Daily Punch 2-19-26 Ripper Bullets ammo for Starfinder 2nd Ed

cut them up!

Ripper Bullets 3+

Ammo


These bullets spring apart into fragments that burrow into a target, hurting the target as they move. These bullets cause the painful condition.

Ripper Bullets (Lesser)Item 3

Price 25 credits
Bulk L, one clip
Targets hit by these bullets gain the painful 1 condition, flat check DC 15 to reduce this condition.

Ripper Bullets (Moderate)Item 11

Price 100 credits
Bulk L, one clip
Targets hit by these bullets gain the painful 2 condition, flat check DC 15 to reduce this condition.

Ripper Bullets (Greater)Item 17

Price 700 gp
Bulk L, one clip
Targets hit by these bullets gain the painful 3 condition, flat check DC 15 to reduce this condition.

Daily Punch 2-12-26 Isolate Target soldier splash feat for Starfinder 2nd Ed

STAY DOWN!


Isolate Target Feat 2

Soldier Splash
Frequency twice per day


That one there! You learn how to hurt just one person in a crowd. Twice per day, when you take an action that targets multiple creatures in an area with a single damaging action, you can make a ranged attack against one target in the area. If that attack hits, in addition to the damage, the target becomes suppressed until the end of your next turn.

Thoughts?

Daily Punch 2-10-26 Vital Gift mystic splash feat for Starfinder 2nd Ed

The universe heals!


Vital Gift Feat 2

Mystic Splash


You have gained the blessings of the universe. You gain a the mystic Vitality Network class feature and gain a number of hit points in your network as a mystic of your level at the start of your day. Your vitality network does not regain hit points until the start of a new day. You also gain the Transfer Vitality ability. You can bond up to five other creatures into your network..

Thoughts?

Daily Punch 1-29-26 Symbote barathu ancestry feat for Starfinder 2nd Ed

Hide in plain sight


Symbote [two-actions]Feat 17

Barathu Manipulate

Frequency once per day


You temporarily merge your body with that of an adjacent willing creature, hiding within the target where they will shield you from harm. This transformation lasts for 10 minutes. You can dismiss this effect. When you do, you emerge in a space adjacent to the target you merged with. While combined, you and your target each take your own turns as normal, except you can not take any action that requires you to physically act on your own. Additionally, you and your target gain the following benefits.

  • You occupy the target’s space and can’t take actions with the move trait. If the target moves, you move with them.
  • The target blocks you from harm. You can not be targeted by any attack that does not deal psychic damage or require a Will save.
  • You can not take any action that requires physical action. You can manipulate your host, but you can not make the target move if it moved on it’s own turn.

Thoughts?

Daily Punch 1-21-26 Reinvent Yourself barathu ancestry feat for Starfinder 2nd Ed

Let’s consider new ideas!

Reinvent Yourself Feat 5

  • Barathu

Frequency once per day


You keep changing and reinventing yourself. Choose a lore skill you are at least trained in. You can change that lore skill to a different skil,l and you learn ideas from around yourself. Until you use this skill again, the previous lore skill is lost ,and the new one remains.

Thoughts?