Let’s get the Starfinder feat out there!
Hybrid Vigor
You excel in the merger of magic and machine.
Benefit: You may wear up to four hybrid items.
Normal: You can only wear two hybrid items.
Thoughts?
Let’s get the Starfinder feat out there!
You excel in the merger of magic and machine.
Benefit: You may wear up to four hybrid items.
Normal: You can only wear two hybrid items.
Thoughts?
More Starfinder shenanigans!
You’ve mastered an element and use that to your utmost advantage.
Prerequisites: Character level 3rd
Benefit: Choose one elemental damage type that would target EAC. When you deal damage of that type from a non-weapon source, increase the damage dealt by 1/2 your level, rounding down.
Thoughts?
Let’s get some Starfinder spells out here!
School evocation (sonic)
Casting Time 1 standard action
Range 60 feet
Targets one creature or object
Duration instantaneous
Saving Throw none; Spell Resistance yes
You scream at target in range, requiring a ranged attack against the target’s EAC. If your attack hits, the force of the scream deals 3d6 electricity damage to your target.
Thoughts
Another spell that needs to happen.
School necromancy
Casting Time 1 standard action
Range touch
Targets one creature
Duration instantanious
Saving Throw Will partial, Spell Resistance yes
You touch a creature and inflict horrible wounds as you rend its flesh causing damage to your target depending on the spell’s level.
1st: 1d8 + your Wisdom modifier
2nd: 3d8 + your Wisdom modifier
3rd: 5d8 + your Wisdom modifier
4th: 7d8 + your Wisdom modifier
5th: 9d8 + your Wisdom modifier
6th: 11d8 + yourWisdom modifier
If the target succeeds at its saving throw, it only takes half damage.
Casting this spell doesn’t provoke attacks of opportunity.
Thoughts?
Why not make sure?
Spend two shells to make shure it won’t move later.
Benefit: When you target a creature with a ranged attack, you can take a -2 penalty to the attack and spend two charges or cartrages for the attack. If you do, you take the number of dice the weapon does in damage (ie 8d6 fire damage) and divide the dice by 4, rounding up, and increase the dice damage value by this number. As an example a 8d6 fire damage weapon would do 10d6 fire damage.
Thoughts?
One more core race-time for some love for those rats.
Gotta keep looking for the next thing thats gonna eat you!
Prerequisite: Ysoki
Benefit: You can no longer be flat-footed, but you can be surprised for purposes of initiative. You also gain a +1 bonus to KAC.
Thoughts?
Let’s keep the racial feets rolling!
Time to show these little races what a real lizard can do.
Prerequisite: Vesk
Benefit: Your unarmed attack damage increases to 1d6 at 1st level, 1d8 at 4th level, 2d8 at 8th level, 3d8 at 12th level, 5d8 at 15th level, and 7d8 at 20th level. In addition, increase your racial armor bonus to +2.
Thoughts?
How about something for the bugs among us?
Alien mind
The shierrens still have some of the alien mind of their bug ancestors.
Prerequisites: shierren
Benefit: You gain a +2 to saves vs. mind-affecting effects and resist psychic 5.
Thoughts?
More race feats for starfinder now the Lashuntas!
True Dimorph
Why choose?
Prerequisites: Lashunta
Benefit: Before every full nights rest, you may choose to change your genetics to be either a Korasha or a Damaya when you awaken.
Thoughts?
More starfinder race feats! Time for the Kasathas.
Kasathas Training
You have four hands and you’re learned how to use them!
Prerequisites: Kasathas
Benefit: When you take a full attack action, you only take a -3 penalty to both attacks.
Thoughts?