Daily Punch 4-9-13

More flaws for Pathfinder!

 

Quick to anger-Flaw-you find it hard to control your temper-When a character says anything that would anger or contradict your character, you must make a diplomacy check using your own charisma for the check DC.  If you fail you become one step more hostile to the character.  You may need repeat this check several times.  If you become hostile toward the character and must attack the character.  After this attack your attitude become unfriendly.

 

Thoughts?

Daily Punch 4-8-13

Time for another Pathfinder Flaw!

 

Anxiety-Flaw-You always believe the worst thing is coming and this makes it that much more likely to happen-When planning any event more then one turn in the future, you take a -2 penalty to all checks as part of this plan as your are distracted by thinking the worst thing could occur during any event.  If you are making checks that are not part of any planning, you do not suffer this penalty.

Daily Punch 4-1-13

Sorry to have been away for the last bit, its been a hectic time lately!  However, I’m back and I have an idea based on the number of fish fries I’ve seen in the last few days…

Religious obligations-Flaw-You are devoted to your religion to the extent it interferes with your work and life-Select a religion and choose holy days for it.  This must include major holidays and weekly obligations.  These obligations must include at least 20% of your time.  You may select a day of the week when you are fasting or some how otherwise unable to perform at your best.  On those days you take a -1 to all checks.  On major religions occasions  you may simple be unable to contribute to your parties abilities or you taken a major penalty of -3 to all checks due to extreme hunger or thirst.

By taking a flaw, you may take an additional feat.  Most flaws are taken at character generation.  However, at DM’s discretion, you may take this flaw after character generation if you character becomes very religions in game.

Thoughts?

Daily Punch 3-27-13 AND 3-28-13

Been a crazy day, but here are some random thoughts for you.  First from Shadowrun

Alternative Rule-All nighter-when you have a skill challenge where a check constitutes a day, you may make two checks per day.  Each day you make two checks, you take a -2 dice pool modifier from exhaustion.  After you stop taking extra checks per day, the penalty is reduced by 1 for every day you only make one check until the penalty is 0.

Here is a feat for DnD Next-

Critical Advantage-When you make an attack with advantage and roll the same value on each die, the result is considered a critical hit if the attack would normally hits the target.

Daily Punch 3-26-13

Last night I feel asleep after work, I think im getting sick.  SO no post from yesterday.  However here is one that would have been useful in my 4e game

Precise spell-Feat-When you have line of sight to a target, but not line of effect, you now how line of effect to the target of the spell.

 

Thoughts?

Daily Punch 3-22-13

Something I want for a 4e character of mine, but I think it might work well for Pathfinder as well….

The Hard Way-Feat-Let’s just skip the easy way, and more right to hard…-Instead of charisma for Intimidate and Gather Information checks, you may use strength.  The target may become hostile to you after you gather the information desired from the target.

Thoughts?

Daily Punch 3-21-13

Im playing the newest Playtest of DnD next, and I think there should be a feat for extra class features…

 

Extra features-Feat-Gain one additional class feature that you only gain once that does not give a static benefit such as an additional version of superior defense for fighter.

 

Thoughts?  What do you think of the DnD Playtest so far?  Moving in the right direction?

Daily Punch 3-19-13

How about some delayed gratification in Pathfinder?

 

Storing Energy-Metamagic Feat-When you prepare spells, you may select any number of spell slots and prepare spells in those slots.  If you do not use that spell that day, the next time you use the spell any effects of that spell are multiplied by 1.5.  If you do not use that same spell slot the next day, the multiplier becomes 2.  The multiplier for spell effects never becomes grater then 2.  Any spell that is stored does not change the level of the spell.

 

I like this one, BUT should the character lose hit points equal to the spell level they are storing?  So if you store a fireball, you lose 3 hit points and they cant be healed till you use the spell?  Thoughts gang?