Daily Punch 9-18-13 Rod and Staff to increase spell save DC?

Let’s finish off my idea for a spell that increases DC on the fly with a rod and staff.

 

Metamagic Rod, Spell Concentration

Aura strong (no school); CL 10th

Slot none; Price  32,500 gp (normal) Weight 5 lbs.

DESCRIPTION

The wielder can cast up to three spells per day as though using the Spell Concentration  Spell.

CONSTRUCTION REQUIREMENTS

Craft Rod, Spell Concentration Cost 16,250 gp

 

And the Staff

Staff of Concentration

Aura strong no school; CL 13th
Slot none; Price 82,000 gp; Weight 5 lbs.

DESCRIPTION

Often made from plain oakand carved to have a twist in the middle.  This staff never seems to become dirty.  This staff allows use of the following  abilities

CONSTRUCTION REQUIREMENTS

Craft Staff, spell concentration, lesser, spell concentration, spell concentration, greater; Cost 41,000 gp.

Daily Punch 9-17-13 Wand that increases spell DC in Pathfinder?

How about a wand that ups the DC of your spells by one for Pathfinder?

Wand of focus

Aura moderate (no school); CL 7th
Slot N/A; Price 21,000;Weight 0.5 lb.

DESCRIPTION

These items appear to to a normal wand made of oak at the base is a carved figure casting a spell.

When a chararacter casts a spell, the character can use this wand as a focus or devine focus for the spell as long as the components of the spell are not destoryed.  This item has fifty charges.  When a spell is cast using this wand, a charge is expended and the spell DC is increased by one as if by the spell Spell Concentration , Lesser

CONSTRUCTION REQUIREMENTS

Craft Wondrous Item, Craft Wand, Spell Concentration, Lesser,  creator’s caster level 7th

Thoughts?

Daily Punch 9-16-13 Increasing spell DC with another spell?

I’ve been thinking lately about 4e and having implements that increase the DC of spells in Pathfinder.  What do you think about these spells and the following items…

 

Spell Concentration , Lesser

School no school; Level alchemist 2, magus 2, sorcerer/wizard 2,summoner 2, cleric 2, druid 2CASTING

Casting Time 1 standard action
Components V, S, DF/F (small wand of wood)

EFFECT

Range touch
Target creature touched
Duration 1 hour/level or until discharged
Saving Throw Will negates (harmless); Spell Resistance no

DESCRIPTION

The next spell the creature casts has the DC increased by 1.

Spell Concentration

School no school; Level alchemist 4, magus 4, sorcerer/wizard 4,summoner 4, cleric 4, druid 4CASTING

Casting Time 1 standard action
Components V, S, DF/F (small wand of wood)

EFFECT

Range touch
Target creature touched
Duration 1 hour/level or until discharged
Saving Throw Will negates (harmless); Spell Resistance no

DESCRIPTION

The next spell the creature casts has the DC increased by 2.

Spell Concentration , Greater

School no school; Level sorcerer/wizard 6, cleric 6, druid 6CASTING

Casting Time 1 standard action
Components V, S, DF/F (small wand of wood)

EFFECT

Range touch
Target creature touched
Duration 1 hour/level or until discharged
Saving Throw Will negates (harmless); Spell Resistance no

DESCRIPTION

The next spell the creature casts has the DC increased by 3.

Daily Punch 9-9-13 Strength in Power Attack Feat

How about a feat to build on Power Attack in Pathfinder?

 

To the Hilt! (Combat)

You drive as heard as you can to buryyour weapon in your opponents chest.

Prerequisites: Power Attack.

Benefit: For each point of strength bonus you posses, you can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +3 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

You must choose to use this feat before making an attack roll, and its effects last until your next turn.

 

 

Thoughts?

 

Daily Punch 9-5-13

How about getting back some cantrips for the wizard with a gun?

 

Studious Gunman

.You spent almost as much time on the range as you spent in the library

Prerequisite: Proficiency with a firearm, ability to cast spells, ability to cast spells through the firearm

Benefit: You regain the ability to cast cantrips as a normal wizard.

 

Daily Punch 9-3-13 Pathfinder Spell Shapechange

I’ve become obsessed with the Spellslinger Wizard Archtype .  How about a feat that will change a spell range and area?

Spell Shapechange (Metamagic)

You change the area of a spell to your own whim.

Benefit: You can modify a spells to use target new foes.  You may change a spell that has an area of effect to a touch, range touch, or cone (with a range equal to the spells radius).  The DC of the spell remains the same.  Any effects that you can apply to range touch, touch, or cones may be applied to this spell such as sneak attack.

Level Increase: +0.

 

What do you guys think?

Daily Punch 8-26-13

How about a feat for Pathfinder inspired by some events of today and my lawnmower

Inseparable Wetstone(Combat)

You and your weapon are one, and you treat your friend better then your family.  Its been with you for more then you can count, and you make sure its ready for anything.

Choose one type of weapon that does piercing or slashing damage.

Prerequisites: Proficiency with a weapon that does piercing or slashing damage and weapon focus in the selected weapon.

Benefit: If you spend an hour honing your weapons each day, you gain a +1 specialty bonus on attack and damage rolls you make using the selected weapon.  If you roll a natural 1 you lose this bonus.  You also lose this bonus after 24hour or if you use the weapon for any function besides as a weapon ie a sword as a leaver for a stone.

Special: You can take this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.

Thoughts?