Daily Punch 3-4-24 Anterograde Amnesia occult spell for Pathfinder 2nd Ed

If all the bad things happen quickly, no one needs to remember anything!

Anterograde Amnesia one-action Spell 4

Concentrate Mental Subtle
Traditions occult
Range 30 feet ; Target 3 creature
Defense basic Will


You cause the target to forget the the last six seconds.. You or another creature can explain to the targets what happened in the previous six seconds with a successful deception check.


Thoughts?

Ring Side Report- RPG review of Nightfell A grimdark setting for PF2

Product– Nightfell

System- Pathfinder 2nd Ed

Producer– Grim Moon Studio

Price– Coming soon!  https://www.kickstarter.com/projects/grimmoonstudio/nightfell-a-grimdark-fantasy-setting-for-pathfinder 

TL; DR-Almost perfect grimdark for Pathfinder 2nd Ed. 97% 

Basics– In a world ruled by the moon, there is only darkness!  Nightfell is a grimdark setting.  Previously it was published for DnD 5e.  Now they are making a Pathfinder 2nd Ed port.  It has multiple new character options, a new world with many new dark elements, and even two new classes.

Mechanics or Crunch– What’s here is good.  This is a grimdark world, so EVERYTHING is dark.  But their classes are a spiritualist (a spellcasting summoner type), and a lunar cultist, (possibly a paladin-like fighter).  I like what is presented.  There are spells, actions, and even a whole insanity/possession system set up to reinforce the world.  There is even a free, decently sized adventure with multiple characters.  You get to try a spiritualist, but not a lunar cultist. I am pretty impressed with what they are giving away for free. The crunch works here.  5/5

Theme or Fluff– This is an interesting world, but I am missing a key piece.  The world is presented in GREAT detail for a preview.  You get such detail as lunar phases and how that affects characters.  There is a new religion, new races/ancestries and a whole host of information.  But I don’t really know any history.  Why is everything so grim and dark?  Were things ok, then they started to suck?  Tell me a few pages on how we went grimdark and you will hook me more.  4.8/5

Execution–  This stands on the edge of greatness, but misses one key thing. The book reads well.  I love what I see. The layout is good, the text is great, and the pictures are dark and amazing.  But no hyperlinks.  This is a 90+ page book and I have to jump all around trying to find where the parts are.  That’s fine in a simple book, but this is longer than most published Paizo one-shot adventures!  That’s the one stumbling block that hurts this.   4.75/5

Summary– This review is the definition of me looking a gift horse in the mouth.  What’s here is very well done.  Even I, who gets a bit tired of grimdark being just the darkest of grim, am interested in the Pathfinder port of this work.  My issues are things I absolutely expect to be in the main book.  If they fix that up in the final, then I am in!  Check out their upcoming project and the free book located here: https://www.grimmoon.com/nightfellpf2quickstart  97%

Ring Side Report- RPG review of Pathfinder Society Scenario #5-04: Equal Exchanges – Necessary Introductions

Product– Pathfinder Society Scenario #5-04: Equal Exchanges – Necessary Introductions

System- Pathfinder 2nd Ed

Producer– Paizo

Price– $ 8.99 here https://paizo.com/products/btq02esl?Pathfinder-Society-Scenario-504-Equal-Exchanges-Necessary-Introductions 

TL; DR– Good with a few issues. 90% 

Basics– Let’s go make friends!  The Pathfinder society wants to make friends with a dragon, and YOU get to make the introductions.  Don’t mess up, because you can be flamebroiled and are tasty with ketchup! 

Mechanics or Crunch– The adventure has all the pieces where they should be and they generally work well.  There are about 3 fights, a couple traps, and a skill challenge. Those are all mechanically done well.  The skill challenges are not as much fun as they could have been, because my players tend to feel like they want them to just end by accomplishing X solutions before Y events.  I can dress that up, but the repeated challenges can get boring in a hurry, so I just let them succeed if they do well enough. Overall what’s here is good, but it has a few issues.  4.5/5

Theme or Fluff– This adventure is a pretty simple story where the normal dungeon crawl is flipped.  Instead of going into a place where you are NOT supposed to be, you are invited into this one.  However, some elements feel a bit crammed in.  I like the goblins making kimchi, but they are not really needed and it detracts from the overall flow.  My players didn’t really explore much; why would you just explore a person’s house if they are waiting for you?  Also the last fight just doesn’t need to happen.  Maybe having a hallway fight with OTHER robbers would be a better way to endear the kobold butler to the players?  Something to consider.     4/5

Execution–  Pathfinder by Paizo?  Yeah this is gonna be a slam dunk.  I might not be crazy about the 9 buck price tag, but for five people to get 3ish hours of entertainment, then I’m a bit more ok.  5/5

Summary– This is a decent adventure that will tie to something bigger.  And that’s the whole hope of organized play.  It’s a fun ~3 hour adventure where the players get some fights, some social encounters, and some skill tests.  It’s well put together, but a few issues crop up along the way that prevent perfection.  Some are system choice issues and some are flow issues.  None are going to hurt this in a fatal way, but maybe change an element or two to make this a better experience. 90%

Daily Punch 2-26-24 Divine Moment divine spell for Pathfinder 2nd Ed

Six seconds in heaven!

