Daily Punch 9-25-25 Opposite Day mystic feat for Starfinder 2nd Ed

RELOAD!

Opposite Day one-action Feat 2

Mystic


How about we don’t heal? As an action, you can spend multiples of five hit points from your vitality network and choose an ally in range wielding an energy weapon. The weapon regains charges equal to 1/5th the number of hit points spent.

Thoughts?

Daily Punch 9-23-25 Recharge ritual for Starfinder 2nd Ed

MAKE IT COUNT!

Recharge Ritual 1

Uncommon Mental
Cast 1 hour: Cost One spell slot per cartridge reloaded
Caster 1
Primary Check Arcane(trained); Secondary Checks none
Range 10 feet: Target 1 or more empty energy cartridges


You use the power of raw arcane will to channel energy into cartridges for an energy weapon. You expend spell slots of any rank and reload one cartridge per spell slot lost in this way.


Thoughts?

Ring Side Report- RPG review of Pathfinder One-Shot #2: Dinner at Lionlodge

Product– Pathfinder One-Shot #2: Dinner at Lionlodge

System- Pathfinder 2nd Ed

Producer– Paizo

Price– $9.99 here https://paizo.com/products/btq029vx?Pathfinder-OneShot-2-Dinner-at-Lionlodge 

TL; DR– Not the high point of dinner.  77%

Basics–  Dinner time!  Dinner at Lionlodge is a stand alone adventure where the players are invited to meet with a mysterious benefactor.  Does he only want to give us money?

Mechanics or Crunch– This adventure has a few too many things that confound the player.  There are lots of enemies that either can shake off damage or might be a bit too high a level for it to be fun.  It works, but players may not want the hard entry of crunch into this one.  4/5

Theme or Fluff– This adventure works, but it feels a bit too random.  The random invitation is too good to be true, but why the heroes?  That seems off.  Also, there is background in the adventure that is surprising and kind of comes out of left field.  It’s not bad, but there is too much randomness that doesn’t involve the player.  3/5

Execution– This book has lots of extras that help, but is missing one key piece.  There are maps, pictures, and even character sheets.  What it’s missing is ties between the characters and the adventure.  Others of these have nice pieces that indicate relationships and messages to tie them to the story.  That’s not in here.  It’s an absence that is felt.  4.5/5

Summary– I didn’t have as much fun with this one.  It’s not bad.  But I was hoping for a quick one shot to get some crazy story.  That said, it did play, but my players didn’t enjoy it as much, as bad rolls combined with rough resistances led to a bad day.  The story was a bit fragmented, and the usual Paizo polish missed a bit here.  I don’t hate it, but it’s not the best of the one shots.  77%

Daily Punch 9-18-25 Physical Degradation undead drawback for DCC RPG!

Being dead isn’t all its cracked up to be. Undead drawbacks continue!

Physical Degradation
Level: 1Range SelfDuration: perminentCasting time: noneSave: none
GeneralYou have just wasted away in death
Manifestationroll 1d4: (1) Your body as wasted away. (2) As you died, your muscles rotted away (3)You’ve sunken into yourself. (4) You’ve shrunk and dehidrated
1Roll this mutation check again, plus roll one additional defect.
2-4Reduce your stamina by 1d4 and your Strength by 1d4
5-7Reduce your stamina by 1d3 and your Strength by 1d3
8-11Reduce your stamina by 1d2 and your Strength by 1d2
12-15Reduce your stamina by 1 and your Strength by 1
16-17Roll a 1d2. On a 1, reduce your stamina by 1. On a 2, reduce your Strength by 1
18-19You’ve survived death well
20+Increase your stamina by 1 and your Strength by 1.

Daily Punch 9-17-25 Aneurism consumable for Pathfinder 2nd Ed

Pure brain pain!


Aneurism Item 1+

Alchemical Consumable Elixir

Usage held in 1 hand; Bulk L
Activate [one-action] (manipulate)


Aneurism is pure mental pain in a potion. The pain is so extreme it blinds the target.

Aneurism (Minor)Item 1

Price 3 gp
Bulk L
When this is consumed you gain  1d4 persistent mental damage and blinded The flat check ends both conditions. 

Aneurism (Lesser)Item 5

Price 30 gp
Bulk L
When this is consumed you gain  2d4 persistent mental damage and blinded. The flat check ends both conditions.

Aneurism (Moderate)Item 9

Price 150 gp
Bulk L
When this is consumed you gain  2d4 persistent mental damage and blinded. The flat check ends both conditions, but the flat check is DC 17.

Aneurism (Greater)Item 13

Price 600 gp
Bulk L
When this is consumed you gain  3d4 persistent mental damage and blinded. The flat check ends both conditions.

Aneurism (Major)Item 15

Price 1,300 gp
Bulk L
When this is consumed you gain  3d4 persistent mental damage and blinded. The flat check ends both conditions, but the flat check is DC 17.

Aneurism (True)Item 19

Price 8,000 gp
Bulk L
When this is consumed you gain  4d4 persistent blinded damage and blinded. The flat check ends both conditions.

Thoughts?

Daily Punch 9-16-25 True Name undead drawback for DCC RPG

how about more drawbacks to being undead!

True Name
Level: 1Range SelfDuration: perminentCasting time: noneSave: none
GeneralNames have power!
Manifestationroll 1d4: (1) Uttering your true name renduces you a doll to the will of another. (2)Your real name causes you to lose consciousness until the power is done (3)You are awake, but must fight your bodies pull to do another bidding. (4) You feel happy to do what you are told upon hearing your name
1Roll this mutation check again, plus roll one additional defect.
2-4You must follow the command of those who say your true name if you fail a DC 20 WIll save for 1d6 hours
5-7You must follow the command of those who say your true name if you fail a DC 18 WIll save for 1d6 turns
8-11You must follow the command of those who say your true name if you fail a DC 16 WIll save for 1d6 round
12-15You must follow the command of those who say your true name if you fail a DC 14 WIll save for 1d3 round
16-17You must follow the command of those who say your true name if you fail a DC 12 WIll save for 1d2 round
18-19Your name makes your ears slightly blush
20+You must never say your true name, but upon its being said you gain 1d3 actions