Daily Punch 1-8-18 Shout of Encouragement spell for DnD 5e

Here’s a quick spell for DnD.  Here is some love for the bard!

 

Shout of Encouragement

1st-level enchantment

Casting Time: bonus action or reaction
Range: 60 feet
Components: S
Duration: see text

You cast this spell with a shout of encouragement at a friend. That friend is surrounded by an aura of ability.  That ally can reroll one die within one minute at which point the spell ends.  If the spell is not discharged after the minute ,the aura and spell ends.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

Daily Punch 12-5-17 Enduring Spell metamagic for DnD 5e

Here’s a metamagic I’ve been kicking around for a bit.

Enduring Spell

When you cast a spell, you can spend a number of sorcery points equal to the spell’s level to have that spell repeat itself on one target affected by the spell at the start of the target’s next turn. (1 sorcery point if the spell is a cantrip). The target is allowed all saved and checks to avoid the spell as the spell allows.

Thoughts?

Daily Punch 12-4-17 Caustic Bomb spell for DnD 5e

Let’s keep the 7th level DnD spells rolling with a Wizard spell!

Caustic Bomb

7th-level conjuration

Casting Time 1 action
Range: 150 feet
Components: V, S
Duration: Instantaneous

With a deafening plop a ball of acid explods in range coating everything in 30 feet in acid. All envviroments are covered dealing 12d6 acid damage to the ground,wallss,andd unattended objects. Creatures may attempt a Dexterity saving throw for half damage and to not be covered. If a creature is covered in acid, it will take additional damage at the start of each of it turns. Each turns after being covered, it takes damage equal to half the damage it took from the spell last turn. Each time it takes damage it may attempt another Dexterity saving throw to end the effect after taking damage. this effect continues until the amount of damage equals zero. In addition, an affected creature may scrap the acid of as an action to end the effect.

Thoughts?

Daily Punch 8-31-17 Martial Monk feat for DnD 5e

Let’s cross polinate the monk and the fighter in DnD 5e.

Martial Monk

You have trained in the ways of flow, but you have also trained in the ways of force. Gain the following:

  • Increase you Dexterity by 1, to a maximum of 20.
  • Choose three maneuvers from the Battle Master Fighter list. You can use these by spending a ki point. The DC of any saves is equal to your KI save DC, and your superiority die is equal to your martial arts die value.

Thoughts?

Daily Punch 8-30-17 Fatal Superiority feat for DnD 5e

Let’s leave the warlock for a second and move on to the fighter. It’s nitch, but this is something that the battle master might want.

Fatal Superiority

You are a master of combat who is fueled by death. Gain the following:

  • Increase your Dexterity or Strength by 1, to a maximum of 20.
  • Add 1 to your superiority dice.
  • When you kill an enemy, regain one superiority dice instantly. There is no limit to the number of superiority dice you can gain this way, up to your maximum number.

Thoughts?

Daily Punch 8-8-17 Strike Smart Feat for DnD 5e

If we have a feat for Pathfinder, we should have one for DnD!

Strike Smart Feat for DnD 5e

You know where to strike because you’ve spent time in the library! Gain the following benefits:

  • Gain proficiency in one skill.
  • When you make an attack against a creature whose knowledge skill you are proficient in, you may use your Intelligence modifier instead of either Dexterity or Strength modifier for weapon attacks.
  • Add your Intelligence to weapon damage rolls.


Thoughts?


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