How fast do you want to go in Shadowrun 5e?
Speedster
Cost: 25 Karma
You go fast…you just do. You don’t need the tech or the magic, you just go. Gain 1d6 to your initiative for physical, astral, and matrix.
Thoughts?
How fast do you want to go in Shadowrun 5e?
Speedster
Cost: 25 Karma
You go fast…you just do. You don’t need the tech or the magic, you just go. Gain 1d6 to your initiative for physical, astral, and matrix.
Thoughts?
Been playing all the SR games lately. Here’s one I with my decker had…
Strong Spirit
Cost: 10 Karma
You are stronger then most. The things you’ve done to your body would have killed lesser men or women. Your essence score starts out at 7 instead of 6. Anything that would normally decrease your essence still impose penalties to all the associated checks.
Thoughts?
Been reading Run and Gun, and its awesome! But I had an idea for a Martial Art Technique….
It’s Clobbering Time! (Unarmed only/ 1 edge)
When you get mad, you get MAD! When you make roll that uses your physical limit, you may spend one edge before the roll to increase your strength by 1.5 (round up) for the roll. This also increase your physical limit by 1.5 (round up). Dice explode as normal.
Been reading Run and Gun. Its amazing! Going to take me a few more days to read through it, but here is something I’ve been thinking about…
Technique Not Strength -10 karma
You know how to properly perform what you’ve been taught. You’re not like the oafs out there who just use their muscles to get the job do, you have technique. When you perform a non attack action that uses strength like Clinch or throw person, you use your agility in place of your strength.
Thoughts?
Reading Run and Gun. Its awesome. Saw something I think the book needs.
Pick-Up Artist
Cost: 7 Karma
You are a master. You slide in close and know when you make your move….right as the bottle smashes into the head of the go ganger. When you use an improvised weapon, your accurate is equal to your physical limits and increase the damage done by your weapon by +1.
Had an interesting event happen in my latest Shadowrun Game. Had a player mark an gun, but he wouldn’t be able to stop the gunman in time, so he ejected the clip. To issue commands to other things like cybereyes requires a much longer period of time. Maybe its time for a quality to step in…
Computer Speed
Cost: 10 Karma
In the matrix, you move so fast its freaky. When you mark something, it just does what you want right away! When you mark on icon or device on the matrix, you can perform another matrix action. If you perform a simple action, it reduces your initiative by seven. If you perform a complex action, it reduces your initiative by 15.
Thoughts?
Haven’t written a Shadowrun Quality in a while, how about this one?
Cost: 5 Karma
Magic has a price, and you’re willing to pay it. When you make a check as part of a spell, you may choose to take stun or physical damage up to half your magic attribute (round up). For each point of stun you take, you add one die to your check. For each point of physical you take, you add two dice to your check. These may not be healed via magical means, but can be healed through treatment or normal healing.
Thoughts?
If you can get a bonus to go faster, can you get karma if you go slower?
Lame
Bonus 3 karma per rating (Max Rating 3)
You’re slow. It could because you have a bum leg. Heck, you could just need to hit the gym a bit more. Either case, you don’t make it out the door first when drek hits the fan. For each rating of lame you have, reduce your effective agility by 1 when you calculate your speed. If a rating of lame would reduce your agility to 0, you may not take that level of agility.
How about something to give you character a bit more umph when they are running from the gunmen the pissed off in Shadowrun?
Speed Demon
Cost: 3 karma per rating (Max Rating 3)
Maybe you were on the Cross Country team in high school. Maybe you put a little time in at the Y to lose a few pounds. Or, maybe you just got really good at beating feet when you were a kid so you didn’t bet pounded when you were in high school. Either way, you run fast. When determining your run or walk speed, your agility score is consider one higher for each level of Speed Demon you have.
Thoughts?
Recently on forums.shadowruntabletop.com a forum cropped up asking for the specs on ED 209 from Robocop. Heres what I think…
| HANDL | SPEED | ACCEL | BOD | ARMOR | PILOT | SENSOR | SEATS | AVAIL | COST | |
| ED-209 | 1 (old movie)/5 (new Movie) | 1 | 1 | 15 | 15 | 8 | 8 | 0 | 24F | 2,000,000 Y |
Armaments
Hellfire Missile-Use Anti-vehicle rockets
twin Yamaha Raiden assault rifles
Has built in recoil compensation of 10.
Is piloted using pilot-walker