Daily Punch 5-30-22 Spirit Strike spell for Pathfinder 2nd Ed.

Spirit Strike Cantrip

Attack Cantrip Evocation
Traditions divine
Cast  somatic, verbal
Range Touch; Targets 1 creature

You summon and swing a weapon made of divine force. Make a melee spell attack roll against your target’s AC. On a success, you deal 1d6 force damage plus your spellcasting ability modifier. On a critical success, the target takes double damage.

Heightened (+1) Increase the damage by 1d6.

Daily Punch 5-11-22 Lesser Protection Divine Spell for Pathfinder 2nd Ed

Let’s see if this spell transfers into Pathfinder 2nd ed as well.

Lesser Protection Spell 1

Traditions divine
Deity shelyn
Cast  somatic, verbal
Range touch; Targets 1 willing creature
Duration 10 minutes

The target is enveloped in a warm protective glow. The target gains resistance 1 to all damage.

Heightened (+1) The resistances increase by 1.

Daily Punch 3-22-22 Epic Performance for Pathfinder 2nd Ed.

Had it for DnD, so now its time for Pathfinder!

Epic Performance Spell 1

Traditions arcane, divine
Deity Shelyn
Cast somatic, verbal
Range touch; Targets 1 willing creature
Duration 10 minutes

Through a combination of sight, sound, and magic, you strike up an epic performance around your self and any band you play with. This provides a +2 status bonus to any Performance checks you have to make for the duration of the spell.

Heightened (3rd) The status bonus is +4 and the duration increases by 10 minutes.
Heightened (5th) The status bonus is +6 and the duration increases to 1 hour.
Heightened (7th) The status bonus is +8 and the duration increases to five hours.

Heightened (9th) The status bonus is +10 and the duration increases to 1 day.


Daily Punch 2-17-21 Osteocraft spell for Pathfinder 2e

Did one, so let’s do another!

Osteocraft Spell 3

Traditions arcane, divine, primal

Two Actions

somatic, verbal
Range touch; Targets 1 living creature
Saving Throw Fortitude; Duration varies

You manipulate the small pieces of the creature that regulate it bones either making more or destroying the bones in a creature. When the creature is touched, the caster decides on a limb to grow a new bone in or a bond to destroy. The living creature must attempt a Fortitude save.
Critical Success The living creature is unaffected.
Success The living creature is unaffected or the level of clumsy is reduced by 1.
Failure The creature becomes clumsy 1 or increases its value of clumsy by 1 and must make a save at the start of it’s next turn.
Critical Failure The living creature becomes clumsy 2 or increases is value of clumsy by 2 and must make a save at the start of it’s next turn.

If a creature would become clumsy 4, the the spell is complete and the bone in the limb is destroyed or new bone grown. The creature completely loses use of that limb until the bone is destroyed or grown back. If an arm is lost, spell with somatic components can not be cast and weapons needing the arm can not be used. If the leg is lost, the creatures walking speed becomes zero if it has two legs or its loses a proportion of its speed if it has more than two legs.

Heightened (+1) The number of targets increases by 1.


Daily Punch 7-17-20 Aegis arcane and divine spell for Pathfinder 2e.

We’ve got quen for 5e and Starfinder, so it’s time for Pathfinder 2e!

Aegis Spell 1

Abjuration Force

Traditions arcane, divine

Two Actions


somatic, verbal
Duration 1 minute

You surround yourself in a shimmering light of of protective force. This shield has 10 hit points and these hit points are lost first before any others. When the shield loses all it’s hit points, if the creature that hit you hit with a melee attack and is within five feet, it is blasted with a burst of light. The target must make a Fortitude saving throw or be blinded for one round.

Heightened (+1) The aegis hit points increases by increases by 5.


Daily Punch 3-5-20 and 3-6-20 Rapid Aid and Expedite Curse spells for Pathfinder 2e

One last group of spells that deal with suddenly screwing a foe.

Expedite Curse SPELL 1

Enchantment Mental

Traditions divine, occult

Cast reaction

Range 30 feet

Targets 1 creature making at attack

Saving Throw Will; 

You fill a foe with dread. If the target that fail their will save, it takes a -1d4 status penalty to the attack roll it is performing. Expiditie curse can counteract bless for this one attack.

Rapid Aid SPELL 1

Enchantment Mental

Traditions divine, occult

Cast reaction

Range 30 feet Targets one ally making an attack 

You send power to an ally in need

The ally gains a +1d4 status bonus to attack rolls. Rapid Aid can counteract bane for this attack.

Daily Punch 11-20-19 Fist of Flame spell for Pathfinder 2nd Ed

How about some love for the up close wizards?  How about some love for the Monk Wizard?





Traditions arcane, divine, primal

Cast [two-actions] somatic, verbal

Range touchTargets 1 willing allyDuration 1 minute

The target’s hand and feet become wreathed in flame. You cause all the target’s melee unarmed attacks to deal an extra 2d4 fire damage on a hit.  The target’s hands and feet shine like a torch out to 30 feet.  These melee attacks will set flammable, unattended items on fire.

Heightened (+2) The fire damage increases by 1d4.