Daily Punch 1-29-26 Symbote barathu ancestry feat for Starfinder 2nd Ed

Hide in plain sight


Symbote [two-actions]Feat 17

Barathu Manipulate

Frequency once per day


You temporarily merge your body with that of an adjacent willing creature, hiding within the target where they will shield you from harm. This transformation lasts for 10 minutes. You can dismiss this effect. When you do, you emerge in a space adjacent to the target you merged with. While combined, you and your target each take your own turns as normal, except you can not take any action that requires you to physically act on your own. Additionally, you and your target gain the following benefits.

  • You occupy the target’s space and can’t take actions with the move trait. If the target moves, you move with them.
  • The target blocks you from harm. You can not be targeted by any attack that does not deal psychic damage or require a Will save.
  • You can not take any action that requires physical action. You can manipulate your host, but you can not make the target move if it moved on it’s own turn.

Thoughts?

Daily Punch 1-27-26 Reconsider barathu feat for Starfinder 2nd ed

I don’t know…

Reconsider Feat 13

  • Barathu

Mmmmm….. Your pure indecisiveness helps when it comes to others trying to hurt you. When you take mental damage or have to attempt a will save, you gain hit points equal to half your level.

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Thoughts?

Daily Punch 1-21-26 Reinvent Yourself barathu ancestry feat for Starfinder 2nd Ed

Let’s consider new ideas!

Reinvent Yourself Feat 5

  • Barathu

Frequency once per day


You keep changing and reinventing yourself. Choose a lore skill you are at least trained in. You can change that lore skill to a different skil,l and you learn ideas from around yourself. Until you use this skill again, the previous lore skill is lost ,and the new one remains.

Thoughts?