Daily Punch 7-1-25 Arcane Ammo arcane cantrip for Starfinder 2nd Ed

EXPLODE!


Arcane Ammo Two Actions Cantrip 1

Arcane Cantrip
Target one willing ally’s weapon


You fuel a weapons ammo with arcane power about to burst. Touch a weapon an ally is holding. The next shot from that weapon upon hitting the target explodes as a level 0 fragmentation grenade. It does not explode if it misses the target.
Heighten(level 2) The fragmentation grenade is level 2
Heighten(level 4) The fragmentation grenade is level 4
Heighten(level 6) The fragmentation grenade is level 10
Heighten(level 8) The fragmentation grenade is level 12

Thoughts?

Daily Punch 5-5-25 Nimble Blink arcane spell for Pathfinder 2nd ed.

Get out of the way!

Nimble Blink Reaction Spell 2

Concentrate Manipulate Teleportation
Traditions arcane
Trigger you are targeted by an attack


You are barely perceived before you are gone. When you are targeted by an attack, you can teleport up to 15 feet. If the targeting creature can no longer target you, the attack fails. This may cause ammunition or spells to be consumed and wasted.


Heightened (4th) You teleport 40 feet.

Daily Punch 3-28-25 Freezing Cloud spell for Pathfinder 2nd Ed

Freezing Cloud [two-actions] Spell 3

Concentrate Cold Manipulate
Traditions arcane, primal
Mystery tempest
Range 500 feet; Area 20-foot burst
Defense Reflex; Duration sustain, up to one minute


You cause a small storm to freeze everyone in an area. At the start of a creatures turn, a target in the area must make a reflex saving throw.
Critical Success The creature is unaffected.
Success The creature takes half damage and is not slowed.
Failure The creature takes 3d6 cold damage and is slowed 1.
Critical Failure The creature takes 6d6 cold damage and is slowed 2.


Heightened (+1) The damage increases by 2d6.

Daily Punch 4-24-24 Elemental Maelstrom arcane spell for Pathfinder 2nd Ed

IT’S THE BIG ONE!

Elemental Maelstrom one-action Spell 9

Manipulate Cold Acid Fire Electricity
Traditions arcane
Range 60 feet; Area 30 foot burst
Defense basic Fortitude


With a snap, you cause a storm of pure elemental energy to descend on an area. All targets are subjected 12d6 damage.. The damage type is either cold, acid, fire, or electricity with it being whatever type the targets are individually have a weakness to and/or not resistant to or has the smallest resistance to.


Thoughts?

Daily Punch 4-17-24 Gastric Explosion arcane spell for Pathfinder 2nd Ed

Might be something you ate….

Gastric Explosion one-action Spell 8

Manipulate Acid
Traditions arcane
Range 100 feet; Target 20-foot burst
Defense basic Fortitude


Your manipulate the biology of a target causing its digestive system to backfire and digest the creature from the inside out. Living targets with a digestive system take 10d6 acid damage based on their Fortitude save. If a target falls to zero hit points from this damage, they explode dealing 6d6 acid splash damage to all creatures within 10 feet. Targets that do not digest or are not alive are unaffected by this spell.


Thoughts?

Daily Punch 4-5-24 Acid Vomit arcane spell for Pathfinder 2nd Ed

maybe something I ate….

Acid Vomit one-action Spell 7

Manipulate Acid
Traditions arcane
Area 60-foot line
Defense Reflex


You feel a gurgle in your stomach and make it everyone’s problem by vomiting acid in a 60 foot line dealing 8d10 acid damage to all creatures in the area. Each creature in the area must attempt a basic Reflex save. You gain sickened 1 after the spell is cast with a DC equal to your spell save DC.

Thoughts?

Daily Punch 3-11-24 Saferoom arcane spell for Pathfinder 2nd Ed

Just give me a second!

Saferoom one-action Spell 4

Manipulate Earth
Traditions arcane


You shape a box of stone around your space. You create a 5-inch-think box of stone around your 5-foot-space, or what ever sized space you occupy. The box has AC 10, Hardness 14, 50 hit points, and is immune to critical hits and precision damage. It lasts until the start or end of your next turn, your choice, and is air tight allowing you to breath comfortably the air that was in your location during your turn.. Upon taking its total hit points in damage, it falls into pebbles and disappears. You can choose to make a one way viewing window when you make this box.


Thoughts?