Daily Punch 7-27-22 Bombardier’s Gloves magic item for Starfinder

I have a character who wants to be a bomber but doesn’t want any magic. How do we help him throw more boom?

Bombardier’s Gloves

Bulk L

Description

These thick, burnt plastic gloves are worn by those who often are covered in burns themselves. When you throw a grenade, each die of the grenade gains bonus to the damage roll.

Bombardier’s Gloves lesser

Level 8; Price 3,500; Bulk L

The bonus to each damage die is +1.


 Bombardier’s Gloves, greater

Level 13; Price 12,500; Bulk L

 The bonus to each damage dice is +2.

Thoughts?

Daily Punch 7-26-22 Protective Pebble spell for Starfinder

Let’s keep a good idea running!

 Protective Pebble
Classes Mystic 1-6, Witchwarper 1-6
School evocation
Casting Time 1 standard action
Range personal
Duration 10 minutes
Saving Throw none; 
Description
You create balls of force that fly around you head. When an enemy comes within 10 feet of you a ball automatically flies at the target, making a ranged attack against its EAC and dealing 1d6 force damage. If the target is struck, it must make a Fortitude save. On a failure the target is knocked back 10 feet. Each projectile has the knockdown critical hit effect.

1st: When you cast protective pebble, you summon 3 force pebbles.

2nd: When you cast protective pebble, you summon 5 force pebbles.

3rd: When you cast protective pebble, you summon 7 force pebbles.

4th: When you cast protective pebble, you summon 9 force pebbles.

5th: When you cast protective pebble, you summon 11 force pebbles.

6th: When you cast protective pebble, you summon 13 force pebbles.


Thoughts?

Daily Punch 6-14-22 Focused Fire (Combat) feat for Starfinder

Something I LOVE from Call of Cthulhu is if a target has to dodge multiple times in a turn, it gets harder and harder until its impossible. Let’s make this happen in Starfinder!

Focused Fire (Combat)

You tell your allies to give it all they got at one weak point in the enemies defenses.

Prerequisites: Base attack bonus +5.

Benefit: As a swift action, choose an enemy and either KAC, EAC, reflex saves, fortitude saves, or will save. From the start of your turn to the end of your next turn, each time an attack is made against that defense past the first the attack gains a cumulative +1 circumstance bonus to that attack, or if a save is chosen, the enemy has a gains a cumulative -1 penalty past the first save.

Thoughts?

Daily Punch 6-1-22 GRENADE PUNCH[COMBAT] feat for Starfinder

I had a player decide he REALLY wanted to play with fire!

Grenade Punch(Combat)

Prerequisites: Grenade Proficiency, base attack bonus +7
Move like a butterfly, sting like a bomb.

Benefit: When you make an unarmed melee attack, you can pull a grenade from an available location like drawing a weapon and stick it to the target of the melee attack on a hit. The target will not receive a reflex saving throw to avoid damage and effects, and it will the the only target dealt damage and effects of the grenade.

Thoughts?

Daily Punch 5-31-22 Spirit Strike M0 spell for Starfinder

One last time for our Starfinder Mystics!

Spirit Strike

Classes Mystic 0
School evocation (force)
Casting Time 1 standard action
Range touch
Targets one creature or object
Duration instantaneous
Saving Throw none; Spell Resistance yes

Description

Your faith bring force a solid representation of your connections will to assault your enemies in the form of a melee weapon, requiring a melee attack against the target’s EAC. If your attack hits, the spirit weapon deals 1d8 damage to your target.

Casting this spell doesn’t provoke attacks of opportunity.