Daily Punch 1-16-24 Brainless Skeleton Power for DCC RPG

More powers for my skeleton! Time to build this guy a class!

Brainless
Type: reactionRange: selfDuration: instantaneousSave: none
GeneralNo brains, no nerves, no pain! You take a hit and just keep going!
Manifestationroll 1d4: (1) You take the hit and just don’t care! (2) You stare at the weapon that struck you and then at the enemy (3)As you are hit, the weapon glances off your body (4) Both you and the enemy look in amazement as nothing happens!
1Failure, ability may not be used againt that day
2-11Failure
12-13You prevent 1d3 hp of damage
14-17You prevent 1d4 hp of damage
18-19You prevent 1d6 hp of damage
20-23You prevent 1d8 hp of damage
24-27You prevent 1d10 hp of damage
28-29You prevent 1d12 hp of damage
30-31You prevent 3d6 hp of damage
32+YOU ARE A STONE! Prevent all damage!

Daily Punch 1-15-24 Minor Anointment divine spell for Pathfinder 2nd Edition

I want some one action spells for each rank and tradition! let’s do this!

Minor Anointment 1 Action Spell 1

Manipulate Mental
Traditions divine
Range 5 feet Target 1 creature
Duration 1 round


You quickly call down the glory of your god to sooth and assist a friend. Your target gains a +1 status bonus to AC until the end of your next turn and restore 1d4 hit points in the target.
Heightened(+1) The amount of healing increases by 1d4.

Thoughts?

Ring Side Report- RPG review of Pathfinder GM Core

Product– Pathfinder GM Core

System- Pathfinder 2nd Ed

Producer– Paizo

Price– $ 59.99 here https://paizo.com/products/btq02eok?Pathfinder-GM-Core 

TL; DR– Good but maybe not needed 97%

Basics– ORC TO THE RESCUE!  GM Core is the new ORC version of the Pathfinder 2nd Ed GM book.  That’s really it.

Mechanics or Crunch– What’s here is good and gives some solid advice for GMs.  It covers everything from adventure building to treasure disbursement.  I like whats here, but it needs more.  I want a random item table.  They have item tables, but throw in a random mechanic for what to give out.  I can find it online, but if I’m dropping 60 for a book, I want to think a bit less.  I also need a bit more guidance on some things.  Crafting is ALWAYS a pain as players want free stuff and GMs need to keep the system from breaking.  Some walkthrough would help a bunch here.  What’s in the book is good, but I need just a bit more.  4.5/5

Theme or Fluff– Theme covers some ground in this book.  You have everything here from how to deal with at-table situations to the world of Golarion.  I may not need some of this but new GMs and new players to Pathfinder are going to find some use of this book.  5/5

Execution– It’s Paizo and they made a book. The book reads well, skims easy, and has hyperlinks.  It’s all the things I need and want in a book. 5/5

Summary– This is a solid book.  My main issue is what isn’t here compared to what is.  I can find answers and tables online, but for the price I expect it here.  Now, here is the issue- do I tell you to buy this book? And that’s a solid maybe.  If you have the previous book, then you honestly will be ok without this one.  It’s not bad, but Pathfinder 2nd Ed didn’t really change in a massive way between the OGL and ORC in my opinion.  And honestly, I think that was the goal.  If you know what you’re doing this might be a pass, but if you are new or don’t have a GM guide for 2nd Ed, get this book! 97%

Daily Punch 1-10-24 Mind Slap occult cantrip for Pathfinder 2nd Ed

Can’t leave out occult!

Mind Slap One-action  Cantrip 1

Attack Cantrip Concentrate manipulate mental
Traditions occult
Range 30 feet; Targets 1 creature
Defense AC


You rapidly damage the mind of an enemy. Make a ranged spell attack roll against the target’s AC. On a hit, the target takes 2 mental damage (double damage on critical hit).


Heightened (+1) The damage increases by 1.

Thoughts?

Daily Punch 1-9-24 Divine Discipline M0 mystic spell for Starfinder

Just a quick hit from the divine!

Divine Discipline

Classes Mystic 0
School evocation
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes

Description

When you cast this spell, choose positive or negative; the spell gains that descriptor. You ask your god to punish the guilty as you choose a target. The target must make a Will save. On a failure, the target takes 1d3 damage of the chosen energy type.

Daily Punch 1-8-23 Elemental Poke arcane and primal cantrip for Pathfinder 2nd Ed

Alright, we’ve been using archive too much. Solid resources, but let’s move onto the new fancy book!

