Daily Punch 2-18-26 Mass Psychosis occult spell for Pathfinder 2nd Ed

make it hurt…


Mass Psychosis [two-actions] Spell 3

Concentrate Manipulate Mental
Traditions arcane, Occult
Bloodlines aberrant, hag
Range 500 feet; Area 20-foot burst
Defense Will; Duration sustained, up to one minute


You aim pure psychic pain at an area. Any creature who fails a basic Will save in the area gains the painful 1 condition. This condition lasts for as long as you use an action to sustain it each turn. The target does not get another save or check to end the effect.

Thoughts?

Daily Punch 2-9-26 Spell Shield arcane spell for Pathfinder 2nd Ed

Dodge this!

Spell Shield [one-action]Cantrip 1

Cantrip Concentrate Force Uncommon
Traditions arcane, occult
Mystery battle
Trigger you are the subject of an attack


You use the power of your magic to block. When you are subject of an attack, attempt a spell attack. If your attack equals or exceeds the incoming attack value, you prevent the attack from happening.

Daily Punch 12-4-25 Draw Blood cantrip for Pathfinder 2nd Ed

Cut them!

Draw Blood [two-actions]Cantrip 1

Cantrip Concentrate Manipulate
Traditions arcane, divine, occult
Bloodlines hag, undead
Range 60 feet; Targets 1 creature
Defense Fortitude


You rip the target apart. Their body is cut for deals 1d6 slashing damage, with a basic Fortitude save. If the target critically fails the save, it is gains Painful 1 (DC 15 flat check to end).


Heightened (+2) The damage increases by 1d6.

Thoughts?

Daily Punch 5-5-25 Nimble Blink arcane spell for Pathfinder 2nd ed.

Get out of the way!

Nimble Blink Reaction Spell 2

Concentrate Manipulate Teleportation
Traditions arcane
Trigger you are targeted by an attack


You are barely perceived before you are gone. When you are targeted by an attack, you can teleport up to 15 feet. If the targeting creature can no longer target you, the attack fails. This may cause ammunition or spells to be consumed and wasted.


Heightened (4th) You teleport 40 feet.

Daily Punch 7-15-24 Arcane Expertise arcane skill feat for Pathfinder 2nd Ed

More acrobatics, and times for the one for level 16!

Arcane Expertise Variable actions Feat 15

General Skill
Prerequisites legendary in arcana


You’ve learned so much you can hang with the most talented wizards now! Once per day, you can choose an arcane 2nd level spell that is not uncommmon and attempt a DC30 arcana check. If you succeed, you cast the spell using as many actions as that spell normally takes. You use either your Charisma or Intelligence as the spell casting ability and are considered legendary proficiency to determine spell casting attack or save DC.

Thoughts?

Daily Punch 7-8-24 Arcane Dilatant arcane skill feat for Pathfinder 2nd Ed

More acrobatics, and times for the one for level 10!

Arcane Dilatant Variable actions Feat 7

General Skill
Prerequisites master in arcana


You’ve picked continue to learn even more! Once per day, you can choose an arcane 1st level spell that is not uncommmon and attempt a DC25 arcana check. If you succeed, you cast the spell using as many actions as that spell normally takes. You use either your Charisma or Intelligence as the spell casting ability and are considered an expert to determine spell casting attack or save DC.

Thoughts?