Daily Punch 2-6-25 Back Off occult spell for Pathfinder 2nd Ed

Double damage!

Back Off reaction Spell 1

Concentrate Manipulate Mental
Traditions Occult
targets a creatures comes within five feet of you Defense Will save


Stay away! When a creature comes within five feet of you, you can force the target to make a Will save..

Critical Success The creature is unaffected.
Success The target stops the action that moved it within five feet of you..
Failure The target stops the action that moved it within five feet of you. It then uses another action if able to take a stride action to move away from you. This action can provoke reactive strikes.
Critical Failure The target stops the action that moved it within five feet of you. It then uses another action if able to take a stride action to move away from you and you determine the path the creature takes. This action can provoke reactive strikes.

Thoughts?

Daily Punch 2-4-25 Dead Aim general feat for Starfinder 2nd Ed

Just better

Dead Aim Feat 7

General


You’ve learned how to get the max out of your weapons. When you score a critical effect, you may gain the base effect one additional time. As an example a technical flaming module would deal 3d10 persistent fire damage on a critical hit..

Thoughts?

Daily Punch 2-3-25 Local Help society skill feat for Pathfinder 2nd Ed

Who knows how to do this?

Local Help Feat 7

General Skill
Prerequisites master in Society
Frequency Once per day


If you don’t know how, ask! You can spend an hour and make a Society check. If the DC of the check equals the DC of any other skill check that you are not trained in but are attempting, you can find a humanoid near you who can succeed for you. They are considered to have succeeded the check. The humanoid must be something that the GM decided can attempt the check and is available to complete the action.

Thoughts?

Ring Side Report- RPG review of Xcrawl Classics #0: Murder Mountain Smackdown

Product– Xcrawl Classics #0: Murder Mountain Smackdown

System- XCrawl

Producer– Goodman Games

Price– $7.99 here https://www.drivethrurpg.com/en/product/499748/xcrawl-classics-0-murder-mountain-smackdown?src=hottest_filtered&affiliate_id=658618  

TL; DR-Fun with a cover monster flaw.  97% 

Basics– We who are about to die Salute BBQ Ziggurat!  Want your big break? You can get it if you survive the Murder Mountain Smackdown!  It’s a new Dungeon Jockeys outing, and you can get your own shot at the big leagues.  All you have to do is not be killed or stolen away to another universe! 

Mechanics or Crunch– Do you like DCC?  If so, you will like these mechanics.  It’s simplistic, but DCC is not a crunch system.  It’s fast and fun AND VERY VERY CRAZY!  From Desert Yetis to snow gnomes to crazy creatures stealing away people to different dimensions.  I had a blast running it, and the players had a blast playing it.  5/5

Theme or Fluff–  The story is good, but not perfect.  XCrawl walks a weird line between DCC, American Gladiators, and American Idol.  That said, it does most of that well.  What I really didn’t like is how the cover monster is used.  There is a crazy monster that just eats characters.  It’s not really explained well, in my opinion, and you don’t really fight it.  I’d like a fight with it or something crazy, but it’s more just fail a roll and die.  Aside from that, it’s crazy fun.  4.5 /5

Execution–  This is just a repeat of many of my other Goodman Game reviews.  It’s classic RPG stuff with modern layout and design.  This is how DnD in 1e should have been laid out to help me as a GM run it.  5/5Summary– Aside from one monster, I feel this is a solid intro to XCrawl.  It’s a  funnel where LOTS of PCs will die, but you end up with a rag tag team ready to roll in the big leagues.  You get your American Idol shot at being a hero on TV.  As a GM, there are fun monsters, crazy events, and all kinds of shenanigans you won’t see in the more straight fantasy offerings.  If only the cover monster was a bit different, it would be perfect.   97% 

Daily Punch 1-31-25 Local Discount society skill feat for Pathfinder 2nd Ed

SHOPPING!

Local Discount Feat 7

General Skill
Prerequisites master in Society
Frequency Once per day


I know just the place!. You can attempt a Society check and name an item you are looking for. Attempt a Society check with the DC equal to the items level + 10. You must be in an are where the item would be available so being lost in the wilderness will not allow you to buy firearms from a armorer unless the GM approves it. If you succeed, you find a shop that sells the item and will give you 10% discount. You may only attempt this once per day.

Thoughts?

Daily Punch 1-30-25 Undead Strength vampire power for DCC RPG

Undead Strength
Level: 1Range personalDuration: variesCasting time: 1 actionSave: none
GeneralYou power up your physical form
Manifestationroll 1d4: (1) Your appearence doesnt change but you massively increase in strength (2) Your body bulks up (3) A dark haze of power surrounds you (4)Your eyes glow as your muscles tighten
1failure, power may not be used again today
2-11failure
12-13Increase your Str by 1 for 1 hour
14-17Increase your Str by 1d3 for 1 hour
18-19Increase your Str by 1d4 for 1d4 hour
20-23Increase your Str by 2d4 for 2d4 hour
24-27Increase your Str by 3d4 for 2d6 hour
28-29Increase your Str by 4d4 for 2d8 hour
30-31Increase your Str by 4d5 for 2d8 hour
32+Increase your Str by 5d5 for 2d8 hour

Daily Punch 1-28-25 Share Suffering Spell for Starfinder 2nd Ed

Double damage!

Share Suffering Spell 1

Concentrate Manipulate Mental
Traditions Divine, Occult
targets two creatures Defense Will save
Range 30 feet Duration 1 minute


You link the fates of two creatures together. Two creatures of your choice in range must attempt a saving throw.

Critical Success The creature is unaffected.
Success The target takes half damage from all damage sources dealt to the other target except from this spell. the damage is of the same type as the original damage.
Failure The target takes damage equal to all damage sources dealt to the other target except from this spell. the damage is of the same type as the original damage.
Critical Failure The target takes damage equal to double all damage sources dealt to the other target except from this spell. the damage is of the same type as the original damage.

Thoughts?

Daily Punch 1-27-25 Divine Master religion skill feat for Pathfinder 2nd Ed

the last religion feat, and times for the one for level 20!

Divine Master Variable actions Feat 20

General Skill
Prerequisites legendary in religion


Now the gods even take your pleas. Once per day, you can choose an divine 3rd level spell that is not uncommmon and attempt a DC35 religion check. If you succeed, you cast the spell using as many actions as that spell normally takes. You use either your Charisma or Wisdom as the spell casting ability and are considered legendary proficiency to determine spell casting attack or save DC.

Thoughts?