We’ve got quen for 5e and Starfinder, so it’s time for Pathfinder 2e!
Aegis Spell 1
Traditions arcane, divine
Duration 1 minute
You surround yourself in a shimmering light of of protective force. This shield has 10 hit points and these hit points are lost first before any others. When the shield loses all it’s hit points, if the creature that hit you hit with a melee attack and is within five feet, it is blasted with a burst of light. The target must make a Fortitude saving throw or be blinded for one round.
Heightened (+1) The aegis hit points increases by increases by 5.
Final system for ball lighting. Now for PF 2nd Ed!
Ball of Lightning SPELL 4
Traditions arcane, primal
Cast [three-actions] material, somatic, verbal
Range 120 feet; Duration 1 minute
You summon a ball of crackling electricity that fires white hot bolts of electricity at your enemies. You create a 5-foot in diameter ball of electricity that once each round as an action fires a jolt of electricity at an enemy up to 60 feet away. Make a spell attack. If you hit, you deal 4d6 electricity damage and then make two more spell attacks at two separate targets within 60 feet of the second target. If you hit, you deal 4d6 electricity damage. For two more actions, you may make a second attack following rules of the first. Also, as an action, you may move the ball of lighting up to 60 feet.
Heightened (+1) The electricity damage increases by 1d6.