How about a way to slap out some cantrip?
Fast Spell (Sp) 8th level
When you cast a non-level zero spell as a swift action you can also cast a level zero spell.
Thoughts?
How about a way to slap out some cantrip?
When you cast a non-level zero spell as a swift action you can also cast a level zero spell.
Thoughts?
No Guidance in starfinder? What? Ok time to fix that….
School divination
Casting Time 1 standard action
Duration 1 minute or until discharged
Saving Throw Will negates (harmless); Spell Resistance yes
This spell imbues the subject with a touch of divine guidance.
The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.
Thoughts?
One last reaction spell for DnD 5e.
Casting Time: reaction
Range: 30 feet
Components: V
Duration: instantaneously
A creatures making an ability check that you can see within range must make Charisma saving throws. If the target fails this saving throw makes, the target must roll a d8 and subtract the number rolled from the check.
Thought?
How about we go the other way with bonuses?
Enchantment cantrip
Casting Time: reaction
Range: 50 feet
Components: V, S
Duration: next action
You curse one creature making an ability check. If the target fails a Wisdom saving throw, the target must roll a d2 and subtract the number rolled to the ability check.
Thoughts?
Played DnD last weekend. What does every cleric tell out before every skill check?
I CAST GUIDANCE!
Let’s help those helper clerics be a bit more versatile.
Divination cantrip
Casting Time: reaction
Range: Touch
Components: V, S
Duration: next action
You touch one willing creature making an ability check. The target can roll a d2 and add the number rolled to the ability check.
That’s the cantrip. How about a 1st level one?
1st-level Divination
Casting Time: reaction
Range: Touch
Components: S
Duration: the current action
You touch one willing creature making an ability check. The target can roll a d6 and add the number rolled to the ability check.
Thoughts?
Ran a lot of eberron this weekend at Winter Fantasy and saw a team of artificers pump all the temp into one another and it was awesome. Let’s help them!
Nothing keeps you down and you bounce forward with lots of pep in your step! When you gain temporary hit points, add your level and Constitution modifier (minimum 0) to the amount gained.
Thoughts?
I think hit dice and temp HP don’t get enough love. Let’s have a nice home cooked meal.
Nothing replaces a nice meal to help you start strong after a rest. Gain the following benefits:
Thoughts?
How about a bunch of tools to help a warlock hide as a different spell caster?
First we got to fix the hex problem…
1st level Enchantment
Level: 1
Casting time: 1 Bonus Action
Range: 90 feet
Components: V, S
Duration: 1 minute
You cause a creature in range to feel the full furry of your anger. Once each round, starting on your turn, and refreshing at the start of each of your turns when the target takes damage, add an additional 1d6 psychic damage tot he target.
A remove curse cast on the target ends this spell early.
So we can replace hex… now we got to fix eldritch blast…. with a eldritch invocation!
Choose a spell you can cast and a spell you can not cast. The spell you can cast looks to all observers like the spell you cannot cast. No other parts of the spell are altered, and casting detect magic will reveal the deception as the spell type will not change. Intelligence(arcana) checks on your spell will still normally show the spell you can normally not cast.
ok we got the bread and butter of a warlock figured out, so now we fit the final pieces together…with a feat!
prerequisite: warlock
Some warlocks are open about the pack they made, and others hide it as their masters need deception. You hide in plain site to further your dark purposes. Gain the following benefits:
First level Wizard that just happens to be a warlock behind the scenes is a go!
Saw a few of these kind of qualities, so I would like to propose a generic one to cover all the bases.
That Damn Good(Skill
Others are lucky, you’re just good
• Cost: 12 Karma
• Game Effect: Choose a skill with which you have at least one rank in and is not directly combat related. When you perform a test with that skill, you gain a point of Edge that must be spent on that test, or it goes away.
Thoughts?
Been a while, but we’re diving into Shadowrun 6e. Here is something I think needs to exist.
Practice Makes Perfect
You spend the time putting in practice, and you just get quicker, better, and no longer requiring as much luck!
• Cost: 8 Karma
• Game Effect: Choose an edge action. That edge action costs one less.
Thoughts?