Daily Punch 2-21-22 Hard Fall feat for Starfinder

Bigger they are…

Hard Fall

When you drop them, they stay down!

Prerequisites: Character level 6th, vanguard, exergy aspect

Benefit: When you attempt to trip an opponent, if you beat their KAC by 13 or more, you instantly pin the opponent with as in addition to tripping them.

Thoughts?

Daily Punch 2-2-22 Haymaker feat for Starfinder

Let’s break stuff and people

Haymaker

Lot’s of targets means lots of damage

Prerequisites: Character level 6th, vanguard, cascade aspect

Benefit: When you hit multiple creatures in a round, for each creature after the first add your half strength modifier another time to the damage dealt. As an example, adding half strength modifier for a second target and full strength modifier for a third and so on. If multiple creatures are struck at the same time, you determine which creature takes the additional damage in which order.

Thoughts?

Daily Punch 1-25-22 Solar Specialist feat for Starfinder

Back to Starfinder to help the solarian!

Solar Specialist

Time to be more of what you are!

Prerequisites: Character level 6th, solarian

Benefit: Choose a solar attunement. You can only enter that solar attunement from now on, but you gain one additional stellar revelation of that type that you met the requirements for.

Special: You can take this feat multiple times. Its effects don’t stack. Each time you take this feat, you must choose the same solar attunement, but may take new stellar revelation that you meet the requirements for.

Thoughts?

Daily Punch 1-14-22 Devious Devices feat for Starfinder

Now to help the hacker!

Devious Devices

Everything is a toy you can turn off.

Prerequisites: Character level 6th, operative, hacker operative specialization

Benefit: When you succeed at a Computers check to do a trick attack, you may choose a single electric device that is active on the target and turn it off. This may be in a slot in armor or similar. The target must use an action to turn it back on.

Thoughts?