Daily Punch 7-17-20 Aegis arcane and divine spell for Pathfinder 2e.

We’ve got quen for 5e and Starfinder, so it’s time for Pathfinder 2e!

Aegis Spell 1

Abjuration Force

Traditions arcane, divine
Cast

Two Actions

 

somatic, verbal
Duration 1 minute

You surround yourself in a shimmering light of of protective force. This shield has 10 hit points and these hit points are lost first before any others. When the shield loses all it’s hit points, if the creature that hit you hit with a melee attack and is within five feet, it is blasted with a burst of light. The target must make a Fortitude saving throw or be blinded for one round.


Heightened (+1) The aegis hit points increases by increases by 5.

Thoughts?

Daily Punch 3-5-20 and 3-6-20 Rapid Aid and Expedite Curse spells for Pathfinder 2e

One last group of spells that deal with suddenly screwing a foe.

Expedite Curse SPELL 1

Enchantment Mental

Traditions divine, occult

Cast reaction

Range 30 feet

Targets 1 creature making at attack

Saving Throw Will; 


You fill a foe with dread. If the target that fail their will save, it takes a -1d4 status penalty to the attack roll it is performing. Expiditie curse can counteract bless for this one attack.

Rapid Aid SPELL 1

Enchantment Mental

Traditions divine, occult

Cast reaction

Range 30 feet Targets one ally making an attack 


You send power to an ally in need

The ally gains a +1d4 status bonus to attack rolls. Rapid Aid can counteract bane for this attack.

Daily Punch 11-20-19 Fist of Flame spell for Pathfinder 2nd Ed

How about some love for the up close wizards?  How about some love for the Monk Wizard?

 

FIST OF FLAME

FIST OF FLAME SPELL 1

Transmutation

Traditions arcane, divine, primal

Cast [two-actions] somatic, verbal

Range touchTargets 1 willing allyDuration 1 minute


The target’s hand and feet become wreathed in flame. You cause all the target’s melee unarmed attacks to deal an extra 2d4 fire damage on a hit.  The target’s hands and feet shine like a torch out to 30 feet.  These melee attacks will set flammable, unattended items on fire.

Heightened (+2) The fire damage increases by 1d4.

 

 

Thoughts?