Gearing up for Savage World’s Achtung Cthulhu! Here is an idea…
Fear Not the Shadows
Requirements: Novice, Spirit d6+
Your men do not break! Your men do the breaking!
All allies are better prepared for the horrors of war or the monsters in the dark, and so adds +1 to their Spirit rolls to avoid any fear or sanity effect. This effect applies to guts rolls as well.
Been getting deeper into Savage Worlds. Let’s put out a a few ideas I’ve had.
Requirement: Veteran, Jack-of-All-Trades
As above in Jack-of-All-Trades but the d4 for unskilled roll for a Smarts based skill is now a d4+2.
More Savage Rifts! How about some love for Juicers!
Half Full/Half Empty
Requirements: novice, Juicer
Why not burn at both ends to burn twice as bright! Your Burn die becomes a d12. But this is also the same die you roll each game session to see if you Burn each game session.
Let’s keep going with Savage Worlds/Rifts!
Requirements: Heroic, PSI-Shield
In addition to bonus armor for the PSI-Shield, the PSI-Shield also provides +2 M.D.C. Armor, which stacks with any other armor the character wears.
Well I’ve been doing the deep dive into Savage worlds, so now it’s time to start in where I think things can get better!
Requirements: Veteran, PSI-Shield
The Cyber-Knight’s PSI-Shield no longer counts as a second PSI-Blade active, so Cyber-Knight no longer has a penalty to AP for having both a PSI-Blade and PSI-Shield active.