Daily Punch 4-5-22 Denial spell for DnD 5e

This builds of yesterdays ideas. What about a control wizard?

Denial

enchantment cantrip

Casting Time:1 action
Range:60 feet
Components: V, S
Duration: 1 round

You lock another targets mind and prevent it from doing an action. Choose a target in range and an action it can not do. A target must succeed on a Charisma saving throw or on its next turn it must make another Wisdom saving throw to do that action. If it fails, it can not take that action and must choose another thing to do on its turn.

Thoughts?

Daily Punch 4-4-22 Remove Spells spell for DnD 5e

My wife gave me a solid idea, and I feel its time to throw this at my players!

Remove Spells

3rd-level enchantment

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: instantaneous

You attempt to remove abilities from a creature you can see within range. It must succeed on a Wisdom saving throw or the creature loses 1d3 spells, spell slots, or uses of abilities that refresh after a long rest or per day abilities. The abilities or spells that are lost are the creatures choice and may be of any spell level. If they creature only has at will or level zero spells, it is unaffected.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the number of lost spells or abilities increases by 1d3 for each slot level above 3th.

Daily Punch 3-21-22 Epic Performance spell for DnD 5e

Why not be AMAZING!

Epic Performance

2nd-level  illusion

Casting Time: 1 action
Components: V, S
Duration:10 minute

You use sight, sound, and fire to produce an epic concert. For the duration of your performance or the spell ends, triple your proficiency modifier for all Charisma(Performance) checks.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, increase the duration of the spell by 10 minutes for each slot level above 2nd.

Daily Punch 2-28-22 Transmutation Tutor feat for DnD 5e

Time to make some stuff!

Transmutation Tutor

prerequisite: wizard, transmutation school

Everything is anything you want. Gain the following benefits:

  • Three times per day you can convert 1 cubic foot of mater into a potion of healing, alchemist’s fire, antitoxin, or acid flask. These potions last for one hour or until they are used .
  • When you use your Transmuter’s Stone ability, you may select two benefits.

Thoughts?

Daily Punch 2-1-22 Damage Dealer feat for DnD 5e

Time to hurt people!

Damage Dealter

prerequisite: wizard, evocation school

Why do fancy things when you can just break your enemies. Instead of using your sculp spells ability to protect other creatures, you can choose one target that is subjected to one of your evocation spell and impose disadvantage on the target’s saving throw. You can do this a number of times equal to your Intelligence modifier before you must take a long rest to regain the use of this ability.

Thoughts?

Daily Punch 1-24-22 Solid Conjurations feat for DnD 5e

Let’s make stuff with our minds!

Solid Conjurations

prerequisite: wizard, conjuration school

Anything you can think, you can make. Gain the following benefits:

  • Your minor conjurations now have hit points equal to 1/2 their normal amount and only vanish after an hour or when they are reduced to zero hit points. They have hardness as normal.
  • You can use your benign transportation ability once per short rest.

Thoughts?