Daily Punch 3-29-18 Lizardman descriptor for Numenera/Cypher System

I was running Numenera last night, and a friend wanted to play a lizardman.  So, I custom’ed up one on the fly!

Lizardman (descriptor)

Your people walked the earth as mighty dinosaurs long ago, you are the spawn of magic, or you might be the child of dragons and man.  In either case, you are a large lizard person.  You are covered in scales, claws, and now stride the Earth walking your own path.

You gain the following Benefits:

Muscular: +2 to your Might Pool.

Armored: You are always considered to be wearing light armor that does not encumber you.  You only apply the largest armor you are wearing.

Claws: You’re always considered to have light weapons due to your claws.

Skills:You’re trained in all actions that involve balance due to you tail.

Skills:You’re trained in all action that require swimming and water or you can be trained in enduring desert environments.  Once this choice is made, you may not change it later.

Skills:You’re trained in all actions that require tracking due to your enhanced sense of smell.

InabilityYou’re have trouble interacting with other races due to your abstract nature.

Initial Link to  the Starting Adventure: From the following list of options, choose how you become involved in the first adventure.

  1. Your draconic parent sent you to investigate some trouble involving another of the PCs.
  2. You have been taken in by another PC who saw you mistreated as a child.
  3. You feel compelled to join this task because it might explain why you are different from the others.
  4. The task was one of the first you came upon as you emerged from your vast underground land where the others of your kind wait.

 

 

Daily Punch 12-6-17 Teleporting descriptor for Cypher System

I have a guy who wants to teleport and only do that.  I think that sounds like an awesome descriptor if you just want to do  a bit of it and it stays local.

 

Teleporting

For some reason, you can teleport across space.  You don’t go far, but far enough to get out of trouble.  It comes with a cost, but sometimes its one you’re willing to pay!

Trained:  +2 to your Intellect pool.

Ability:  Teleport(2 Intellect points): As an action, you can teleport a short distance.  You have to see where you are teleporting.  You simple move across the distance in the blink of an eye.

Choose one of the following as a connection to the starting adventure:

  1. You’ve always wanted to understand your gift, so you’ve struck out across the world to use it.
  2. You wonder where your gift comes from, and now you’re going out to find it.
  3. You’ve gained this gift at a cost, and now the cost is going out to do a favor.
  4. You like starting trouble and getting far away from it, and now its time to use that gift to get out of trouble by leaving the area!

 

 

Thoughts?