Ring Side Report- RPG review of Pathfinder Society Scenario #6-14: Twice in Steel

Product-Pathfinder Society Scenario #6-14: Twice in Steel

System- Pathfinder 2nd Ed

Producer– Paizo

Price– $8.99 here  https://paizo.com/products/btq09hnx?Pathfinder-Society-Scenario-614-Twice-in-Steel 

TL; DR– Good but LONG!  87%

Basics– The demons are gone, but very much not forgotten.  The Pathfinder Society hunts for a lost cultist who might restart the Worldwound.  Will you stop her in time?  

Mechanics or Crunch– I love a good hex crawl.  You have some crazy side events, some social, some skill, and a few combats.  The math all works out.  Also, this has probably my favorite event in a PFS scenario: IF YOU STEALTH, YOU AVOID A COMBAT!  It’s not an “it happens later” thing, it’s “you bypass a combat.”  Everyone has something to do in this adventure and the math is solid.   5/5

Theme or Fluff–  This is a hex crawl, so there are lots of things that can happen.  The issue is there are LOTS of things the players might miss or can happen.  As a GM, you have a lot to run in a higher level PFS adventure.  And as a GM you have keep the players on task to get this done within four hours of a con!  It’s REALLY easy for this one to run off the rails if the players go in the wrong direction, miss hints, or even just don’t get all the pieces.  More direction would be nice and even a bit more variety of things to encounter for fights. I love the story and the idea, but this one you have to keep a solid watch on for time. 3/5

Execution–  It’s Paizo.  The adventure reads fast has its own map for the players and the GM, and is organized well.  This is the stuff I want in an adventure for an organized play.  5/5

Summary–  The main issue I and a lot of people will have here is the length of the adventure.  It’s solid, and I WANT more hex crawls in PFS.  But, direction and time are lacking in this one.  Players can easily go off on crazy chases, and that eats precious time off the four hour PFS adventure clock.  But, the other pieces are fantastic.  Maps, monsters, things to do, and even new friends to meet make this a fun adventure for higher level characters.  Make more hex crawls, but maybe provide more directions in the future ones.  87%

Daily Punch 6-13-25 Blood Offering divine feat for Pathfinder 2nd Ed

Blood Taken


Blood Offering Free Action Feat 4

Champion Cleric Exemplar Oracle Thaumaturge
Prerequisite: Worship Zura
Frequency: Once per day


From take blood comes power. Within the last turn, if you caused hit point damage equal equal to twice the rank of the next Divine spell you cast. If you do so, you can a +1 circumstance bonus to attack and damage rolls as well as to the save DC of the spell.

Thoughts?

Daily Punch 6-11-25 Blood Sacrifice divine feat for Pathfinder 2nd Ed

Blood flows


Blood Sacrifice Free Action Feat 4

Champion Cleric Exemplar Oracle Thaumaturge
Prerequisite: Worship Urgathoa
Frequency: Once per day


From blood comes power. Before you cast a divine spell, you can sacrifice a number of hit points equal to twice the rank of the next spell you cast. If you do so, you can a +1 circumstance bonus to attack and damage rolls as well as to the save DC of the spell.

Thoughts?

Daily Punch 6-10-25 Take That! soldier feat for Pathfinder 2nd Ed

RIGHT AT YOUR HEAD!


Take That! [one-action]Feat 2

Soldier


AND ONE TO GROW ON! You rapidly pull an empty or empty-ish magazine from your weapon and throw at at a foe! Make a ranged attack roll with a range increment of 20 feet. On a success the magazine does 1d4 + your Strength modifier bludgeoning damage to the target. Any runes or additions to the weapon modify the magazine damage as well. This attack does not increase or affect your multi-attack penalty for the turn. You also reload you weapon as part of the same action.

Thoughts?

Daily Punch 6-9-25 Divine Tythe feat for Pathfinder 2nd Ed

Please accept this gift


Divine Tythe Free Action Feat 4

Champion Cleric Exemplar Oracle Thaumaturge
Prerequisite: Worship Abadar
Frequency: Once per day


All money flows from you and to you. Before you cast a divine spell, you can sacrifice a number of gold pieces equal to twice the rank of the next spell you cast. If you do so, you can a +1 circumstance bonus to attack and damage rolls as well as to the save DC of the spell.

Thoughts?

Ring Side Report- RPG review of Quest Calendar Preview Cartographer’s Quest

Product-Cartographer’s Quest

System- Quest Calendars

Producer– Sundial Games

Price– Free here  https://www.sundialgames.com/_files/ugd/9d9f18_658bd9e568f84bf595372bca39822de9.pdf 

TL; DR– Daily fun! 97%

Basics– What day is it again?  Sundial Games is back with their 2026 calendar.  This year we’ll be bad guys!  But, they are giving away a trial of their last one.  

Base Mechanics-This is a VERY simple RPG that each day has you choose actions and then roll a d20.  You have stats like in any other RPG, but they are  straight bonuses to dice rolls with the most common die used being a D20.

Combat-Combat is simple.  You roll a d20 and attempt to hit an enemy.  If you do with your bonuses, then you can roll damage based on the weapon or spell you used.  If you do enough damage you stun or kill the enemy.  Fail and the enemy does damage based on your armor.  There is death, but it’s more likely you gain penalties for the next day.

Classes and abilities-  There are multiple characters you can choose to be.  Each character has their own abilities.  Some are static bonuses to some abilities and others are limited abilities.

Now the review!

Mechanics or Crunch– This is simple, but that’s not bad!  The base mechanics of “roll dice, add number” is an award winning idea all the way back to DnD 1st ed in 1974.  The calendar is about 5 minutes per day, so the mechanics can’t be extremely deep.  But it is fun to use abilities and see simple plans work out.   5/5

Theme or Fluff–  This is not a choose your own adventure.  This is a railroad.  You are signing up for a story you play through, so its much more JRPG and less western RPG.  I love it, but you are more along for the ride and less changing the story.  That’s ok if you want that.  I do.  You also can’t expect 900 page epics in this.  There are about two paragraphs on a long day of words for the story.  It’s not bad, but it is a more simple narrative.  4.5/5

Execution–  Sundial is learning.  They fixed multiple production issues in the physical calendar and the PDF you get to play is solid.  You get multiple characters and art.  The physical product also has dry erase characters sheets with good markers.  This is a solid product.  5/5

Summary–  Do you want a little bit of RPGs every day?  That’s the only real question here.  You can’t expect 12 hour games, nor can you expect deep, interacting mechanics to exploit.  You get a simple game that you can spend a few minutes exploring and enjoying a fun fantasy world.  I love it.  I am backing the new adventure where you will be the villain.  I don’t even like evil, but I trust Sundial to deliver something fun.  Check this one out!  97%