Splash– A splash feat allows a character gain a small power from a class. If you take a splash feat, you can not gain any more feat with the associated class, nor can you take a splash feat if you are the associated class.
God Help me!
Divine Grace Feat 2
Cleric Splash Frequency once per day
The gods grant you a modicum of power. Once per day you can cast heal or harm at the maximum spell rank of a cleric of your level. You choose to cast that spell using as many actions as you choose.
Champion Cleric Exemplar Oracle Thaumaturge Prerequisite: Worship Zura Frequency: Once per day
From take blood comes power. Within the last turn, if you caused hit point damage equal equal to twice the rank of the next Divine spell you cast. If you do so, you can a +1 circumstance bonus to attack and damage rolls as well as to the save DC of the spell.
Champion Cleric Exemplar Oracle Thaumaturge Prerequisite: Worship Urgathoa Frequency: Once per day
From blood comes power. Before you cast a divine spell, you can sacrifice a number of hit points equal to twice the rank of the next spell you cast. If you do so, you can a +1 circumstance bonus to attack and damage rolls as well as to the save DC of the spell.
When a foe Casts harm or heal and you can see its manifestations, you can use your magic to disrupt it. You expend a prepared heal or harm, it does not have to be the exact same spell, to counter the triggering creature’s casting of heal or harm. You lose your spell slot as if you had cast the spell. You then attempt to counteract the triggering spell. The spell you expend can be your divine font spells.
The god’s bless those who you bless. When you cast heal, any ally targeted by this spell can choose gain a +1 status bonus to AC or a +1 status bonus to attack until the end of their next round.
More ideas for all the knowledge based characters out there!
Pedagogy
Knowledges is power, but power not shared is useless. Knowledge must flow and be told. You and your god specialize in teaching others all the things you know. These insights will help you better understand the world around you and help all you serve better understand themselves and others. Go cleric spread the good words to others!
When you choose this domain at 1st level, you gain proficiency in a number of tools or languages equal to your Wisdom modifier.
Disciple of Knowledge
Also starting at 1st level, your wisdom helps with your knowledge. When you make a Intelligence skill check, add your Wisdom modifier as well..
Channel Divinity: Speed Learning
Starting at 2nd level, you can use your Channel Divinity to deliver a bold of knowledge to another. As an action, you choose one skill or tool you are proficient in and touch a creature. For 10 minutes, the target has proficiency with the chosen skill or tool.
Assistant
Beginning at 6th level, when you do the help action with another character, in addition to advantage, they add your Wisdom modifier to the roll as well.
Mind Strike
At 8th level, you learn how to now directly strike to a foes mind. Gain the eldritch blast cantrip as a cleric spell but instead of force damage it does psychic damage instead.
Fail Forward
Starting at 17th level, when you see someone attempt a skill check with which you are proficient, you can spend a spell slot of the highest you have available so long as its level one, to give the target a reroll on the check. This may only be attempted once per check.