Daily Punch 1-19-24 Force of Arms great sword feat for Pathfinder 2nd Ed
Time to keep on this idea!
Force of Arms Feat 10
Archetype
Archetype Great Sword
Prerequisites Great Sword dedication
When you use the shield block feat using a great sword or another two-handed sword and you use your reaciton to shield block, you rally from combat and gain temporary hit points equal to your sword’s hardness.
Thoughts?
Daily Punch 1-18-24 Aging Touch skeleton power for DCC RPG
More skeleton powers!
| Aging Touch | ||||
| Type: reaction | Range: melee | Duration: instantaneous | Save: Fortitude | |
| General | As you are touched, so you touch back with all the furry of the ages | |||
| Manifestation | roll 1d4: (1) Any creature that hits you begins to rapidly age and decay (2) Any touch causes the attacker to melt (3)As you are touched the attacker turns to dust (4) As you are attacked, the attacker flashes with a fel black light | |||
| 1 | Failure, ability may not be used againt that day | |||
| 2-11 | Failure | |||
| 12-13 | Any melee attack or spell causes 1d3 hp of damage to the attacker | |||
| 14-17 | Any melee attack or spell causes 1d4hp of damage to the attacker | |||
| 18-19 | Any melee attack or spell causes 1d6 hp of damage to the attacker | |||
| 20-23 | Any melee attack or spell causes 1d8 hp of damage to the attacker | |||
| 24-27 | Any melee attack or spell causes 1d10 hp of damage to the attacker | |||
| 28-29 | Any melee attack or spell causes 1d12 hp of damage to the attacker | |||
| 30-31 | Any melee attack or spell causes 3d6 hp of damage to the attacker | |||
| 32+ | Any melee attack or spell causes the attacker to instantly wither to a husk and die! | |||
Thoughts?
Daily Punch 1-17-24 Protective Arc great sword feat for Pathfinder 2nd Ed
Back to the archetype we are building!
Protective Arc 1 Action Feat 8
Archetype
Archetype Great Sword
Prerequisites Great Sword Dedication
You have practiced enough to not only protect yourself but your friends. When you take the ready shield action with a two handed sword, when an enemy attack you or an ally with in your melee range, you can use your reaction to do a shield block to reduce damage for either yourself or your ally using your sword.
Thoughts?
Daily Punch 1-16-24 Brainless Skeleton Power for DCC RPG
More powers for my skeleton! Time to build this guy a class!
| Brainless | ||||
| Type: reaction | Range: self | Duration: instantaneous | Save: none | |
| General | No brains, no nerves, no pain! You take a hit and just keep going! | |||
| Manifestation | roll 1d4: (1) You take the hit and just don’t care! (2) You stare at the weapon that struck you and then at the enemy (3)As you are hit, the weapon glances off your body (4) Both you and the enemy look in amazement as nothing happens! | |||
| 1 | Failure, ability may not be used againt that day | |||
| 2-11 | Failure | |||
| 12-13 | You prevent 1d3 hp of damage | |||
| 14-17 | You prevent 1d4 hp of damage | |||
| 18-19 | You prevent 1d6 hp of damage | |||
| 20-23 | You prevent 1d8 hp of damage | |||
| 24-27 | You prevent 1d10 hp of damage | |||
| 28-29 | You prevent 1d12 hp of damage | |||
| 30-31 | You prevent 3d6 hp of damage | |||
| 32+ | YOU ARE A STONE! Prevent all damage! | |||
Daily Punch 1-15-24 Minor Anointment divine spell for Pathfinder 2nd Edition
I want some one action spells for each rank and tradition! let’s do this!
Minor Anointment 1 Action Spell 1
Manipulate Mental
Traditions divine
Range 5 feet Target 1 creature
Duration 1 round
You quickly call down the glory of your god to sooth and assist a friend. Your target gains a +1 status bonus to AC until the end of your next turn and restore 1d4 hit points in the target.
Heightened(+1) The amount of healing increases by 1d4.
Thoughts?
Ring Side Report-Board Game Review of Sardines
Ring Side Report- RPG review of Pathfinder GM Core
Product– Pathfinder GM Core
System- Pathfinder 2nd Ed
Producer– Paizo
Price– $ 59.99 here https://paizo.com/products/btq02eok?Pathfinder-GM-Core
TL; DR– Good but maybe not needed 97%

Basics– ORC TO THE RESCUE! GM Core is the new ORC version of the Pathfinder 2nd Ed GM book. That’s really it.
Mechanics or Crunch– What’s here is good and gives some solid advice for GMs. It covers everything from adventure building to treasure disbursement. I like whats here, but it needs more. I want a random item table. They have item tables, but throw in a random mechanic for what to give out. I can find it online, but if I’m dropping 60 for a book, I want to think a bit less. I also need a bit more guidance on some things. Crafting is ALWAYS a pain as players want free stuff and GMs need to keep the system from breaking. Some walkthrough would help a bunch here. What’s in the book is good, but I need just a bit more. 4.5/5
Theme or Fluff– Theme covers some ground in this book. You have everything here from how to deal with at-table situations to the world of Golarion. I may not need some of this but new GMs and new players to Pathfinder are going to find some use of this book. 5/5
Execution– It’s Paizo and they made a book. The book reads well, skims easy, and has hyperlinks. It’s all the things I need and want in a book. 5/5
Summary– This is a solid book. My main issue is what isn’t here compared to what is. I can find answers and tables online, but for the price I expect it here. Now, here is the issue- do I tell you to buy this book? And that’s a solid maybe. If you have the previous book, then you honestly will be ok without this one. It’s not bad, but Pathfinder 2nd Ed didn’t really change in a massive way between the OGL and ORC in my opinion. And honestly, I think that was the goal. If you know what you’re doing this might be a pass, but if you are new or don’t have a GM guide for 2nd Ed, get this book! 97%
Daily Punch 1-12-24 Snap Shot positive quality for Shadowrun 6th Ed
Let’s get a quick shot out there.
Snap Snot
Why not take a quick shot?
• Cost: 12 Karma
• Game Effect: As a minor action, you can spend a 2 edge and make a ranged attack. The base damage value of the attack is halved, rounded down.
Thoughts?
Daily Punch 1-11-24 Slap spell shadowrun 6e
Been thinking about minor actions and spells. Let’s put one out there.
SLAP
(Indirect Combat)
RANGE TYPE Duration DV Damage
LOS P I 3 0
A quick little spell—a quick flick of the magic buffets the target. Slap targets individuals and only does damage based on net hits that can be amped up, but can be cast as a minor action.
Thoughts?







