Daily Punch 9-23-25 Recharge ritual for Starfinder 2nd Ed

MAKE IT COUNT!

Recharge Ritual 1

Uncommon Mental
Cast 1 hour: Cost One spell slot per cartridge reloaded
Caster 1
Primary Check Arcane(trained); Secondary Checks none
Range 10 feet: Target 1 or more empty energy cartridges


You use the power of raw arcane will to channel energy into cartridges for an energy weapon. You expend spell slots of any rank and reload one cartridge per spell slot lost in this way.


Thoughts?

Ring Side Report- RPG review of Pathfinder One-Shot #2: Dinner at Lionlodge

Product– Pathfinder One-Shot #2: Dinner at Lionlodge

System- Pathfinder 2nd Ed

Producer– Paizo

Price– $9.99 here https://paizo.com/products/btq029vx?Pathfinder-OneShot-2-Dinner-at-Lionlodge 

TL; DR– Not the high point of dinner.  77%

Basics–  Dinner time!  Dinner at Lionlodge is a stand alone adventure where the players are invited to meet with a mysterious benefactor.  Does he only want to give us money?

Mechanics or Crunch– This adventure has a few too many things that confound the player.  There are lots of enemies that either can shake off damage or might be a bit too high a level for it to be fun.  It works, but players may not want the hard entry of crunch into this one.  4/5

Theme or Fluff– This adventure works, but it feels a bit too random.  The random invitation is too good to be true, but why the heroes?  That seems off.  Also, there is background in the adventure that is surprising and kind of comes out of left field.  It’s not bad, but there is too much randomness that doesn’t involve the player.  3/5

Execution– This book has lots of extras that help, but is missing one key piece.  There are maps, pictures, and even character sheets.  What it’s missing is ties between the characters and the adventure.  Others of these have nice pieces that indicate relationships and messages to tie them to the story.  That’s not in here.  It’s an absence that is felt.  4.5/5

Summary– I didn’t have as much fun with this one.  It’s not bad.  But I was hoping for a quick one shot to get some crazy story.  That said, it did play, but my players didn’t enjoy it as much, as bad rolls combined with rough resistances led to a bad day.  The story was a bit fragmented, and the usual Paizo polish missed a bit here.  I don’t hate it, but it’s not the best of the one shots.  77%

Daily Punch 9-18-25 Physical Degradation undead drawback for DCC RPG!

Being dead isn’t all its cracked up to be. Undead drawbacks continue!

Physical Degradation
Level: 1Range SelfDuration: perminentCasting time: noneSave: none
GeneralYou have just wasted away in death
Manifestationroll 1d4: (1) Your body as wasted away. (2) As you died, your muscles rotted away (3)You’ve sunken into yourself. (4) You’ve shrunk and dehidrated
1Roll this mutation check again, plus roll one additional defect.
2-4Reduce your stamina by 1d4 and your Strength by 1d4
5-7Reduce your stamina by 1d3 and your Strength by 1d3
8-11Reduce your stamina by 1d2 and your Strength by 1d2
12-15Reduce your stamina by 1 and your Strength by 1
16-17Roll a 1d2. On a 1, reduce your stamina by 1. On a 2, reduce your Strength by 1
18-19You’ve survived death well
20+Increase your stamina by 1 and your Strength by 1.

Daily Punch 9-17-25 Aneurism consumable for Pathfinder 2nd Ed

Pure brain pain!


Aneurism Item 1+

Alchemical Consumable Elixir

Usage held in 1 hand; Bulk L
Activate [one-action] (manipulate)


Aneurism is pure mental pain in a potion. The pain is so extreme it blinds the target.

Aneurism (Minor)Item 1

Price 3 gp
Bulk L
When this is consumed you gain  1d4 persistent mental damage and blinded The flat check ends both conditions. 

Aneurism (Lesser)Item 5

Price 30 gp
Bulk L
When this is consumed you gain  2d4 persistent mental damage and blinded. The flat check ends both conditions.

Aneurism (Moderate)Item 9

Price 150 gp
Bulk L
When this is consumed you gain  2d4 persistent mental damage and blinded. The flat check ends both conditions, but the flat check is DC 17.

Aneurism (Greater)Item 13

Price 600 gp
Bulk L
When this is consumed you gain  3d4 persistent mental damage and blinded. The flat check ends both conditions.

Aneurism (Major)Item 15

Price 1,300 gp
Bulk L
When this is consumed you gain  3d4 persistent mental damage and blinded. The flat check ends both conditions, but the flat check is DC 17.

Aneurism (True)Item 19

Price 8,000 gp
Bulk L
When this is consumed you gain  4d4 persistent blinded damage and blinded. The flat check ends both conditions.

Thoughts?

Daily Punch 9-16-25 True Name undead drawback for DCC RPG

how about more drawbacks to being undead!

