Daily Punch 5-19-23 Cryo ammunition for Starfinder

if we can be hot, why not cold?

Cryo


Cryo ammo is used with projectile weapons and is available for most projectile weapons and other weapons that fire arrows and darts, as noted on Table 1–8. A weapon firing cryo ammo deals its normal amount of damage, but half of this damage is cold damage and grants the weapon the bleed critical hit effect depending on the weapon. If the weapon already has a critical hit effect, the bleed critical hit effect is added and considered part of the weapon’s normal critical hit effect. If the weapon normally already has the bleed critical hit effect, it instead gains the bind critical hit effect in addition to bleed, and this considered part of the weapon’s normal critical hit effect.

Cryo, Arrow
Level 2; Price 75
Hands 1; Proficiency Ammo
Damage —; Critical —
Capacity 20
Bulk L; Special bleed 1d6 

Cryo, Darts
Level 2; Price 50
Hands 1; Proficiency Ammo
Damage —; Critical —
Capacity 25
Bulk L; Special bleed 1d4

Cryo, Rounds, Small Arms
Level 2; Price 60
Hands 1; Proficiency Ammo
Damage —; Critical —
Capacity 30
Bulk L; Special bleed 1d4

 Cryo, Scattergun Shells
Level 2; Price 110
Hands 1; Proficiency Ammo
Damage —; Critical —
Capacity 25
Bulk L; Special bleed 1d6

 Cryo, Rounds, Longarm and Sniper
Level 2; Price 150
Hands 1; Proficiency Ammo
Damage —; Critical —
Capacity 25
Bulk L; Special bleed 1d6

Cryo, Rounds, Heavy
Level 3; Price 180
Hands 1; Proficiency Ammo
Damage —; Critical —
Capacity 20
Bulk L; Special bleed 1d8

 Cryo, Mini-Rockets
Level 5; Price 450
Hands 1; Proficiency Ammo
Damage —; Critical —
Capacity 10
Bulk L; Special bleed 1d10

Thoughts?

Daily Punch 5-15-23 Concussive Ammo for Starfinder

Still on God of War and I want my bullets to explode more!

Concussive Rounds, mark 1


Level 2; Price 60 + base price
Hands 1; Proficiency Ammo
Damage —; Critical —
Capacity as normal ammo
Bulk L; Special 1d6 additional damage

Concussive ammo adds an additional damage as the round has a small blast charge inside it doing additional damage upon entering the target. Concussive rounds are available for any firearm that fires cartages. On a natural one, the weapon gains the broken condition. You can not use concussive rounds in a weapon that is of a lower level than than the rounds.

Concussive Rounds mark 2

Level 6; Price 450 + base price

Hands 1; Proficiency Ammo
Damage —; Critical —
Capacity as normal ammo
Bulk L; Special 2d6 additional damage

Concussive Rounds, mark 3

Level 11; Price 2700 + base price

Hands 1; Proficiency Ammo
Damage —; Critical —
Capacity as normal ammo
Bulk L; Special 3d6 additional damage

Concussive Rounds, mark 4

Level 16; Price 16200 + base price

Hands 1; Proficiency Ammo
Damage —; Critical —
Capacity as normal ammo
Bulk L; Special 4d6 additional damage