Divine Moment one-action Spell 4

Concentrate
Traditions divine
Range 30 feet; Targets 1 willing creature
Duration 1 round


You ask and your god provides a rapid escape for a target. The target is teleported to the realm of your god for exactly 1 round, returning at the start of your next turn. They are unharmed and return to the exact spot they left or the nearest unoccupied square. they lose their turn, but can not be harmed by any effects that occur within that turn including any persistent effects or damage. They do roll the normal check to see if a persistent effect ends and any other conditions reduce as normal except the target is unharmed by them.


Thoughts?

Ring Side Report- RPG review of Pericle: Gathering Darkness

Product– Pericle: Gathering Darkness

System- Pericle: Gathering Darkness

Producer– Long Dog Games

Price– $ 150 here https://www.periclethegame.com/products 

TL; DR– Not quite Gloomhaven 83% 

Basics– Friends cancel for DnD?  Long Dog Games got a game for you.  Pericle: Gathering Darkness is a 1 to 4 (kind of) tabletop RPG with maps and miniatures provided.  You use an app to guide the monster’s turns, and you respond to the world.  Let’s break this down.

Mechanics- This game uses a D10 based mechanic for all skill and attack rolls.  One side is automatic failure, one side is a critical success, four sides are normal successes,and the other four are numbers 1 to 4.  When you do an action, if you have no skills the successes are the only ways to succeed.  If you have skill in an action, you can roll that number or a success to succeed.

Characters and leveling- While this is an app driven game, there are multiple ways to build characters.  There is a basic character generation system which lets you choose abilities and races however you want.  The game also comes with several pregenerated characters so you can just hit the ground running.

Combat– Combat is run by the app and the tabletop.  The app will randomly decide what side goes first, either players or enemies.  Then the game goes into movement for one side, movement for the other side, then based on initiative each character and enemy will go.   A very important thing to consider is the Embattled condition.  If you move and are in the forward arc of a character, you are embattled and stop your movement.  For my old school, 3.5 DnD friends, if you would provoke an attack of opportunity using the facing rules from the front, you are embattled. Also important, some actions like ranged weapons and spells cant be used if you move more than 1 hex.

Magic- This is an interesting use of magic. Magic is cast till you pass out!  When you cast a spell you take damage and exhaustion.  Each spell specifies an amount of damage or an amount you can vary for different effects.  The damage is hit points, but you mark down the damage as exhaustion as well.  When you rest you heal all exhaustion and that same amount of damage.

Let’s go into the breakdown.

MAJOR LET DOWN!  This game says it’s for 1 to 4 players, but that means 3 to 4 characters.  If, like me, you only want to play one character, then you have to play 3 to 4 players.  Which means, I might as well play DnD…  You can play 1 person, but then you have to run four characters.  That makes me angry on a personal level when I can’t just run one character and my wife run one character, so all scores max out at 4.5 for this one!

Mechanics or Crunch– Overall this game is done well,but it doesn’t quite hit all the points I was hoping for.  The d10 based mechanic is an interesting one.  It works decently well, but sometimes the embattled condition is more tiring as facing always does slow a game down. The addition of magic using HP is a fun way to let casters go wild while still keeping a bit of control in the system.  If you like facing based combat, you will love this.  I’m not as much of a fan.  4.25/5

Theme or Fluff– This game is an interesting mix of a choose your own adventure and a dudes on a map combat game.  The crunch is good, and for the most part the story is interesting.  You are slaves sold into being gladiators.  From there the story continues as your choices alter what happens next.  Like any RPG campaign, some things are always going to happen regardless of your choices, but overall, I do feel like I was playing a game with my buddies.  4.5/5

Execution–  Here is where I think I will get the biggest flack for my opinion.  I was not as impressed as I hoped to be.  The game provides several maps and acrylic miniatures.  Those are ok.  Some do not match the pictures the game uses, and that causes some problems, but I don’t think what I got was worth 150 bucks.  Next, the app is a choose your own adventure book online. It’s not a stand alone app, but a website that runs combat.  That’s ok, but some things are voiced with standing pictures on youtube.  And that’s ok.  I don’t need multi million dollar voice actors and animated cutscenes.  But only some things are videos.  Many are just text.  This goes as far as not even given pictures to all the named NPCs.  Even some of the tutorial isn’t voiced and is basically me reading the text in the rulebook on a screen instead of reading the rulebook.  The app is also interesting as you have to mark if you embattled a character.  You can go backwards and it will adjust a character’s actions, so if you miss someone being engaged in a fight, it will correct their actions.  That is a nice touch.  Overall, I just felt that several maps and an app where, at most, I get four choices at a time felt like I wasn’t quite getting my money’s worth.  See our unboxing here: https://youtu.be/PCMDwvbBow0    3.75/5

Summary-I love games where my wife and I can be on the same side and play an epic adventure.  This game gets me most of the way to where I want to be, but isn’t quite it.  The mechanics are good, but a bit like grinding gears.  The story is good and interesting.  What I got in the box and what I got on the app is ok, but not quite enough.  To put this in perspective, my favorite co-op RPG Gloomhaven retailed at about 150 and 12 bucks more for the storyteller app to read me the box text.  This is about that price and I feel I get less.  And two players can just be two players and play.  What’s here is ok, but I am automatically let down when I see I have to play multiple characters.  This is fun, but know EXACTLY what you are getting in the game! 83%