Daily Punch 4-2-20 Conceal Beast Ranger spell for 5e DnD

Missed April fools, but I hae some ideas for some awesome tricks!

 

Conceal Beast

1st-level transmutation

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: 8 hour

You touch a friendly creature you control. The target transforms into a baby form.  Its stats still remain the same except for its weight and size which become normal for a baby of that species.  With a free action or reaction you can dispel conceal beast.  The spell also ends if the target takes damage or attack another target.

 

 

 

 

Thoughts?

Daily Punch 5-1-19 Brisk Beast feat for DnD 5e

Continuing with the druid theme for this week, let’s talk 5e and rapid transformations.

 

Brisk Beast

Prerequisite: druid

You revel in close-quarters combat and blood shed in battle. You gain the following benefits:

  • You can your wild shape ability as a reaction or a bonus action.
  • On your first round after turning into a beast until the start of your next turn, you gain advantage on all attacks and saves.

 

Thoughts?

Daily Punch 4-29-19 Rapid Transformation feat for Pathfinder

Something my wife loves to do whenever anything bad happens with her druids-SCREW THIS I’M OUT!

 

Rapid Transformation (Combat)

You shift shape to avoid or ready yourself for an attack.

Prerequisite: Wild Shape ability.

Benefit: When you are the subject of an attack or spell you can use your wild shape as a immediate action.  The attack targets and is resisted by the statistics of the animal you changed into.

 

 

Thoughts?

Daily Punch 12-12-17 Beasts of the Field spell for DnD 5e

I want one more level 7 druid spell. Here we go!

Beasts of the Field

7th-level conjuration

Casting Time: 1 action
Range: 30 feet
Components: V
Duration: Concentration, up to 1 minute

With an ululating cry, you summon from around you two beast , magical or otherwise, appropriate to the terrain you are in of challenge rating 7 or lower. These are not conjurations, but real beasts from the area.

The beasts are friendly to you and your companions for the duration. Roll initiative for the creatures, which have their own turns. They obey any verbal commands that you issue to them (no action required by you), as long as they don’t violate their alignment. If you don’t issue any commands to the beasts, they defends themselves from hostile creatures but otherwise takes no actions.

If your concentration is broken, the creatures don’t disappear. Instead, you lose control of the beasts, they becomes indifferent toward you and your companions, and it might attack. An uncontrolled creature can’t be dismissed by you, and it leaves 1 minute after you summoned it.

Daily Punch 6-8-16 Circle of the Tuatha De Danann druid circle for DnD 5e

Let’s keep going with the anti-giant druid circle of the Tuatha De Danann!

 

 

 

Circle of the Tuatha Dé Danann

You are a protector of nature and the guardian of and from the fey.  An enemy of both is the Fomoire,, a race of giants who may come from under the land or across the see.  Seeing your devotion against these monsters, the Tuatha De Danann, possibly gods among the fey and man, have blessed you in your fight with powers and gifts to fight this war against the giants in the dark.

 

Knowledge from the Land

When you choose this circle at 2nd level, they very lands aids you and teaches you.  You gain proficiency in Intelligence(nature) checks and can use your Wisdom score in place of Intelligence.  If you are already proficiency in Intelligence(nature) checks, gain expertise as a rogue with Intelligence(nature).

Blessing from the Stone of Fal

Starting at 2nd level, when you touch the ground you can access the blessing of the Stone of Fal.  As an action, while standing on the ground, you can spend as many hit dice as you want and heal as normal for each one.  These hit dice return as normal

Circle Spells

Your mystical connection to the gods who struggled against the Fomoire infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to extra spells.  Once you gain access to these spells, you always have them prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Druid Level Circle Spells
3rd enlarge/reduce, protection from poison
5th bestow curse, remove curse
7th conjure woodland beings, divination
9th commune with nature, hold monster

The Gift of Spear of Lugh

Starting at 6th level, Lugh blesses you with his guidance and his spear.  Instead of using Strength or Dexterity for spear attacks, you can now use Wisdom.  Also, you can enchant your spear using own magical power.  At the start of a day, you can expend two 2nd level spell slots to make any spear you wield a +1 magical enchanted weapon for 24 hours.  At later levels you can spend two 4th level spell slots to make the spear a +2 magical enchanted weapon or spend two 6th level spell slots to make the spear a +3 magical enchanted weapon.  You can spend higher level spell slots as if the were lower level slots for this effect.

In addition, against creatures with the giant creature type, any enchantment bonus your spear currently has is added as a bonus to your spell attack rolls and as a bonus to your spell save DC.

The Gift of Dagda’s Cauldron

When you reach 10th level from now on when you take a short or long rest you a.can create a stew that receives the blessing from Dagda’s Cauldron itself.  Up to eight creatures who eat from this stew increase their maximum hit points by a number equal to your level.  A character may be affected by other effects the increase their maximum hit points, but may only receive this bonus once per 24 hours, even from other creatures brewing the stew.  This increase last for 24 hours or until your next long rest.

A sliver of the Sword of Light

When you reach 14th level, you are blessed by Nuada to use a tiny piece of her sword.  As an action, you can raise your weapon into the air.  A enemies within 30 feet of you must make a Charisma saving throw (DC equal to your spell save DC) or be blinded by the power of the Sword of Light for one round.  Creatures with the giant type have disadvantage on this saving throw. You can use this feature twice. You regain expended uses when you finish a short or long rest.

You are also immune to damage from poison and the poisoned condition.

 

 

Thoughts.

Daily Punch 2-13-15 Diabolic Druid feat for DnD 5e

It’s Friday the 13th.  How about an evil druid feat?  Maybe your druid sees order in devils?  Let’s help you with that

 

Diabolic Druid

Prerequisite: druid, LN, LE, or NE alignment

Devils are your masters.  Nature follows it’s own rules of law, and you ensure those laws are followed.  Just like any good contract.  Also nature can not break it word, just like any contract.  This strictness to the word of natures law has taken you down a dark path, but rewarded you with your own power.  Gain the following benefits:

  • Gain a +1 bonus to wisdom to a maximum of 20.
  • When you use your Wild Shape feature, you can change in to fiend(devil) subtype in addition to beast.  You must follow all other rules for Wild Shape.  However, you may become an imp when you take this feat but can not fly higher then 10 feat of the ground until the Wild Shape allows you a fly speed.

 

Thoughts?