Continuing with the druid theme for this week, let’s talk 5e and rapid transformations.
You revel in close-quarters combat and blood shed in battle. You gain the following benefits:
- You can your wild shape ability as a reaction or a bonus action.
- On your first round after turning into a beast until the start of your next turn, you gain advantage on all attacks and saves.
How about another feat for the druids out there?
Bestial Fury (Combat)
When you change you unleash the beast for a moment before you gain control.
Prerequisite: Wild Shape.
Benefit: For the first round when you enter your wild shape, you gain a bonus to attacks rolls and damage equal to your Wisdom modifier.
Something my wife loves to do whenever anything bad happens with her druids-SCREW THIS I’M OUT!
Rapid Transformation (Combat)
Prerequisite: Wild Shape ability.
Benefit: When you are the subject of an attack or spell you can use your wild shape as a immediate action. The attack targets and is resisted by the statistics of the animal you changed into.
Ok, one more druid feat to tide over the wild shape people.
ALPHA OF THE PACK Druid FEAT 18
Prerequisites Wild Shape, Stronger Than Most, True Beast
When you a use a spell from a Druid Wild Order feat, you gain a +3 conditional bonus to attacks and to your AC and you increase your HP by triple your level.
Let’s continue more Druid feats!
TRUE BEAST Druid FEAT 12
Prerequisites Wild Shape, Stronger Than Most
When you a use a spell from a Druid Wild Order feat, you gain a +2 conditional bonus to attacks and to your AC and you increase your HP by double your level.
Its time for some druid fun!
STRONGER THAN MOST Druid FEAT 6
Prerequisites Wild Shape
When you a use a spell from a Druid Wild Order feat, you gain a +1 conditional bonus to attacks, to your AC, and you increase your HP by your level.
I want one more level 7 druid spell. Here we go!
Beasts of the Field
Casting Time: 1 action
Range: 30 feet
Duration: Concentration, up to 1 minute
With an ululating cry, you summon from around you two beast , magical or otherwise, appropriate to the terrain you are in of challenge rating 7 or lower. These are not conjurations, but real beasts from the area.
The beasts are friendly to you and your companions for the duration. Roll initiative for the creatures, which have their own turns. They obey any verbal commands that you issue to them (no action required by you), as long as they don’t violate their alignment. If you don’t issue any commands to the beasts, they defends themselves from hostile creatures but otherwise takes no actions.
If your concentration is broken, the creatures don’t disappear. Instead, you lose control of the beasts, they becomes indifferent toward you and your companions, and it might attack. An uncontrolled creature can’t be dismissed by you, and it leaves 1 minute after you summoned it.