From the hips!
Advanced Technique (1-3)
You’ve learned how to really hit hard!
• Cost: 8 Karma per level
• Game Effect: For every rank of this quality you posses, you increase all unarmed melee damage by one additional point.
Thoughts?
From the hips!
Advanced Technique (1-3)
You’ve learned how to really hit hard!
• Cost: 8 Karma per level
• Game Effect: For every rank of this quality you posses, you increase all unarmed melee damage by one additional point.
Thoughts?
let’s be stronger!
General Skill
Prerequisites expert in athletics
Don’t lift with you back! Double your carrying capacity and all weight values for movement speeds.
Thoughts?
Product– Pathfinder Society Scenario #6-08: Upon Wheels and Rime
System- Pathfinder 2nd Ed
Producer– Paizo
Price– $ 8.99 here https://paizo.com/products/btq07fl9?Pathfinder-Society-Scenario-608-Upon-Wheels-and-Rime
TL; DR– Solid short fun. 99%

Basics– You’re building a what? The Winter Queen is homesick and trying to revolutionize her country at the same time. Bids are being taken to build a train, but what is a train? And who wants to stop it?
Mechanics or Crunch– This adventure isnt so much crunch, but world building. There is a social interaction, then a chase, then combat! It’s short, but its fun. The encounters are balanced for everyone. It’s just a bit short. 4.75/5
Theme or Fluff– This is a callback. If you played First Ed Pathfinder and killed Rasputin in an adventure path, then you will recognize all the key players here. Those who didn’t, won’t miss anything, but it’s a call back. The story is interesting, and it builds out some of the world of Pathfinder in fun ways that everyone will enjoy. 5/5
Execution– It’s Paizo. Solid layout, production, art, and even text makes this something to be studied. 5/5
Summary– This is a solid, if short, adventure. The short issue depends on roleplaying. The combats are fun, and the story offers the players a chance to change the Society and the World via their choices. I loved this one. 99%
A lot for you, a little for me!
Cleric
I gain as you lose! When you cast heal or harm to damage a target, for each 1d8 of vitality or void damage dealt, you can choose to gain 1d4 of the same damage type.
.
Thoughts?
WHAT?!
Tinnitus
RANGE TYPE DURATION DV Damage
LOS M S 3 P,,Special
Sonic Boom
RANGE TYPE DURATION DV Damage
LOS (A) P S 4 P, Special
Sound punches your enemies! Sound smashes into the targets. Roll Sorcery + Magic vs. Willpower + Logic. In addition to the damage, the target gains the deafened II condition.. This spell deals sonic type damage.
Sonic Boom has the same effect except it affects all targets in an area.
Thoughts?
WHAT DID YOU SAY!?
Arcane Magus Oracle Sorcerer Wizard
SO LOUD! When you deal sonic damage to a target, that target automatically becomes Deafened with a flat check to save of DC 15.
.
Thoughts?
Cold snap!
Arctic Touch
Cost: 0.5 PP
Activation: Passive
Your hands grow so cold frost builds on your fingers. You are not dealt damage, but when you strike a target, the target takes Cold elemental damage and impose the Chilled status for a number of rounds equal to net hits on the melee attack test.
Thoughts?
Everything is twtiching!
Arcane Magus Oracle Sorcerer Wizard
The shocks keep coming. When you do electricity damage to a target, the target gains the Jolted 5 condition.
.
Thoughts?
Product– Pathfinder Society Scenario #6-13: All That Glitters
System- Pathfinder 2nd Ed
Producer– Paizo
Price– $ 8.99 here https://paizo.com/products/btq08c00?Pathfinder-Society-Scenario-613-All-That-Glitters
TL; DR– Solid, but too short 91%

Basics– Ready for maybe a wild goose chase? A lost vault has been discovered that may have a lost key to a pocket dimension. If you check the cache, the Pathfinders get to keep everything but that key.
Mechanics or Crunch– This adventure is a good old dungeon crawl. Not much diplomacy, not much outside exploration, but good old enter the room, explore, kill the bad guys. You can’t beat the classics. There might be some encounter balance issues, but overall its crunch is well balanced. 4.75/5
Theme or Fluff– The biggest issue for this adventure is the length. This is a VERY short adventure with a bit of story, but not much beyond the basics. This adventure uses a map that was used in a quest, but this is a full sized adventure. It’s fun as you explore the vault-like museum, but it needs to be longer. I’m pretty quick as a GM, but this took me less than 2 hours to run at a con. And something important, I dont think they describe what the key is. You find it, but they don’t describe what it looks like. 4/5
Execution– It’s Paizo. Solid layout, production, art, and even text makes this something to be studied. 5/5
Summary– This is a fun adventure. I like the crawl. Crawls in dungeons are always fun, but this is just not long enough. Throw me more encounters here. Some are even marked as optional. More things to do would spice up this adventure. But, what’s here is good. 91%