Arctic Touch Cost: 0.5 PP Activation: Passive Your hands grow so cold frost builds on your fingers. You are not dealt damage, but when you strike a target, the target takes Cold elemental damage and impose the Chilled status for a number of rounds equal to net hits on the melee attack test.
Basics– Ready for maybe a wild goose chase? A lost vault has been discovered that may have a lost key to a pocket dimension. If you check the cache, the Pathfinders get to keep everything but that key.
Mechanics or Crunch– This adventure is a good old dungeon crawl. Not much diplomacy, not much outside exploration, but good old enter the room, explore, kill the bad guys. You can’t beat the classics. There might be some encounter balance issues, but overall its crunch is well balanced. 4.75/5
Theme or Fluff– The biggest issue for this adventure is the length. This is a VERY short adventure with a bit of story, but not much beyond the basics. This adventure uses a map that was used in a quest, but this is a full sized adventure. It’s fun as you explore the vault-like museum, but it needs to be longer. I’m pretty quick as a GM, but this took me less than 2 hours to run at a con. And something important, I dont think they describe what the key is. You find it, but they don’t describe what it looks like. 4/5
Execution– It’s Paizo. Solid layout, production, art, and even text makes this something to be studied. 5/5
Summary– This is a fun adventure. I like the crawl. Crawls in dungeons are always fun, but this is just not long enough. Throw me more encounters here. Some are even marked as optional. More things to do would spice up this adventure. But, what’s here is good. 91%
Jolted You can’t move your muscles! Jolted always includes a value. At the start of your turn, roll a flat check with the DC equal to the Jolted value. If you fail. you lose an action for the turn and the Jolted condition continues If you succeed, you continue your actions as normal and reduce the Jolted value by one..
Lighting Touch Cost: 0.5 PP Activation: Passive Your hands crackle with power. You are not dealt damage, but when you strike a target, the target takes Electrical elemental damage and impose the Zapped status with a rating equal to net hits on the melee attack test.
Acid bites deep. When you do acid damage to a target, the target must make an additional Dexterity save vs your class save DC. Upon a failure, that target becomes weakened 1. On a critical failure, it becomes weakened 2 or increases its weakened level by 1.
Acid Touch Cost: 0.5 PP Activation: Passive You coat your hands in acid. You are not dealt damage, but when you strike a target, the target takes Chemical elemental damage and impose the Brittle status with a rating equal to net hits on the melee attack test.
Weakened You’re armor is worn down.. Weakened always includes a value. When your armor is weakened, you take a status penalty equal to the condition value to AC.