Ring Side Report- RPG Review of the Advanced Class Guide

Product– Advanced Class Guide

System– Pathfinder

Producer– Paizo Publishing

Price– $ 40  here http://www.amazon.com/Pathfinder-RPG-Advanced-Class-Adventure/dp/160125671X/ref=sr_1_1?ie=UTF8&qid=1442939514&sr=8-1&keywords=advanced+class+guide

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TL; DR– This books walks the balance, mostly. 90%

Basics-Why not a wizard/sorcerer?  Why not a ranger/rogue?  The Advanced Class Guide is the book to make that happen.  This book has 10 new classes, archetypes for almost every class, feats, and new spells.  This book is a giant resource of new ideas and abilities for the Pathfinder RPG focusing on hybrids of the other classes.  Here are the new 10 classes and the classes they come from:

Arcanist (wizard/sorcerer)

Bloodrager (barbarian/sorcerer)

Brawler (fighter/monk)

Hunter (druid/ranger)

Investigator (alchemist/rogue)

Shaman(oracle/witch)

Skald(barbarian/bard)

Slayer(ranger/rogue)

Swashbuckler(fighter/gunslinger)

Warpriest(cleric/fighter)

Mechanics or Crunch-This book has a hard job here, but it does it pretty well.  Every one of the new classes feels balanced if a little more powerful than the original classes.  It’s a fine line to walk, but overall it did it well.  Sometimes a few concepts are thrown in that muddy the water, without adding as much as you would expect.  A key example is panache, grit, and luck.  All three of these subsystems are almost exactly the same with characters gaining any combination of the three are able to combine the three into one giant pool.  That’s good for theme, but bad and confusing when players have to build characters.  The other extra additions like feats to splash new half classes into the original classes are done well, and the new archetypes and spells all feel fresh and new. 4.5/5

Theme or Fluff-This isn’t a book full of stores for the world of Golarion, but it does have some fluff.  Each class has a bit of story to it that helps introduce and mold the class and its use.  However, the stories are in a bit of a vacuum.  What’s there is great, but this book is designed to be plugged into any world.  It works well in that respect, but it’s a bit sterile.  Other books from Paizo focus on the story of each class in Paizo’s world, but this book doesn’t really do that.  4/5

Execution–  It’s Paizo-they know how to make a book.  Maybe a few more pictures, but for the amount of information, it reads quick and is entertaining. Paizo-they make good books! 5/5

Summary-I liked this book, but as the system grows, it get’s a little heavy and unwieldy. This book adds an astounding amount to the system and keeps it all in balance relatively well.  This is not a book to build stories off of though as what’s here is ok, but think of the addition in this book more like Legos-no real ideas by themselves, but together and with your own imagination they become awesome creations.  As for the book itself, it’s a Paizo book, so it’s done well.  If you want more character options in your pathfinder game, this is most definitely an awesome addition to your game but something that might upset the power level a bit.  90%