True Name
Level: 1Range SelfDuration: perminentCasting time: noneSave: none
GeneralNames have power!
Manifestationroll 1d4: (1) Uttering your true name renduces you a doll to the will of another. (2)Your real name causes you to lose consciousness until the power is done (3)You are awake, but must fight your bodies pull to do another bidding. (4) You feel happy to do what you are told upon hearing your name
1Roll this mutation check again, plus roll one additional defect.
2-4You must follow the command of those who say your true name if you fail a DC 20 WIll save for 1d6 hours
5-7You must follow the command of those who say your true name if you fail a DC 18 WIll save for 1d6 turns
8-11You must follow the command of those who say your true name if you fail a DC 16 WIll save for 1d6 round
12-15You must follow the command of those who say your true name if you fail a DC 14 WIll save for 1d3 round
16-17You must follow the command of those who say your true name if you fail a DC 12 WIll save for 1d2 round
18-19Your name makes your ears slightly blush
20+You must never say your true name, but upon its being said you gain 1d3 actions

Ring Side Report- RPG review of Sword World

Product– Sword World

System- Sword World

Producer– Mugen Gaming

Price– FREE here  https://mugengaming.com/pages/sword-world-rpg-coming-soon 

TL; DR-So this is what Japan’s been up to?  100%

Basics–  Fight the Scarbown!  Sword World is maybe one of the biggest RPGs you’ve never heard of.  It hasn’t left Japan in over 30 years, but in 2026, Mugen Gaming will make an English translation of the game.  Let’s dig into this one before it comes to the US.

Core Mechanic- This is a 2d6+numbers game.  When you do a thing, you get a skill check that looks like [Type of check (skill/class): number].  You roll the 2d6 and then you see if you have the skill and if a class is required.  Not all checks will have class requirements, but if it does, then you can’t add the bonus if you don’t have the class.  If you equal or beat, you get your desired result.  Done!

 Weapons, items, and spells- Something novel in the RPG space is how weapons, items, and some spells work.  I want to hit you with a long sword.  Like above its the same basic idea of [Accuracy check (accuracy): number], but we also look at what you rolled beyond that.  On 2d6 two 1s is always a failure, but beyond that each weapon has a chart with different bonus damage based on the roll.  This means how well you roll also determines how much damage you do beyond just the crit!  Even when you pop a healing potion you roll 2d6 and see how much you heal.  Don’t roll two 1s or it’s a dud!  But, the trade off for that degree of randomness is you now also get things like the weapon having a range where the numbers are marked in red.  These red numbers mean you get that value and roll again.  You keep rolling till you don’t roll in the red area.  Crits mean exploding dice!  Some spells like energy bolt, think magic missile, can crit and just keep going!

Magic- Magic is more like Final Fantasy and less like DnD.  Magic characters have magic points and a list of known spells.  You keep casting till you run out of magic points, and there are magic potions that restore those points.

Combat- Combat is an interesting change.  Each enemy has an initiative score.  Characters roll initiative as normal and the results are compared to the score.  That determines initiative.  Combat is zone based with a frontline and backline for both sides.  When you attack, you do the accuracy roll above but must beat the required value.  If you hit, you do damage as above, but the attacker has a defense value that you reduce the damage by.  When enemies attack, you roll an evasion score vs their accuracy.  Players move zones, attack, cast spells,and do whatever they want to until one side is dead or runs.

Ok, that’s the basics.  Let’s review this.

Mechanics or Crunch– I love me some DnD, and this feels like someone else’s interpretation.  And, that’s fun.  I like the novel differences and seeing a different interpretation of how to play with math.  Also, I LOVE when dice are not success or failure, but degrees.  That makes me happy.  There is nothing here I do not love from the crunch.  5/5

Theme or Fluff– So this is where the animes get it huh?  What i’ve got so far is simplistic.  You got good humanoids and bad ones.  You’re gonna go kill the bad ones.  Ok, it’s not extremely novel, but it’s something.  I’m looking forward to the new material when there is much more than a paragraph explaining the world.  That said, it’s interesting and the art tells a pretty story.  It’s definitely anime-esk, but considering I’m gonna finish watching Record of the Lodoss War, I’m down.  5/5

Execution– This book has two adventures and a ton of art in a free product.  It’s clean, reads fast, and is easy to navigate.  It has two adventures, one to teach, and one to play with friends.  It even has four characters and gives breakdowns of how to play with two, three, or four players.  This is a solid intro to the product. 5/5

Summary– I am a weeb.  Been watching anime since the 80s and playing RPGs since the 90s.  So, this is an interesting mix of all my hobbies.  It isn’t an anime inspired conversion of Pathfinder or DnD, it IS Japanese RPGs.  So, not only is it a whole new culture to do games, it’s how different people can see something and make their own version of it.  I’m very interested in what this product will bring to the market.   100%