Daily Punch 4-28-21 Ooze animal companion Dungeons and Dragons 5e

Had the idea for Pathfinder, so we need it in DnD!

Ooze, bleb

Medium ooze, neutral

Armor Class 8
Hit Points 39 (2d8 + 12)
Speed 20 ft., climb 20 ft., swim 20 ft.

STRDEXCONINTWISCHA
16(+3)6 (-2)14 (+2)2 (-5)6 (-2)1 (-5)

Damage Resistances acid, piercing and slashing from nonmagical attacks
Condition Immunities blinded prone
Skills Athletics +5

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages –
Challenge 1/4 (50 XP)

Special Traits

  • Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Actions

  • PseudopodMelee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) acid damage. If the target is a medium or smaller creature, it is grappled (escape DC 13).

Thoughts?

Daily Punch 4-27-21 Ooze animal companion for Pathfinder 2nd Ed.

Ooze

Your companion is a ooze or another type of slime.
Size Small
Melee

Single Action

 pseudopod, Damage 1d6 acid
Str +3, Dex +1, Con +4, Int -4, Wis -2, Cha -2
Hit Points 8
Skill Athletics
Senses  motion sense 40 feet, no vision
Speed 30 feet
Support Benefit Your ooze grabs the target preventing it from fully reacting to your strikes. Until the start of your next turn, your Strikes that damage creatures your ooze threatens give the flat-footed condition to the target until the end of your current turn (until the start of your next turn on a critical success) .
Advanced Maneuver envelop

EnvelopSingle Action


Requirements The animal companion’s last action was a successful pseudopod Strike.


The ooze grabs the target and the target takes acid damage equal to your level automatically until the target escapes the grab.

Daily Punch 1-28-15 Animal Aid feat for DnD 5e

I think animals should give you a flank attract the attention of the enemies in 5e.  Let’s make that happen!

 

Animal Aid

You and your animal are a team.  You hunt as one, and you fight as one.  Gain the following benefits:

  • Increase one stat of your choice by 1 to a maximum of 20.
  • When your animal companion, familiar, or another creature under your control is engaged with an enemy, instead of using an action to attack, that creature can use an action to cause the target to grant advantage on your next attack roll against the target or cause the creature to have disadvantage on any attack or spell that does not target the animal companion, familiar, or other creature you control.

Thoughts?

Daily Punch 8-22-14 Circle of the Beast Druid Circle for DnD Next

Druid without an animal companion?!  Let’s fix that now!

 

Circle of the Beast

Animal Companion

At level 2, gain an animal companion as per the Ranger Class rules (PHB p 93).

 

Share Spell

At level 6, gain the Share Spell class feature as per the Ranger Class rules (PHB p 93).

 

Distraction

At level 10, you may impose disadvantage on one saving throw, ability check, or attack of an enemy your beast companion is engaged with.

 

Dual Strike

At level 14, on a turn following a attack by your best companion, you gain advantage on the next attack roll or spell attack roll if you attack the same enemy that your best companion attacked last turn.

 

 

Thoughts?