This is gonna hurt!
Gutting Strike Feat 2
Barbarian Champion Fighter Ranger
Your critical blow rip deep. When you score a critical hit, the target gains the painful 1 condition, or increases its painful condition by 1.
This is gonna hurt!
Barbarian Champion Fighter Ranger
Your critical blow rip deep. When you score a critical hit, the target gains the painful 1 condition, or increases its painful condition by 1.
Product– Pathfinder Society Scenario #7-06: Brastlewark at War Part 1: The Gnome Defection
System- Pathfinder 2nd ed
Producer– Paizo
Price– $8.99 here https://store.paizo.com/pathfinder-society-scenario-7-06/
TL; DR-Go save gnomes! 95%
Basics– Let’s explore…. no wait, OFF TO SAVE THE GNOMES! This adventure takes place on the border of Cheliax, and your job is to enter, get the gnomes, and get out! Can you do it without opening up the mouth of hell itself?
Mechanics or Crunch– This adventure has some solid skill challenges, combat, and social, but there isn’t much exploration for an outdoor adventure. The skill challenges are fun and are a fun part of running in the woods. The social is another solid addition that helps the players learn about the world around them. Combat is good, but maybe a bit too easy. The nature navigation is pretty low key here. I’d almost like a map and a bit of a hex crawl for outdoor fun in this one. But, what’s here is a solid. 4.5/5
Theme or Fluff– The adventure moves the world forward in fun ways. The story of the war with Cheliax gets an interesting point of view as gnomes take center stage. Halflings and slavery are a common enough staple of Cheliax adventures, but I haven’t seen as much about the gnomes. If the players want to dig in, they can get some insights and have a fun time along side killing a bunch of hellknights and woodland monsters. Solid fun! 5/5
Execution– This adventure is a bit of a mix of the old adventure style and the new. There are pictures in the back of most of the monsters and pictures in the back giving their stats. Most of the time. Some monsters get the treatment of “see another book”. That’s annoying. Print it here and just be done with it. Don’t make GMs hunt down other things online. But the rest reads fast and is easy to understand. It’s good, but bring more into the book itself. 4.75/5
Summary– This is a fun, light adventure. You get to be good guys with no real moral quandaries aside from deciding what happens to something at the end. And even that’s not a major bad choice. Go save those gnomes, and have a blast doing it. 95 %
Keep things going!
Bard Cleric Concentrate Druid Oracle Sorcerer Witch Wizard
Frequency three times per day
You sustain a single spell as a free action.
Thoughts?
OBEY!
Magical Wand
Usage held in 1 hand; Bulk L
A thigh bone carved into a wand. When Activated, the wand glows with a fell black light and smells like freshly turned earth.
Activate free action; Frequency once per day, plus overcharge; Effect You gain the ability as a free action to sustain summon undead.
Craft Requirements Supply a casting of summon undead of the appropriate rank.
Price 500 gp
Bulk L
Price 10,000 gp
Bulk L
You can sustain as a single free action two separate castings of summon undead.
HA! Now we are FRIENDS!
General Skill
Prerequisites expert in Intimidation
Sometimes you can yell someone into friendship. When you succeed at an intimidation check, the target becomes friendly if you succeed on a second demoralize check . The target remains friendly until you take a hostile action against the target or its ally’s
Thoughts?
It ain’t broken yet!
General Skill
Prerequisites expert in Crafting
Frequency: once per day
Trigger: You break something
You know how to handle stuff. When something you are using gains the broken condition, you can negate that condition. If the item gained the broken condition from damage, it is instead reduced to 1 HP.
You’re built tough.
General
Prerequisites Constitution +2
You are getting unbreakable. You gain resistance 1 to all damage. If you have other damage resistance, you apply this first before those when you are dealt damage.
Thoughts?
Too fast to be caught!
General
Prerequisites Dexterity +3
Too nimble! When you make a Reflex save, you may reroll the result. You must accept the result, and you can not use a hero point on this reroll.
Thoughts?
Nothing can stop you!
General
Prerequisites Wisdom +3
Unstopable! When you make a Will save, you may reroll the result. You must accept the result, and you can not use a hero point on this reroll.
Thoughts?
You will endure!
General
Prerequisites Constitution +3
You just continue. When you make a Fortitude save, you may reroll the result. You must accept the result, and you can not use a hero point on this reroll.
Thoughts?