1 minute


You press HARD on the minds of all targets in an area potentially laying the ground work for their mind to shatter. All targets in the area take 4d6 mental damage and must attempt a Will save.
Critical Success The creature is unaffected.
Success The target takes half damage.
Failure The target takes full damage and gains weakness 5 to mental damage for 1 minute.
Critical Failure  The target takes double damage and gains weakness 10 to mental damage for 1 minute.

Thoughts?

Daily Punch 4-8-24 Badger Summer primal spell for Pathfinder

a burst of cold in the spring….

Badger Summer one-action Spell 7

Manipulate fire
Traditions primal
Area 30-foot burst around caster; Target All creatures in area
Defense basic Reflex


You bring the gift of summer into the heart of fall for but a moment. All enemies in the area dealt 4d10 fire damage and must attempt a Fortitude save. All allies in the area are soothed by the fire and restore 4d10 hit points.

Thoughts?

Daily Punch 4-5-24 Acid Vomit arcane spell for Pathfinder 2nd Ed

maybe something I ate….

Acid Vomit one-action Spell 7

Manipulate Acid
Traditions arcane
Area 60-foot line
Defense Reflex


You feel a gurgle in your stomach and make it everyone’s problem by vomiting acid in a 60 foot line dealing 8d10 acid damage to all creatures in the area. Each creature in the area must attempt a basic Reflex save. You gain sickened 1 after the spell is cast with a DC equal to your spell save DC.

Thoughts?