careful, it’s strong!
Strong Brew Feat 8
Alchemist
You weren’t kidding! Increase the flat DC check of any of your alchemical formulas that you make by 1.
Thoughts?
careful, it’s strong!
Alchemist
You weren’t kidding! Increase the flat DC check of any of your alchemical formulas that you make by 1.
Thoughts?
Pure brain pain!
Usage held in 1 hand; Bulk L
Activate [one-action] (manipulate)
Aneurism is pure mental pain in a potion. The pain is so extreme it blinds the target.
Price 3 gp
Bulk L
When this is consumed you gain 1d4 persistent mental damage and blinded The flat check ends both conditions.
Price 30 gp
Bulk L
When this is consumed you gain 2d4 persistent mental damage and blinded. The flat check ends both conditions.
Price 150 gp
Bulk L
When this is consumed you gain 2d4 persistent mental damage and blinded. The flat check ends both conditions, but the flat check is DC 17.
Price 600 gp
Bulk L
When this is consumed you gain 3d4 persistent mental damage and blinded. The flat check ends both conditions.
Price 1,300 gp
Bulk L
When this is consumed you gain 3d4 persistent mental damage and blinded. The flat check ends both conditions, but the flat check is DC 17.
Price 8,000 gp
Bulk L
When this is consumed you gain 4d4 persistent blinded damage and blinded. The flat check ends both conditions.
Thoughts?
Right in the back!
Uncommon agile
Price 2 gp; Damage 1d4 P; Bulk L
Hands 1; Reload 1
Type Melee; Category Simple; Group knife
This short dagger has a hollow chamber that is sprung when its stabbed into a target. The up-close injector auto injects any consumable loaded into the chamber.
Thoughts?
Poke them again!
Alchemist Flourish
Pull out and refill! You’ve perfected the ability to stick an enemy and prepare to strike again. After a melee attack that injects a target, you may reduce the reload actions of a melee weapon by one.
Thoughts?
Why not make friends!
Usage held in 1 hand; Bulk L
Activate [one-action] (manipulate)
Attachment Ampule contains a single dose of a mind poison. Targets who consume tis poinson are friendly to those around them.
Price 3 gp
Bulk L
When this is consumed, you attempt a will save DC 15
Critical Success You are immune to all doses of Attachment Ampule for 24 hours.
Success You are unaffected.
Failure You are friendly to the administrator for 1 round.
Critical Failure You are friendly to the administrator for 1 round.
.
Price 30 gp
Bulk L
This is the same as Attachment Ampule but the save DC is 19.
Price 150 gp
Bulk L
This is the same as Attachment Ampule but the save DC is 24.
Price 600 gp
Bulk L
This is the same as Attachment Ampule but the save DC is 29.
Price 1,300 gp
Bulk L
This is the same as Attachment Ampule but the save DC is 34.
Price 8,000 gp
Bulk L
This is the same as Attachment Ampule but the save DC is 39.
Thoughts?
Let’s get some close up help with that injection alchemist!
Reach
Price 2 gp; Damage 1d2 P; Bulk 2
Hands 2; Reload 1
Type Melee; Category Simple; Group Spear
This long spear is tipped with a strongly built reloadable syringe. When the spear is loaded, upon a successful attack, the payload of the syringe is delivered to the target.
Thoughts?
GOD DAMN YOU!
Manipulate Mental
Traditions divine
Cast [two-actions] somatic, verbal
Range 60 feet; Targets 1 creature
Defense Will
Your God breaks those whom you damn. When you cast this spell, you choose a target in range to make a Will saving throw with the effect determined below
Critical Success The target is unaffected.
Success The creature becomes sickened 1.
Failure The creature becomes sicked 1 and is blinded, defined, and restrained while sicked.
Critical Failure The creature becomes sicked 2 and is blinded, defined, and restrained while sicked..
Heightened (+1) You can choose one additional target.
Let’s build enough consumables for an alchemist to inject into a target!
Usage held in 1 hand; Bulk L
Activate [one-action] (manipulate)
Bloodburn is a potential emetics that burns as it causes the vomiting.
Price 3 gp
Bulk L
When this is consumed you gain 1d4 persistent fire damage and sickened 1. The flat check ends both conditions.
Price 30 gp
Bulk L
When this is consumed you gain 2d4 persistent fire damage and sickened 1. The flat check ends both conditions.
Price 150 gp
Bulk L
When this is consumed you gain 2d4 persistent fire damage and sickened 2. The flat check ends both conditions.
Price 600 gp
Bulk L
When this is consumed you gain 3d4 persistent fire damage and sickened 2. The flat check ends both conditions.
Price 1,300 gp
Bulk L
When this is consumed you gain 3d4 persistent fire damage and sickened 3. The flat check ends both conditions.
Price 8,000 gp
Bulk L
When this is consumed you gain 4d4 persistent fire damage and sickened 3. The flat check ends both conditions.
Thoughts?
Get ready fast!
General
You get ready fast. You can use a free action once per turn to perform an interact action to change your grip on a weapon. When you change your grip on a weapon, you gain a +1 circumstance bonus to attack rolls with that weapon for the turn.
Thoughts?
How about we make an alchemist who debuffs?!
Uncommon Fatal d6
Price 3 gp; Damage 1d2 P; Bulk 1
Hands 1; Range 30 ft.; Reload 1
Type Ranged; Category Simple; GroupFirearm
Ammunition Injector Bolt
This simple break-action firearm allows a single dose of a consumable to be loaded into an injector bolt. That bolt can’t be fired, delivering the consumable to the target on contact. This consumable is delivered internally. Any explosion or splash damage is negated, but regular damage occurs to the target as well as any other effects.
Thoughts?