Daily Punch 5-6-13

Loving Neverwinter, thought maybe some of its ideas should make their way into tabletop RPGs…

 

Trained Help

Feat

Requires: item creation feat

Benefit:  You have the services of a person who can create any item you can create.  He/she requires only 75% of the normal amount needed to create any item you could create.  This person still requires all the time you would need to make the item and may not help in any way to adventure.  The GM may involve this person in adventures however.

 

Thoughts?

Daily Punch 5-1-13

How about a monster feat for pathfinder?  No love for the swimming monsters?

 

Flyby Attack (Monster)

This creature can make an attack before and after it moves while swimming and does so gracefully.

Prerequisite: swim speed.

Benefit: When swimming  the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.  The creature does not provoke an attack of opportunity from the target of the attack.

 

Thoughts?

Daily Punch 4-22-13

How about a pathfinder feat-

 

Preparation-Feat-You may take up to 4 hours of preparation and spend 10 gp for materials to prepare for an event in game.  This event can range from a fight to an ambush.  When you do, you gain a +2 preparation  for the first round of the event on all d20 rolls.  This bonus drops to +1 on the second round, and is lost by the third round.

 

Thoughts?

Daily punch 4-16-13

How about a pathfinder trait?

Common Cause-trait-your common ground with your team fuels you when you need it-once per day you may invoke a common aspect of the party. This may be a common religion, nation of origin ect. When you do, for all people who share this common aspect, gain a bonus to a single d20 roll.

Thoughts?

Daily Punch 4-15-13

Its been a long time since I posted a simple feat for pathfinder, how about one now?

 

Excessive Charge-Feat-Double all penalties and bonus from a charge .  This doubles bonus given by other feats.  This feat may be taken by monks and fighters as a bonus feats.

Daily Punch 4-10-13

How about some more flaws for Pathfinder?

 

Chemical Dependence-Flaw-you need something or things go bad in a hurry-Choose one of two levels for this flaw-Minor  or Major-Minor is equivalent to one feat, while Major is equivalent to two.  You must consume the object of your dependence once every 24 hours for minor or twice every 24 hours for major.  If you fail to do so, you take a -2 on all check for minor, and a -4 for major.  When presented with an opportunity to use the object of your dependence you must make a will save-DC 10+1/2 level for minor and DC 15 15+1/2 level for major.  Your dependence may be used against you to force your character to things they would normality not do.

 

Thoughts?

Daily Punch 4-9-13

More flaws for Pathfinder!

 

Quick to anger-Flaw-you find it hard to control your temper-When a character says anything that would anger or contradict your character, you must make a diplomacy check using your own charisma for the check DC.  If you fail you become one step more hostile to the character.  You may need repeat this check several times.  If you become hostile toward the character and must attack the character.  After this attack your attitude become unfriendly.

 

Thoughts?

Daily Punch 4-8-13

Time for another Pathfinder Flaw!

 

Anxiety-Flaw-You always believe the worst thing is coming and this makes it that much more likely to happen-When planning any event more then one turn in the future, you take a -2 penalty to all checks as part of this plan as your are distracted by thinking the worst thing could occur during any event.  If you are making checks that are not part of any planning, you do not suffer this penalty.