Daily Punch 6-25-15 Guide the Strike fighter maneuver for DnD 5e

Like I said before, lots of thinking on maneuvers for fighters.  Here’s one I think we want to bring back that warlord.

Guide the Strike.When an ally you can see makes an attack and misses, you can spend one of your superiority dice and add the result to the attack roll.  If the new result would hit, the attack occurs as normal.

Thoughts?

Daily Punch 6-23-15 Soul Feast spell for DnD 5e

How about some love for DnD 5e?  This time a spell that everybody will want to use…

Soul Feast

1st-level necromancy

Casting Time: 1 action

Range: Self

Components: V,S

Duration: Concentration, up to 1 minute

You begin to control the forces of live and death as souls move through you to get to the underworld.  When a creature takes damage within 30 feet of you, it takes an extra 1d4 necrotic damage as you drain away pieces of it soul as vaporous mists.  You heal the same amount as they were damaged for.

At Higher Levels. When you cast this spell using a spell slot of 2nd or higher, the damage increases by 1d4 for each level above the 1st.

Daily Punch 6-19-15 Signature Spell feat for DnD 5e

Everyone has that one spell they always throw out in a pinch.  Let’s build on that.

Signature Spell

You’ve practiced your spells to the point that their second nature.  It’s impressive how well you wield them.  Gain the following benefits:

  • Increase your wisdom, charisma, or intelligence by 1 to a maximum of 20.
  • Select one spell you know, when you use this spell the DC of saving throws against this spell is increased by 2 or increase the attack roll of this spell by 2.

Thoughts?

Daily Punch 6-18-15 Built like an Ox Feat for DnD 5e

Last of the dual saves!

Built Like an Ox

You beat obstacles with your muscles and when those fail you, you beat them by running through them.  Sometimes…. it’s a bit of both.  Gain the following benefits:

  • Constitution saving throws can be made using your Strength modifier, and Strength saving throws can be made using your Constitution modifier.
  • If you add your proficiency bonus to both Constitution and Strength saving throws, add 1 and 1/2 (rounded down) your proficiency bonus instead.

Thoughts?

Daily Punch 6-17-15 Speed of Thought Feat for DnD 5e

Let’s keep building on the dual save feats.

Speed of Thought

You can either out think your opponents or simple out move them.  Maybe it’s a bit of both.  Gain the following benefits:

  • Dexterity saving throws can be made using your Intelligence modifier, and Intelligence saving throws can be made using your Dexterity modifier.
  • If you add your proficiency bonus to both Dexterity and Intelligence saving throws, add 1 and 1/2 (rounded down) your proficiency bonus instead.

Thoughts?

Daily Punch 6-16-15 Force of Will feat for DnD 5e

I liked the 4e DnD ideas of Will saves being Charisma or Wisdom.  Let’s see if we can’t bring that back…

Force of Will

Your mind is a fortress unto its own.  Gain the following benefits:

  • Wisdom saving throws can be made using your Charisma modifier, and Charisma saving throws can be made using your Wisdom modifier.
  • If you add your proficiency bonus to both Charisma and Wisdom saving throws, add 1 and 1/2 (rounded down) your proficiency bonus instead.

Thoughts?

Daily Punch 6-4-15 Escalating Assault feat for DnD 5e

I see a lot of builds out there for two weapon fighters.  Let’s build on that.

Escalating Assault

You are a master of multiple strikes making each more painful than the last.  Each time you attack with a melee weapon, do damage, and are able to add your strength modifier to the damage, increase the damage by the number of times your successfully damaged the target.  As an example, your second attack would do double damage, your third would do triple, and so on.

Thoughts?

Daily Punch 5-28-15 Collapsible Poll item for DnD 5e

You know why haflings are horrible thieves?  10 foot poll is three size categories larger than them!  How they going to get this anywhere?  Let’s fix that.

Collapsible Poll

Cost: 20 gp

A 10 lb iron poll. that collapses into a one foot dowel.  It takes an  action to extend the poll.  It ways enough when swung at  a foot pad to set it off with the weight of an average medium creature.

Thoughts?

Daily Punch 5-25-15 Malleus Maleficarum fighter archetype for DnD 5e

How about some fun for DnD 5e? Haven’t done that in a while, but I think it’s time to do a fighter build.  Let’s make one that hunts magic users!

Malleus Maleficarum

You hate magic.  You’ve studied long and hard to make those who use it pay.  Be it the evil wizards who may have enslaved your family, the vile cleric who sacrificed your parents, or the capricious warlock who seduced your lover-you hate all who use the art.  Now, you’ve honed your weapons, more specifically your hammers, to deal with those who cast spells.  You’ve suffered, and now they’re going to pay!

Magic Dissonance

At 3rd level, you’ve mastered the art of distraction.  When you are engaged with any spell casting creature and they cast a spell, you can spend a reaction to force them to make a Constitution saving throw with the DC equal to 8 + your proficiency bonus + your strength or dexterity modifier.  If they fail, they lose the spell.

Magic Resistance

At 7th level, you have mastered the art of spell resistance.  You gain advantage on all saving throws against spells cast against you.  You can choose when this effect is applied, and if you want to make a saving throw at all if you are aware of the spell.

Hex Hammer

At 10th level, when you strike a foe with a hammer or hammer-like weapon that does bludgeoning damage and the foe tries to cast a spell, they gain disadvantage on the Constitution saving throw from your Magic Dissonance class feature.

Magic Immunity

At 15th level, if you succeed at a saving throw and the spell would still affect you even if you succeed, you are now no longer affected by the spell at all.  If you fail a saving throw against a spell and the spell has an effect on a success, you are only effected by the effect of the spell as if you had succeed on the spell saving throw.

The True Spell Hammer

Starting at 18th level, you no longer have to spend a reaction to use your Magic Dissonance class feature.

Thoughts?