General Skill Prerequisite legendary in Survival, Frequency Once per day
Pick up your food as you go.. As you move through an environment, you can make a survival check for any survival action at normal speed. This includes subsist action.
Let’s learn from the computer. You can attempt to recall knowledge on a target, and you have infosphere access. You can use computers to check instead of using the normal skill.
roll 1d4: (1) You take the hit and just keep going (2) Hunks are cut off and you just put them back in place (3) You can quickly stich the cut pieces back into place (4) The wound undoes itself after the blow
1
failure, power may not be used again today
2-11
failure
12-13
You reduce the damage you take by 1
14-17
You reduce the damage you take by 1d3
18-19
You reduce the damage you take by 1d4
20-23
You reduce the damage you take by 2d4
24-27
You reduce the damage you take by 3d4
28-29
You reduce the damage you take by 3d6
30-31
You reduce the damage you take by 3d8
32+
You completely reduce the damage you take to zero!
General Skill Prerequisite expert in Survival, Frequency once per day
When you look, you find the ingredients you need. You can spend an hour and make a Survival check. The DC is usually a standard-difficulty DC of a level equal to a potion you are attempting to craft. If you succeed, you can then attempt a craft check as normal to create the potion, but you do not need to provide any ingredients or cost to create it.
TL; DR-Missing pieces and price hurt the product. 83%
Basics-What’s that in the woods? Old Gods of Appalachia is a horror podcast made into an RPG using the Cypher System by Monte Cook Games. Let’s see what is in that hollar down yonder!
System et al- This is the Cypher System you know and love. You lose points from each pool instead of being dealt damage on a condition track. Besides that, this is the cypher system that you either hate or love.
Cyphers- So what’s a cypher? I don’t think this book even explains it. That’s a major problem…
Mechanics or Crunch– This gives a decent intro to the cypher system, but it has a major flaw not explaining what a cypher is. You will learn fast, but the fact the book doesn’t explain this is a problem. The system is explained decently and you get enough background to play. The book comes with four complete characters so you can get playing fast. 4/5
Theme or Fluff– Here is the high point of the book. This book spends lots of time explaining the world of the American coal country during the period of 1900 to a little past WW2. It’s deep but leaves more room for you to explore. This is honestly most of the book. 5/5
Execution– This is good, but WAY TOO expensive! This is a 32-page book that costs eight bucks. AND IT DOESN’T EXPLAIN HOW A CYPHER WORKS! This should be a free product and there is a free intro version that is 17 pages. This is a lot of exposition and four characters. It’s done well, but the art is recycled in the main book, so it’s just too expensive. 3.5/5
Summary– This is a decent product hurt by a few key issues. If you have this, you have four characters that you can instantly run in someone else’s game. That’s good. You will understand the rules EXCEPT for what a cypher is. You will find out quick, but it’s the system name! Also, the price is WAY too high for an intro product. This feels more like a free product a company throws out to get interest. Honestly, maybe just buy the core book which is 3 times as much but over 10 times as long. 83%