I mean lots of different people in the family! Choose a level 5 ancestry feat for a non-human ancestry. The ancestry must not be the same as the one you choose with On My Mothers Side. You do not gain any abilities or powers that are not granted by that feat, but you do gain any abilities or powers granted by that feat.
Let me get my barring’s… You attempt a nature check with a DC equal to a standard-difficulty DC equal to your level. If you succeed, you know exactly where you are in the world. The GM can assign a different DC based on the circumstances or equal to the DC of any magic effects obscuring your location.
Oh my family is a big one with lots of different members. Choose a level 1 ancestry feat for a non-human ancestry. You do not gain any abilities or powers that are not granted by that feat, but you do gain any abilities or powers granted by that feat.
Basics– Only the turtle knows what’s coming next. A new edition of the Discworld RPG is coming! Let’s look at the breakdown and see how its played.
Base Mechanics and stats- There are no stats, but your character is a write up with a few sentences. When you want to do anything, you tell the GM what you want to do and explain why you’re good at the action. The GM then tells you to roll any die from a d4 to a d12. Bigger dice means you are better at the action. The GM then rolls a d8. Whoever has a higher roll gets their desired result. Ties succeed, but a mix of results happen. Negative results cause conditions such as a wound, damage, or something else happening for the characters.
And that’s it!
Mechanics or Crunch– So, there are dice and things happen, but the mechanics are VERY light. This game uses a much more narrative system. It also relies on a LOT of trust between the GM and the players. If you enjoy that, it works. If you need the +1 from this and the +4 from that, you will absolutely HATE this system. I don’t mind it, but your experience will be determined by your personal preferences. 5/5
Theme or Fluff– Do you like Terry Pratchett? That’s honestly what will determine if this game’s theme is good for you. This a lot more theater and a lot less crunch than most systems, so be aware of this. Again, if you need dark fantasy or more logic like Lord of the Rings, maybe give this a pass. I LOVE Pratchett, so I love the idea of this game. 5/5
Execution– This is a near perfect demo for the game. You have a decent rundown of the game, fun worldbuilding, and a FULL four hour adventure with multiple premade characters. It reads fast and easily, but no hyperlinks! That is the lone issue with this book’s construction. This is almost a copy of my last review, but it still holds true! 4.95/5
Summary– This game is a litmus test for you and your gaming group. If you need the crunch, you will not like this game even if you like Pratchett. If you can’t stand satirical fantasy regardless of the narrative gameplay, you will not like this. I am ok with both, depending on the group. The book reads like Pratchett and has the right flavor of the world. That honestly makes me profoundly happy. I don’t think Pratchett lends itself well to DnD-style kill-goblin games. Discworld is more funny stories with a purpose. And for the price, go check this one out regardless. 99%
You live among them, and you’ve learned about them. Remove emotionally unaware, and instead gain a +1 circumstance bonus to deception checks and a +1 circumstance bonus to perception checks to determine motivations, both against any living, organic lifeforms.
Even elder druids begin to bow to your power. Once per day, you can choose an primal 2nd level spell that is not uncommmon and attempt a DC30 nature check. If you succeed, you cast the spell using as many actions as that spell normally takes. You use either your Charisma or Wisdom as the spell casting ability and are considered legendary proficiency to determine spell casting attack or save DC.
More nature, and times for the one for more spells!
Natural Dilatant Variable actions Feat 7
General Skill Prerequisites master in nature
You’ve picked to continue to learn even more! Once per day, you can choose an primal 1st level spell that is not uncommmon and attempt a DC25 arcana check. If you succeed, you cast the spell using as many actions as that spell normally takes. You use either your Charisma or Wisdom as the spell casting ability and are considered an expert to determine spell casting attack or save DC.