Daily Punch 10-16-14 Blurring Speed feat for DnD Next

How about a feat for DnD Next?

 

Blurring Speed

You move so fast, your opponents can only feel you hit them.

Benefit: Gain the following benefits:

  • Gain +1 to dexterity, to a maximum of 20.
  • When you use your flurry of blows power, gain an additional unarmed attack.

 

Thoughts?

Daily Punch 10-15-14 Snake Speed alternative Monk class feature for DnD Next

How about a different class feature for the monk?

 

Snake Speed

Immediately after you are hit with an attack and the attacker is in reach, you may spend one ki point make an unarmed attacks as a reaction.  If you spend two ki points, you may make the attack before the attacker hits you with an attack as a reaction.  If the attacker is still able to make the attacks after these attack, the attack occurs as normal.  Any effects, powers, feats, or abilities that require or use Flurry of Blows allow apply to this ability instead unless specifically stated different.  This ability is taken instead of Flurry of Blows.

 

Thoughts?

Daily Punch 9-29-14 Strength Sneak Attack alternate class feature for DnD 5e

I have a rogue who want to hit hard and hit mean with none of this finesse crap.  Let’s make that happen.

 

 

Strength Sneak Attack

Some favor the shadows to strike daringly at their enemies.  You do not.  You are a brazen criminal who steps in front of your enemies and hits them as hard as you can..  You may use any weapon to perform a sneak attack, but you do not gain sneak attack when you attack while hidden.  You may still perform a sneak attack when an ally is engaged with the target of your attack.  Your sneak attack dice pool increase as normal.  This replaces the normal sneak attack abilities.

 

 

Thoughts?

Daily Punch 9-26-14 Extra Background feat for DnD 5e

How about an extra background for DnD 5e?

 

 

Extra Background

Whether from your previous life or from your free time, you’ve trained in something completely new.

Prerequisite: Spend 30 downtime days or 1st level

Benefits: Gain the following:

  • Gain 1 to an ability score, to a maximum of 20.
  • Gain an extra background. You do not gain the equipment of the background, but do gain any other bonuses associated with the background.  You may change your personality, ideal, bond, and flaw.

 

Thoughts?

 

Daily Punch 9-24-14 Renown feat for DnD Fifth Edition

How about something that is specific for the Adventure league

 

 

Renown

You’ve figured out how to move among your group.  You might not be the smartest, fastest, or the wisest, but you are the best connected!

Benefit: Gain the following benefits:

  • Gain a +1 to charisma to a maximum of 20.
  • When you gain a point of renowned, make a charisma saving throw DC = 15 + half current level.  If you succeed, gain an additional point of renown.

 

Thoughts?

Daily Punch 9-19-24 Rend Armor Fighting Style for DnD Next

How about something for a DnD Next Fighter?

 

Rend Armor

When you hit an enemy, you may tare and destroy the armor instead of doing full damage.  When you hit an enemy, you may not add your ability modifier to the damage to impose a -1 penalty to the armor class of the enemy.  This penalty stacks with itself, but only be as large as your proficiency bonus.  As an example, if your proficiency bonus is +2, you may only impose a -2 penalty to armor this way.

 

 

Thoughts?

Daily Punch Chosen Background for DnD Next

Chosen

You are chosen of a god or goddess and are now a pawn in a much bigger game.  Some gods care for their chosen, while some gods let their chosen survive or die on their own wits and strength.  Chosen are chosen from several backgrounds as street rats to nobles are all called to some purpose.  Who has chosen you changes who and what you are or could become.

 

Customization

Choose a god/goddess of your campaign.  You are a chosen of this god.

 

Skill Proficiences:

Religion, one other skill of choice

 

Feature:

Chosen power

Choose an arcane or divine cantrip.  This represents your god infusing you with power.  If a save or attack roll is needed for that cantrip, you are considered proficient with the spell and must chose a class that gives that spell as a cantrip to determine save DC and attack attribute.

 

Equipment:

Choose an equipment package from another background.  This reflects your former life before you realized you were chosen.

 

Personality Trait:

1-Arrogent- YOU were chosen by the god, why WOULDN’T others bow to you too?

2-Blue collar-You might have been chosen by the god, but you’re just here to do a job.

3-Mousy-You have been controlled all your life, now you just are quite and follow out of habit.

4-Out of this world-You see and hear what the god shows you, but that doesn’t mean that it’s something others can see.

5-Demanding-You have been give order to follow all your life.  When you give a command, you expect obedience too!

6- Driven-You have a mission, and you will do it!

 

Ideal:

1-Follower-You follow your gods wisdom.

2-Contrary-You hate your divine patron, and will do anything to fight against him/her.

3-Prove yourself-You’re not sure you’re worthy, but you will prove to everyone you are!

4-Money-Being chosen doesn’t pay well, but adventuring does.

5-Larger plans-Something grander is in motion, and you’re driven to be are part of it.

6-Nonconfrontational-You’ve been a cog in a machine all your life.  Now you just want to be left out of everything.

 

Bond:

1-You’re chosen, but you don’t have to be a pawn, and these others are fighting for the same cause you are.

2-You see your god’s hands in these people fates.

3-One of these people follows your god, and you will help that person.  They have a purpose that only you can help with.

4-You know another in this group is chosen and will help that person realize it.

5-Another person here doubts your commitment to the faith.  You’ll prove them wrong.

6-There’s a whole bunch of people here who are out to make a whole bunch of money.  As long as the gold keeps flowing, you’ll stay with these people

 

Flaw:

1-Domineering-You expect the world to listen to you, because you have a gods interests at heart.

2-Out of it-all too often you get instructions from your god that move you in ways that make no sense, but it makes complete sense if they only could see the complete picture!

3-Contrary-You spend more time fighting your friends than the monsters.

4-Paranoid-You’ve lived on the run so long, you suspect everyone is out to get you.

5-Quite-You just want to be left alone, but you know you can’t be.

6-Mean-Not all gods are nice, and that goes for their chosen.

Daily Punch 9-15-14 Quick Spell Ring for DnD Next

Well the last thing I designed was a helm, how about an item that is a bit more serious for DnD Next?

 

Quick Spell Ring

Ring, rare (requires attunment)

This simple white gold ring is marked with an etching of a spellbook.

When you prepare spells, you my spend two spell slots.  One of these spellslots much be higher then or equal to the other.  As a free action, once per day, you may cast a spell with a level equal to the lower of the two spell slots.

 

 

Thoughts?

Daily Punch 9-11-14 Increased Training feat for DnD Next

How about some love for the monks out there?

 

 

Increased Training

You are a weapon, and you’ve trained yourself to be better then most others!

Prerequisite: Martial Arts Class Feature

Benefits-Gain the following:

  • Increase your martial arts die by five levels.  If you ever go above the highest level on your class, your die becomes 2d6
  • Increase your dexterity by +1 to a maximum of 20.

Thoughts?