Daily Punch 2-21-13

I’m working on a build for a swordmage in Pathfinder, but I’ve seen a problem that many pathfinder players have told me they run into, here is the fix…

Exchange Archetype-Feat-You may take this feat multiple times.  When you take this feat, choose one Archetype ability from any other Archetype then your own.  This ability replaces the normal ability of your class and Archetype.

 

Thoughts?

Daily Punch 2-20-13

How about one more Pathfinder feat?  Should other classes get bardic knowledge?

Historical Perspective-Feat-Based on your study of the histories, you see connections that other do not see-You may use a history check as any other knowledge check with a -4 penalty on the check.  This functions in a similar fashion to bardic knowledge.

Thoughts?

Daily Punch 2-19-13

Saw something in Shadowrun that made me think of a trait for Pathfinder

Warriors Honor-Trait-Whenever you encounter another warrior in peace time, you want to challenge them to a nonlethal duel.  The nature of the dual is a fight to first blood using nonlethal blows.  If you Win the duel, you gain a +2 bonus to social checks with this character as you have proven yourself superior to them.  If you fail, you gain a -2 penalty to social checks due to your overawe of the character.  If the character will not duel you, you consider the person below you, which grants a +1 bonus in intimidate checks and a -1 penalty to diplomacy checks.

Thoughts gang?

Daily Punch 2-18-13

Was watching some Adventure time and thought Finn would want one of these item enchantments for pathfinder….

 

The possible Sword-+2 magic enhancement-radiates mild evocation-as a swift action, you may sacrifice 1/8 of your total hit points and choose acid,  fire, cold, electricity, sonic, force, or necrotic.  The weapon now deals damage of that type instead of its normal damage.

 

Thoughts?

Daily punch 2-14-13

Happy V-Day. How about a talent about love?

Romantic Partner-talent-two characters are required to have this talent if any character takes this talent-while a character with this talent is attacking an enemy threatening another character with this talent, the attacking character gains a +1attack bonus and the DC of all spells and abilities increases by +1. If one character with this trait dies then all others in this talent group gain a -1 penalty to attacks until they gain one level.

Thoughts?

Daily Punch 2-11-13

Saw a few movies and thought of this trait for pathfinder

 

Obsessive Compulsive Fanaticism- Mental Trait-Your character is obsessed with a single interest.  This can range from a love of Gothic architecture to goblin language verb conjugation.  On any knowledge roll that is closely related to your interest, you gain a +5 bonus to the roll.  However, whenever an object of your obsession is nearby and you are not actively working with or discussing it, you take a -2 penalty to all skill rolls.

 

Thoughts gang?

Daily Punch 2-8-13 and Ring Side Report Agricola

First the Daily Punch and then my thoughts on Agricola

How about another Feat for Pathfinder?

Advanced Leadership-Feat-Requires Leadership-You gain +5 to your leadership score and the maximum level of your cohorts is increased by +3 with a maximum equal to your level.

 

Thoughts on That?

 

Now the Ring Side Report on Agricola!  TL;DR-This game is awesome!

Art-First thing you seen when you see a game is how it looks.  Shallow I know, but true.  The box looks cartoony and it always made me hesitate on this game.  (We’ll get to how wrong I was later).  The box are is mirrored on the game cards, but not really represented to well the parts of the game.  The game tokens are mostly colored wood.  Not bad, but not great.  I would have liked different shapes.   However, the cartoonyness of the of the cards does make this game seem pretty friendly. 8/10

Players-2-5  Games scale pretty well for the number of players. 9/10

Game-play: This is a Eurogame about worker placement.  The end goal is the most number of points after 14 turns.  At the end of some turns you must feed your workers.  At the same time you gain resources and use those to buy items to build on your farm.  At the end you score points for the number of each thing you have.  However, you dont score one to one.  Something you get 4 points for 10 items, but other you get 4 points for 5 cows.  It plays fast and fun. 8/10

Theme:  The theme if building your farm and family.  Like any good farm, you diversify.  The points reward diversification.  Home run 10/10

Easy of learning:  You need a bit of explanation and you have to think a bit in advance and adjust when you opponents take the option you want.  If you are playing cutthroat, it might not be as much fun, but the group I played with was fun.  7/10

Competitiveness:  You don’t attack each other directly, but my taking the options others want.  If you want a game where you attack each other , don’t play this.  However, since you don’t directly hurt each other, my wife and I could play this and not end up at each others throats!  2/10

 

End Summary:  Great family game with some depth.  Lots of different game strategies emerge base on some randomness.  Great fun!  Give it a try if you can.