Daily Punch 9-5-22 Taunt fighter feat for Pathfinder 2e

I miss drawing aggro in 4e. ITS REAL TO ME!

Taunt 1 Action Feat 1

Barbarian Champion Fighter Flourish


With a mighty yell, you lay a challenge at a foe. Choose a creature within 30 feet. That target must include you as a target of any of its attacks in the next round or it takes a -2 circumstance penalty to any attacks that do not include you as a target. Mindless creatures are immune to this effect.

Thoughts?

Daily Punch 12-20-21 SCREAM, RUN, SWING! barbarian feat for Pathfinder 2nd Ed.

I want to help the wee barbarians out there. Charge give you some help, how about helping the barbarians?

SCREAM, RUN, SWING! Two ActionsFeat 1

Barbarian Rage Flourish Open


The rage and battle takes you. You enter your rage as normal, stride, and then make a melee strike against an enemy within range. You can use SCREAM, RUN, SWING! while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.

Daily Punch 9-7-21 Powerful Berserker feat for DnD 5e

I’ve been going class by class in Starfinder giving each path som love. Let’s do that for DnD as well. time to start with the Path of the Berserker barbarian.

Powerful Berserker

prerequisite: path of the berserker

You are brute force personified.  Gain the following benefits:

  • When in frenzy, your ability modifier is applied to all bonus attacks you make in a round.
  • When you enter your rage and are frightened or charmed, the target causing the effect must make a Wisdom save (DC 8 + proficiency modifier + your Charisma modifier) or they become frightened for one round.
  • When you enter a rage and are frightened or charmed, the effect completely ends.
  • When you use your intimidating presence feature on a creature that was already affected by your intimidating presence, you can use it as a bonus action instead of an action.

Thoughts?

Daily Punch 5-3-21 Path of the Savant Barbarian Primal Path for DnD 5e

Knowledge is dangerous! Especially when don’t know what you are doing!

Path of the Savant

A little knowledge is a dangerous thing. You’ve learned… enough. The wizard taught you a some things and some things took. Not much, but some. You got you a book, you got you some learning, and know you gonna hit people with both!

Rage Casting

Starting when you choose this path at 3rd level, you get a spellbook with two wizard cantrips. When you start to rage, you can stare at the book for a bit, cram a spell in your brain and you go hog wild. As a bonus action while raging, you can cast that cantrip. The DC for any save is based on your Constitution and spell attacks are made using your Constitution modifier. When your rage ends, you suffer one level of exhaustion as your head hurts. You can copy new spells into your spellbook as a wizard normally does.

Magic Learning

Beginning at 6th level, you gain proficiency in Arcana and History. You also gain detect magic into your spellbook and can cast that spell as normal without being in a rage.

Mindless Magic

Beginning at 10th level, while raging you gain advantage on saving throws against magic spells and effects as your heightened understanding of magic in your rage state lets you see the flow of magic.

Magic Mastery

Starting at 14th level, you gain the ability to cast 1st level wizard spells and can copy two into your spellbook when you get this ability. When you rage you can choose to learn a 1st level spell instead of a cantrip. If you do, you can cast that spell as a bonus action, but you gain two levels of exhaustion when the rage ends instead of one.

Thoughts?

Daily Punch 8-28-20 COME AT ME! Barbarian Feat for Pathfinder 2nd Ed

Tinkering lately in the lab with barbarians, so what do you think of this one? Instead of threatening an area, what if you made everyone hit you?

COME AT ME! [ONE ACTION] FEAT 2

Barbarian Rage Stance

Trigger A foe within reach attacks a target who is not you.

As a reaction, make a melee Strike against the triggering creature. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.

Thoughts?

Daily Punch 8-27-20 Sturdy feat for DnD 5e

Had it for Pathfinder, so how about for DnD?

Sturdy

Prerequisite: barbarian
You we’re always just built thick. Gain the following benefits:

  • Increase your Constitution by 1, to a maximum of 20.
  • You increase your maximum hit points by 2 hit points for every level of barbarian you currently possess, and you increase your maximum hit points by 2 level you gain in barbarian in the future.

Thoughts?

Daily Punch 8-25-20 Thrill of Battle barbarian feat for Pathfinder 2nd Ed

Had a discussion, and an idea that might be fun.

THRILL OF BATTLE [REACTION] FEAT 12

Barbarian Concentrate Rage

Prerequisite(s) Renewed Vigor

Violence fuels you more than anything else.

When make an attack and hit, once per turn as a reaction, you can use your renewed vigor ability. If you critically hit, double the number of temporary hit points you gain.

Thoughts?