Daily Punch 5-13-21 Book Smart feat for DnD 5e

Here is a quick one for the wizard with their nose in a book.

Book Smart

Books are far more dangerous when you know how to use them. Gain the following benefits:

  • Gain a +1 bonus to Intelligence(arcana), Intelligence(religion), and Intelligence(nature) checks .
  • If you succeed on an Intelligence check (DC 8 +1/2 creature CR) check against a creature as a bonus action, you gain a +1 bonus to attacks and increase the DC of saves for that creature by 1 from your spell and effects.

Thoughts?

Daily Punch 4-28-21 Ooze animal companion Dungeons and Dragons 5e

Had the idea for Pathfinder, so we need it in DnD!

Ooze, bleb

Medium ooze, neutral

Armor Class 8
Hit Points 39 (2d8 + 12)
Speed 20 ft., climb 20 ft., swim 20 ft.

STRDEXCONINTWISCHA
16(+3)6 (-2)14 (+2)2 (-5)6 (-2)1 (-5)

Damage Resistances acid, piercing and slashing from nonmagical attacks
Condition Immunities blinded prone
Skills Athletics +5

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages –
Challenge 1/4 (50 XP)

Special Traits

  • Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Actions

  • PseudopodMelee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) acid damage. If the target is a medium or smaller creature, it is grappled (escape DC 13).

Thoughts?

Daily Punch 2-8-21 Heroic Speed feat for DnD 5e

Had a blast at Winter Fantasy this weekend. Had a fighter full of hero points surrounded by enemies who walked away. Let’s fix this problem!

Heroic Speed

You use your moment to do what needs to be done. You can spend a hero point to gain an additional reaction or bonus action. You may not spend a hero point on any rolls associated with that reaction or bonus action.

Thoughts?

Daily Punch 12-15-20 Homing Bolt eldritch invocation for DnD 5e

Playing Hollow Knight lately, and the bugs I hate the most are the ones with bolts that home in on me. Let’s make that happen!

Homing Bolt

Prerequisite(s): eldritch bolt cantrip

When you miss an attack with eldritch bold, you can use your reaction to reroll the attack taking the second result.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Thoughts?

Daily Punch 11-30-20 Belt of Shocking Grasp for DnD 5e

Playing way too many video games lately, but saw a fun spell that I think a character might want as a belt.

Belt of Shocking Grasp

Wondrous item, rare (requires attunement)

This simple dark leather belt is inlayed with tracery of silver. While wearing this belt, if you are grabbed or swallowed by a creature, that creature must immediately make a DC 17 Constitution saving throw. On a failure, the creature take 3d8 lightning damage and must end the grab. On a success, the creature takes half damage and does not need to end the grab. If the creature is unable to release you in the case you were swallowed whole, then the creature must make a save at the beginning of each of its turns until it saves ending the damage each turn.

Thoughts?

Daily Punch 10-27-20 Caustic Pop spell for DnD 5e

I’ve been on an acid kick lately. How about a new version of fireball mixed with acid arrow?

Caustic Pop

3rd-level conjuration

Casting Time: 1 action
Range: 150 feet
Components: V, S, M (a ball of slug slime)
Duration: Instantaneous

With a flick of the wrist you throw a blob of acid toward a target within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 acid damage, and all each creature in a 20-foot-radius sphere centered on the first target must make a Dexterity saving throw. A target takes 4d6 acid damage on a failed save. All targets damaged by this spell are covered in acid and must make a Dexterity saving throw at the start of their turns or take 4d6 acid damage each round until they succeed on a saving throw at the start of their turns to removed the acid and end the effect or remove the acid as an action. If the initial ranged spell attack misses, there are no additional effects.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Thoughts?