Let’s keep building out the barbarian NOW FOR THE TOTEM WARRRIOR!
Added Beasts to the Totem
prerequisite: path of the totem warrior
You grow by carving additional beasts into your totem. When you choose a second totem spirit, aspect of the beast, and totemic attunement.
I’ve been going class by class in Starfinder giving each path som love. Let’s do that for DnD as well. time to start with the Path of the Berserker barbarian.
prerequisite: path of the berserker
You are brute force personified. Gain the following benefits:
- When in frenzy, your ability modifier is applied to all bonus attacks you make in a round.
- When you enter your rage and are frightened or charmed, the target causing the effect must make a Wisdom save (DC 8 + proficiency modifier + your Charisma modifier) or they become frightened for one round.
- When you enter a rage and are frightened or charmed, the effect completely ends.
- When you use your intimidating presence feature on a creature that was already affected by your intimidating presence, you can use it as a bonus action instead of an action.
Been playing Dragon Quest and I have a guy who uses a greatsword and hits groups. Let’s build on this in Pathfinder 2nd Ed.
Improved Swipe Feat 10
You’ve gotten better at swinging in wide arcs. Swipe now only counts as one attack for your multiple attack penalty.
Knowledge is dangerous! Especially when don’t know what you are doing!
Path of the Savant
A little knowledge is a dangerous thing. You’ve learned… enough. The wizard taught you a some things and some things took. Not much, but some. You got you a book, you got you some learning, and know you gonna hit people with both!
Starting when you choose this path at 3rd level, you get a spellbook with two wizard cantrips. When you start to rage, you can stare at the book for a bit, cram a spell in your brain and you go hog wild. As a bonus action while raging, you can cast that cantrip. The DC for any save is based on your Constitution and spell attacks are made using your Constitution modifier. When your rage ends, you suffer one level of exhaustion as your head hurts. You can copy new spells into your spellbook as a wizard normally does.
Beginning at 6th level, you gain proficiency in Arcana and History. You also gain detect magic into your spellbook and can cast that spell as normal without being in a rage.
Beginning at 10th level, while raging you gain advantage on saving throws against magic spells and effects as your heightened understanding of magic in your rage state lets you see the flow of magic.
Starting at 14th level, you gain the ability to cast 1st level wizard spells and can copy two into your spellbook when you get this ability. When you rage you can choose to learn a 1st level spell instead of a cantrip. If you do, you can cast that spell as a bonus action, but you gain two levels of exhaustion when the rage ends instead of one.
Tinkering lately in the lab with barbarians, so what do you think of this one? Instead of threatening an area, what if you made everyone hit you?
COME AT ME! [ONE ACTION] FEAT 2
Barbarian Rage Stance
Trigger A foe within reach attacks a target who is not you.
As a reaction, make a melee Strike against the triggering creature. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
Had it for Pathfinder, so how about for DnD?
You we’re always just built thick. Gain the following benefits:
- Increase your Constitution by 1, to a maximum of 20.
- You increase your maximum hit points by 2 hit points for every level of barbarian you currently possess, and you increase your maximum hit points by 2 level you gain in barbarian in the future.
Had a discussion, and an idea that might be fun.
THRILL OF BATTLE [REACTION] FEAT 12
Barbarian Concentrate Rage
Prerequisite(s) Renewed Vigor
Violence fuels you more than anything else.
When make an attack and hit, once per turn as a reaction, you can use your renewed vigor ability. If you critically hit, double the number of temporary hit points you gain.
Ya know, sometimes ya just want a crap ton of extra hit points.
STURDY FEAT 1
You’ve always been built thick. Gain 3 additional hp per barbarian class feat you have and for each additional barbarian class feat you gain.
Why not go full force?
COMMITTED ASSAULT [ONE-ACTION]FEAT 1
Barbarian Rage Stance
You fully commit to hurting your foes at the expense of hurting yourself. When you enter this stance, you reduce your multiple attack penalty from -5 to -3 for each additional strike beyond the first, but you gain the clumsy 1 condition or increase your clumsy condition level by 1.
I like barbarians who go with their hands. True, back to basics, run by instinct fighters. Let’s make that happen!
Path of the Brawler
Only the weak use weapons. When the anger takes you, you drop the metal you are holding and fight with fist and fury. You feel every crunch and pop of your foes bones and revel in the carnage you cause as the light leaves their eyes.
Fists of Fury
Starting when you choose this path a 3rd level, your unarmed attacks deal 1d6 damage.
When you enter a rage, treat your unarmed attack’s damage as equal to a monk of your level.
Spirits Fear Your Hate
Beginning at 6th level, for the duration of the rage your unarmed attacks count as magic and silver and you can use a bonus action each round to make an additional unarmed attack each round.
Up Close Violence
Beginning at 10th level, you master the art of crushing unarmed force. While raging, any unarmed attack you make can instead be a grapple attempt.
Any creature you have grappled automatically takes damage equal to a single unarmed attack from you at the start of its turns while you are raging.
Strangler of Great Beasts
Starting at 14th level, you can grapple up to two creatures at once and have no size restrictions nor penalties to grapple a creature while you are raging. While you have a minimum of one limb free, you make all unarmed attacks as normal.