Daily Punch 6-11-24 Vampiric Force spell for Shadowrun 6th Ed

Let’s feel a bit better!

Vampiric Force
(direct combat)
RANGE TYPE DURATION DV Damage
LOS M I 4 P
Area Drain
(direct combat, area)
RANGE TYPE DURATION DV Damage
LOS (A) P I 5 P
Drain your targets life force, and heal yourself. This spell deals damage as a normal direct damage spell, but for every two points of damage dealt, restore one box of stun or physical damage, your choice, rounding down.
Vampiric Force targets individuals, while Area Drain is area effect.

Thoughts?

Daily Punch 6-10-24 Life Saver medicine skill feat for Pathfinder 2nd Ed

Time to help!

Life Saver two-Action Feat 20

General Skill
Prerequisites master in Medicine


You’ve studied so long, you can literally bring back the dead. For two actions action, once per day per target that died in the last year, you can restore a creature to life from death. The creature must have died via damage and your body is intact or have the dying 4 condition from damage and your body is reasonably intact. Damage where the body is ripped apart completely or has major parts removed like the head render the corpse not restorable via this feat. The creature removes the wounded condition and the dying condition, is restored to 10 hp or its maximum, whichever is lower, and is conscious.

Thoughts?

Ring Side Report- RPG review of Starfinder Society Scenario #7-02: Zo! vs. Zo

Product– Starfinder Society Scenario #7-02: Zo! vs. Zo

System- Starfinder

Producer– Paizo

Price– $8.99 here https://paizo.com/products/btq02eza?Starfinder-Society-Scenario-702-Zo-vs-Zo  

TL; DR– Fun, logic be damned!  87% 

Basics– What’s ya name!?  In Zo! Vs. Zo, the Starfinders are asked to help Zo! Defend his semi-good honor as his name is threatened by a city called Zo.  How will your group of Starfinders fare as lawyers and in combat?

Mechanics or Crunch–  This is a fairly simple adventure with some combat, some social, but no exploration.  It’s all set in cities as the Starfinders have to prove they can do the fighting, then attempt to set up a legal defense, and finally a real defense in legal combat. It’s a bit on the rails, but still good.  The mechanics are well done and felt fair and fun. 4.5/5

Theme or Fluff–  The story is a bit off here.  The basics are to prove you can fight, do legal skill checks, do more legal skill checks, and then fight no matter what.  The legal stuff felt off.  I would like the option to just not do the second fight if the characters succeed enough or for them to just push for combat.  That’s how I would run this for a home group, but for Society, the flow makes the adventure feel strained.  It works, but the logic is a bit off. 3.5/5

Execution– Yeah, we all know this was gonna be a 5/5.  It’s a Paizo book.  I keep saying this exact sentence when I write about Paizo.  They know layout, text, and art.  It’s an easy to read adventure.  Maybe the one thing that would help is having separate art from the other legal combatants, but that’s extremely nitpicky.  This is well done.  5/5

Summary-This is a fun adventure, but maybe not the most logical adventure.  Any group of guys and gals will enjoy the adventure, but it’s a bit linear and a bit nonsensical.  That said, it’s an adventure to a world that most Starfinders have not been to and some courtroom drama that almost no players outside of those brave profession (barrister) players do.  You will have fun, but maybe don’t think too hard about why things are happening.   87%

Daily Punch 6-6-24 Eaters of the Dead skeleton power for DCC/MCC RPG

num num num! skeleton power!

Eaters of the Dead
Type: actionRange: selfDuration: instantaneousSave: none
GeneralYou find a body and begin to eat it for health!
Manifestationroll 1d4: (1) You literally bite and eat the bodies of the dead. (2)You pull the bones from the dead and merge them into yourself (3)the bones turn to dust and cling to yourself (4) you just absorb the bodies through your skeleton hands
1failure and a bond goes sideways costing you 1d4 hp!
2-11failure
12-13You regain 1d4 HP
14-17You regain 2d4 HP
18-19You regain 2d6 HP
20-23You regain 2d8 HP
24-27You regain 3d8 HP
28-29You regain 3d10 HP
30-31You regain 3d12 HP
32+You regain 3d12 HP and gain 1 point of luck!

Thoughts?