Two eyes are better than one.
Observation Array: When you roll perception for Initiative, your construct also rolls perception, and you take the higher result.
Thoughts?
Two eyes are better than one.
Observation Array: When you roll perception for Initiative, your construct also rolls perception, and you take the higher result.
Thoughts?
My brother wants more toys for his toy. Let’s help!
Additional Innovation Feat 2
Inventor Modification
You don’t invest in yourself, but instead in your innovation. Choose one innovation that you do not already have and your innovation gains them.
Special You can select this feat multiple times, choosing a new innovation each time. At level 8 you can choose a Breakthrough innovation and at level 16 you can choose a revolutionary innovation instead.
Playing a game with the Broz. One of them wants to use a skill feat to train into a new skill in between the normal skill upgrades. Let’s make that happen!
General Skill
Prerequisites untrained in a chosen skill
Time to focus up! Choose a skill you are not trained in. You are now considered trained in that skill
Special You can select this feat more than once, up to your Intelligence modifier. Each time, you become trained a new skill.
How about a punch to heal!
Healing Necromancy Positive
Traditions divine
Bloodlines angelic
Cast 1 action
Range touch; Targets 1 willing living creature
Duration 1 minute
You channel positive energy to prepare a target for the damage it will take. At the completion of the casting, the target is surrounded by a halo of light. If the target takes damage before the duration of the spell is done, the target instantly heals 1d4 hit points and the halo is discharged. If the target is reduced to zero hit points, the target heals damage and does not gain the dying or wounded conditions, nor does it fall down.
Heightened (+1) The amount of healing or damage increases by 1d4.
Thoughts?
I’ve been reading a bit about old school Christian magic and some of the old amulets to heal.
Healing Necromancy Positive Magical
Usage worn
This small holy symbol is full of folded divine scripture invoking the mercy of a god.
Activate envision, Interact; Frequency once per day; Effect You grip the amulet and ask for the god’s help. You gain the effect of casting heal at 1st level using two actions. This can only be used to heal you, not harm an undead.
Price 50 gp
Price 150 gp
The heal spell is cast at 2nd level.
Price 450 gp
The heal spell is cast at 3rd level.
Price 1,350 gp
The heal spell is cast at 4th level.
Price 6,000 gp
The heal spell is cast at 5th level.
Thoughts?
Best laid plans….
Exploration
Prerequisites expert in Stealth
Let’s set an ambush! When you spend at least one minute preparing to set an ambush, you can roll stealth twice for initiative and take the better result.
Thoughts?
My poor brother can’t hit. Let’s help him.
General
FINE! I’LL HIT YOU NEXT TIME! Every turn you make at least one attack roll and you fail to hit with any attack that turn, you gain an increasing +1 circumstance bonus to your next attacks the next turn. This bonus can increase up to your proficiency bonus used in the attack roll. When you hit, this bonus is lost instantly.
Thoughts?
Why not focus on hurting!?
General
Let’s hurt someone! Choose a damage type. When you deal damage to a creature of the chosen damage type, deal additional damage equal to your proficiency modifier of your weapon attack roll or magic attack proficiency modifier depending on if this a weapon attack or a spell.
Let’s make a magic weapon for my clerics!
Transmutation
Traditions divine
Cast somatic, verbal
Range touch; Targets 1 weapon that is unattended or wielded by you or a willing ally
Duration 1 minute
The weapon thrums with divine power. Choose an alignment your deity has (chaotic, evil, good, or lawful) and touch a weapon. You can’t cast this spell if you don’t have a deity or if your deity is true neutral. The weapon or its fired ammunition now deals damage of the selected type.
Heightened (2nd) The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two and deals damage of the selected type.
Heightened (4th) The target becomes a +2 striking weapon, gaining a +2 item bonus to attack rolls and increasing the number of weapon damage dice to two and deals damage of the selected type.
Heightened (5th) The target becomes a +2 striking(greater) weapon, gaining a +2 item bonus to attack rolls and increasing the number of weapon damage dice to three and deals damage of the selected type.
Heightened (7th) The target becomes a +3 striking(greater) weapon, gaining a +3 item bonus to attack rolls and increasing the number of weapon damage dice to three and deals damage of the selected type.
Heightened (8th) The target becomes a +3 striking(major) weapon, gaining a +3 item bonus to attack rolls and increasing the number of weapon damage dice to four.
Thoughts?