You like to work quick and efficient. Gain the following benefits:
Gain +1 bonus to initiative checks.
During the first round of combat gain a +2 bonus to attack rolls and ability checks and increase the DC of any abilities and spells you use by 2. This bonus starts at the start of your turn and ends at the end of your first turn.\
You always are a boon to those around you! When you or another creature within 30 feet of you spend an hero point, that reroll gains a +2 status bonus.
Benefit: When an ally or yourself spends a resolve point to do an action, that action either gains a +2 luck bonus any d20 roll or the target of the ability gains a -2 penalty any associated d20 roll.
Things just don’t work around you. • Bonus: 10 Karma • Game Effect: When edge is spend within 10 yards, that character must spend an additional edge point to gain the intended bonus.
It’s always luck to have you around. • Cost: 15 Karma per level • Game Effect: For each level of this quality, when an edge is spend within 10 yards of you an additional die is rolled on the edge ability or a die is rerolled a second time for each level you have in this quality. This affects friends and foes alike as you have no control over who gets the benefit of this.
TL; DR– Solid new Pathfinder toys and toy based characters! 95%
Basics– BRING THE BOOM! Guns and Gears brings solid steampunk and introductory industrialization to the Pathfinder setting with new technology and themes, two new classes, a new race, and countless new character options and items.
Mechanics or Crunch– Paizo knows their system the best and they bring the best new materials for their toys. The new classes are fun parts of an ever expanding world. The Inventor is the steampunk inventor you may be searching for, with no magical background or ties like the alchemist. The Gunslinger brings pure boom to any encounter. The new race the Automaton is an interesting, but well supported addition to the world of Golarion. There is just a TON of materials with all kinds of new toys such as new guns, tools, and magic items that can help turn the tide of battle. My only complaints are that the Gunslinger feels a bit under-powered. It is an absolute crit machine, but guns can fall flat if a character spends a day hitting but not critting. That said, what Paizo has here is a FANTASTIC addition to the crunch of Pathfinder. 4.75/5
Theme or Fluff– Guns and Gears is not a small book and there is just an absolute TON of new stuff here. Now in a tool book you would think its just item lists, and there is that, but there is also a bunch of fluff to bring the new stuff into the old game. Pathfinder 1st ed is about 10 years ago in the world of Golarion, so this helps advance the world as the fantasy world gets a bit more pre-industrial. All that said, one thing sticks out and this may just be a me-problem: automatons. I always hate new races in old parts of the world as if we just magically found them in the same places we were. That and they feel out of place and honestly more like a warforged in PF2. Not a game breaker, but something I don’t think I would have wanted in my game. Another nitpick is there are no new spells here, and I feel that’s a reasonable, but somewhat annoying choice. If you want some gun spells, look elsewhere. The writers wanted to focus more on mechanics and less on magic, so while I might want some spells, it’s ok they are not here. 4.5/5
Execution– It’s Paizo- they know solid book production. Good layout, art, font, hyperlinking, and all the pieces I expect from a AAA RPG company. It’s a 50 buck book, but as an evil millennial, I mostly like PDFs, so the 14 bucks for a digital file is extremely worth it. 5/5
Summary-I honestly love Pathfinder 2nd Ed. It’s all the pieces of 4th, 3rd, and 5th Edition DnD I want. And differentiating itself from DnD by moving to a more steampunk and pre-industrial culture will help it grow by further making its own path. Guns and Gears is a solid step in that direction with amazing classes, items, and class options. The missteps I see are maybe more opinion; even if they are not my favorite things, they are done well. If you want less magic and more mechanics mayhem in your Pathfinder 2nd Ed, you need this book now! 95%
Flourish Gunslinger Trigger Your attack with a firearm misfires.
Sometimes you just need to clear the barrel of all the smoke to make it fire. When you misfire, you can spend a round and fire to clear the chamber. This removes the jam as an interact action and cant be used on the same gun until you take an hour to fully clean the gun fully.
Use your talents to the most of your ability. Gain the following benefits:
Increase an ability score by 1, to a maximum of 20.
When you use an inspiration, instead of rerolling, you can choose to increase your current result by +5. If your die is 15, you can instead score a critical hit on an attack.
Turns out a reroll is equivalent to adding five to a roll. Sometimes let’s just exclude the randomness.
Take 5 Feat 1
General
Focus on the goal! When you use a hero point, you can elect to either reroll the die or add +5 to the dice value. If the new value would instead cause a critical either as a natural 20 result or the total result being 10 over the DC, treat it as if it was a critical . Dice values over 20 do not cause a critical result unless the total is 10 over the DC as normal.