General Prerequisites Charisma 16 Frequency once per day
Your force of will causes others to listen to you. As a free action, you can take the command a minion action or sustain a spell action to sustain a summon spell twice per day.
You enrage a target to the point it just lashes out at anyone.
Critical Success The target is unaffected. Success The target is stupefied 1. Failure The target must make an attack against a random creature it can see and is within reach either of a ranged attack, melee attack with a move, or a cantrip. It must instantly use two actions to move and make an attack or make a cantrip spell attack. It can not use any feats for this attack, but must use any abilities that alter its attack and damage such as a monks unarmed attack. Critical Failure The target’s entire next turn must be spent attacking random creatures.
You’ve learned to get the most out of when you have the upper hand. When an enemy has the off-guard condition, the enemy has a -3 circumstance penalty to AC instead of the normal -2 circumstance penalty penalty for your attacks.
Basics– Let’s learn Pathfinder! This is the Pathfinder 2nd Ed Beginner Box. It’s got a double sided map and two level adventure. It’s got an introduction to character building, character sheets, AND pregens. It’s got dice. It’s full of standees and cardboard characters. It’s got it all!
Mechanics or Crunch– If you want the full Pathfinder experience, this is it. You get four pregens, rules on how to play, and even a multilevel dungeon. Now, the dungeon and the fights are nothing crazy complex, and you might even say they’re a bit easy, but as a new player, this will be fun. And as a new GM, this is a blast as well! You get the basics of Pathfinder 2nd Ed with real rules, so you don’t learn a system that doesn’t exist. You can also learn character building! This is a great intro on how to play. 5/5
Theme or Fluff– I don’t expect a ton of crazy things from beginner boxes, but I honestly got a solid intro to the world and a great adventure. You get a basic introduction to the world. It can’t be an epic tale of the world’s creation and current state, but you get a good, solid idea of the basics of the world’s story. You also get an interesting adventure where you can play and get a few sneak peeks into future adventures. It’s just a great way to invite both players and GMs to the world of Pathfinder. 5/5
Execution– I’ve gushed about this box so far, and this won’t be an exception. You get great dice, great books, great standees, EXTRA standees, solid pregens, and amazing books that help the players know how to play, and the GM run an an adventure on the fly. This is what I want as a player and a GM. 5/5
Summary– I’ve loved Pathfinder for a long time and played Pathfinder 2nd Ed since it came out. I also love Starfinder, but you can see there is more love for Pathfinder 2nd Ed from this box. Two levels of adventure, character generation guides for a few levels, dice, and standees make a great product. Also, that the rules in this box set are the same as the real game, makes me amazingingly happy. This is the kind of thing I will give to anyone who wants to learn Pathfinder. If you are on the fence, get this now! 100%
If it works in starfinder, it works in pathfinder!
Concussion Grenade Feat 1
General
Smash before the burn! When you make a ranged attack with an alchemical bomb, if you hit, it deals additional bludgeoning damage to the main target of the attack equal to your Strength modifier.
Usage sprinkled on ground; Bulk L Activate [one-action] Interact
Witch salts may be a simple salt, but it protects you from the occult. As an action, you can spread the salt around yourself or one large creature in a circle. Any witch or spell on the occult spell list cast at the target in the circle is automictically cancelled unless the caster succeeds at a counteract check. Witches or any creature casting occult spells cannot itself remove the salt nor can they enter the salt. The salt lasts until it is removed or the creature voluntarily leaves the circle.
Witch Salts (Lesser)Item 1
Price 3 gp Bulk L The DC for counteract check is 15.
Witch Salts (Moderate)Item 6
Price 35 gp Bulk L The DC for counteract check is 20.
Witch Salts (Greater)Item 10
Price 160 gp Bulk L The DC for counteract check is 26.
Witch Salts (Major)Item 14
Price 675 gp Bulk L The DC for counteract check is 33.
It is hard to detect the undead since you can’t even hear them breath and they don’t even have a pulse. You gain a +1 circumstance bonus to Stealth checks. In addition, if you do not move faster than 1/4 your speed, you can not be detected by tremorsense.
Your grip is a vice! When you deal damage via crushing grab deal bludgeoning damage equal to double your Strength modifier instead of just equal to your Strength modifier.
People don’t get away from you! When you do an action that would cause you to end a grab and the grabbed target is still within your reach, the grab does not end.