Elemental Poke One-action  Cantrip 1

Attack Cantrip Concentrate manipulate electricity/fire/cold/acid
Traditions arcane primal
Range 30 feet; Targets 1 creature
Defense AC


You quickly fling a ball of elemental material at an enemy. Choose acid, cold, electricity, or fire. Make a ranged spell attack roll against the target’s AC. On a hit, the target takes 2 damage of the chosen type (double damage on critical hit).


Heightened (+1) The damage increases by 1.

Thoughts?

Ring Side Report- RPG review of Striker

Product– Striker

System- Striker

Producer– Zenith Games Foundry

Price– $ 13.41 here https://www.drivethrurpg.com/product/460945/Striker-Core-Rulebook-1st-Edition&affiliate_id=658618 

TL; DR– classless 5e/3.5 IN SPACE! 87%

Basics– DnD 3.5/5e/Shadowrun IN SPACE!  This is a new riff on the 5e system by building in classless systems into the basic math of 5e.  The universe has gone to war in a way that nearly destroyed it and now at least four different dimensions are all interacting.

Let’s break down the system.

Classless, but not levelless– This system does use levels, but when you take a level you choose a profession and possibly an archetype within it. This gives you places to spend forte and fine-forte points.  These are the equivalent of skill points.  You can freely change profession when you gain a new level.

Base mechanic- 5e has proficiency, but you don’t really change your class in 5e.  Here you do things a bit different.  It’s still a d20+number, but how you get to that number is a bit more complicated.  Your modifier is ½ ability modifier +½ forte modifier + fine-forte modifier.  This way almost all things have the feeling of 3.5 DnD and Shadowrun skills as you choose where you spend skill points to make some better or worse depending on how you want to build your character.  Saves, attacks, and skills all have this basic mechanic built in.

Powers and special abilities-  Characters gain resources on level up that come back and are used like hitpoints, but this system also introduces focus points and energy points.  DCs are determined just like basic 5e, with one exception being how we determine bonuses (described up above) When you do something cool or use psychic powers, you spend the points as needed.  Again, it’s classless so multiple paths will get you the same powers and abilities. 

There is always more, but that’s the basics to get you mechanically in.  Ok, now to my thoughts.

Mechanics or Crunch– This is an interesting system that might be a bit over complicated.  The idea of classless 5e is a fun one.  I do miss the days of crazy class combinations (until I play some 3.5 with a friend who has at least five different classes in a 7th level character).  But this builds nicely together.  It’s a tad clunky as its DEEP point management at level gain, but that’s what the designer wanted.  That’s not bad, but it’s an intentional thing.  A cheese stick of basic 5e vs the fondue of this system.  Both are highly rated and good, but it’s what you want when.  Some streamlining may help with this system though.  4.5/5

Theme or Fluff– For the fuff, the big question is do you like Mass Effect?  That’s the big question here.  If you like the idea of flying a ship around and meeting creatures of multiple races with multiple different goals, then this is the game for you.  I do, so this has some crazy fun places to go.  5/5

Execution– This book has some solid things, but some near unforgivable issues.  Let’s start with the unforgivable that can easily be fixed: no pregens, character build walkthrough, nor premade adventure.  As I get older, I want to pick up a book and play with six buds ASAP.  Sure, I need to read how to do the dice things with this dice game, but give me an adventure and pregens and a four hour simple adventure I can print off and play after I glance over your rules.  It has some pre-made things, but give me those please.  For a new system, that is a requirement!  Next, this is a pretty deep pool to dive into without a step by step walkthrough of one character build.  That would make the issues I had in mechanics evaporate.  There are examples of how to do some things, which are great.  And, while missing those things is unfortunate, what’s here is good.  There’s art to break up text.  The text could be a different font or background to make it more readable, but it works decently enough and my tablet can zoom in.  There’s hyperlinks in the text, so I can hop around quickly to get to where I want to be.  Some of you may not like its Midjourney art, but this is an extremely small publisher with an over 400 page book and one author.  That’s a feat!  Just give me some quick start assets built in and I’d be much happier.  3.5/5

Summary– If you want 5e classless Mass Effect, then this is what you want.  That’s the basic summary.  I like the basic mechanic, even if I think its a tad overcomplicated.  The theme is the sci-fi I love.  The stumble is the lack of quick start and pregens to the book.  I don’t even need a crazy space adventure with ships, just a dungeon crawl fighting something in a cave would be nice.  Even a link to a free adventure would fix that need, but there isn’t one quite yet.  One is coming, but not yet.  However, I like what’s here enough to stay interested for when it does.  87%