Daily Punch 5-30-19 Force of Imagination spell for DnD 5e

Time for some power!

 

Force of Imagination

8th-level enchantment

Casting Time: 1 action
Range: special
Components: V, S
Duration: special

When you cast this spell, choose any spell you want of level 5 or lower.  You cast that spell using up to a spell slot of level 5.  The target or targets of the spell must attempt a Charisma saving throw.  Those that fail re subjected to the spell as normal and must make all saving throws and checks as if the chosen spell was cast on them.  The spell targets areas or individuals as normal for the spell, but does not physically occur only affecting those that fail the original save.

 

 

Thoughts?

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Daily Punch 5-29-19 Mental Fortitude spell for DnD 5e

How about some real mind over matter?

 

Mental Fortitude

7th-level enchantment

Casting Time: 1 action
Range: Self
Components: V, S
Duration: 8 hours

You use your mental force to overcome all your physical failures.  Choose one mental statistic (Wisdom, Intelligence, or Charisma).  For all your saves, checks, attacks, and determined DCs, use the chosen statistic in place of all normal statistics used.

 

 

 

Thoughts?

Daily Punch 5-16-19 Sanctum of the Mind spell for DnD 5e

Lots of mental spells, so let’s get some mental protection!

Sanctum of the Mind

4th-level abjuration

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: 8 hours

For the duration, the target gains advantage on all saving throws and checks to prevent effects that would affect the targets mind and resistance to psychic damage.

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, increases the number of targets by one for each slot level above 4th.

Daily Punch 5-15-19 Puppet spell for DnD 5e

How about some real dominate person?

Puppet

3rd-level enchantment

Casting Time: 1 action
Range: sight
Components: V, S
Duration: Concentration, up to 1 hour

You concentrate on a creature you can see. That creature must attempt a Charisma saving throw. On a failure, you fall int a comma, and your mind takes over the creatures. It has no memory of what you do while in control of its body. Your physical body is helpess and will continue to concentrate on the spell going for the duration until you end the spell as a free action. If you attempt to do an action that the creature woud not normally want to do, it recieves a new saving throw. Otherwise, you have complete control of the creature and use its physical statistcs and skill for all physical actions, but use your mental statistics and skills for all mental actions. You may not cast spells unless the creature was able to cast spells as normal. Any actions take while controlling the creature do not change the creatures alignment, but your alignment may change as a result of anything you do.

Thoughts?

Daily Punch 5-14-19 Friends and Enemies spell for DnD 5e

More mental magic for DnD 5e!

Friends and Enemies

2nd-level enchantment

Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a hand mirror)
Duration: Concentration, up to 1 minute

You point both your hands at two targets and think of a third primary target with your mind’s eye, all within 30 feet of you. If the target in your mind fails a Wisdom saving throw, the two creatures you pointed at have their appierence switch in the mind of the target. Creatures that can’t be charmed are immune to this effect. The creature treats the two secondairy targets as if each was the other and after the ruse is discovered if a formerly frienldy target attacks the primary target, the primary target has disadvanage to attack the target looks like a friendly creature.

Thoughts?

Daily Punch 5-10-19 Psychic Burst cantrip for DnD 5e

How about some psychic damage at level 1 for your wizard?

Psychic Burst

evocation cantrip

Casting Time: 1 action
Range: Self (10-foot-radius sphere)
Components: V, S
Duration: instantaneous

A 10-foot-radius invisible sphere of psychic anguish erupts from your head. Any creature in the area must make a Charisma saving throw or take

1d4 paychic damage.

The spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

Thoughts?

Daily Punch 5-7-19 Vigor spell for DnD 5e

How about a spell that prevents exhaustion?

 

Vigor
4th-level abjuration

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: 8 hours

You touch a creature and fill them with boundless energy.

The first time the target would gain a level of exhaustion as a result of a failed save, the subject gains a reroll on the saving throw, and the spell ends.

If the spell is still in effect when the target is subjected to an effect that would cause a level of exhaustion instantly, that effect is instead negated against the target, and the spell ends.

 

Thoughts?