Daily Punch 4-4-19 Forced Return spell for DnD 5e

I saw a meme about killing a person and bringing them back to do it again.  You can’t do that in straight vanilla DnD.  Let’s make that happen in vanilla DnD!

 

Forced Return

7th-level necromancy

Casting Time: 1 hour
Range: Touch
Components: V, S, M (a noose made of gold worth 10,000 gp)
Duration: Instantaneous

You touch a creature that has been dead for no longer than 200 years forcing its return to the mortal plane.  This spell functions like raise dead, except that target of the spell may  not wish to be return or the soul of the target may be captured somehow.  That creature may make a Wisdom saving throw to prevent the effects of raise dead.  You may attempt this spell up to three times on one corpse.  If the creature succeeds on three saving throws, the target of the spell may never be affected by another forced return and your material components for the spell crumple into dust.  That creature can only be brought back to life via a wish spell or similar effect or spell.

If the target of the spell is being held by another creature or effect, you can also use this spell to force the return of the body and escape capture.  If the soul of the creature is being held by a spell, any spell of 7th level or lower on the target is freed ends. For each spell of 8th level or higher on holding the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a successful check, the target is freed and restored to life via raise dead.  If a creature is holding the target’s soul, that creature must attempt a Wisdom saving throw to prevent freeing the targets soul.  You must be on the same plane of existence as the creature holding the target’s soul to affect the creature.  In either case, if you fail to restore the target to life after three castings of  forced returnthe target of the spell may never be affected by another forced return and your material components for the spell crumple into dust.  That creature can only be brought back to life via a wish spell or similar effect or spell.

At Higher Levels: When you cast this spell using a spell slot of 8th level or higher, you automatically end the effects of a spell on the target if the spell’s level is equal to or less than the level of the spell slot you used.

 

 

Thoughts?

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Daily Punch 4-1-19 Sudden Rest spell for DnD 5e

How about some spells?

 

Sudden Rest

3rd-level enchantment

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous

You touch a willing person and instantly fill them with calm and comfort.  The target of the spell instantly gains the effect of a short rest spending as many hit dice as they want and using any class abilities they want regarding short rests.  No abilities that affect multiple characters can be triggered by this effect.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, another creatures may be targeted for each slot level above 3rd.

Daily Punch 3-29-19 Quick Breather feat for DnD 5e

More ideas to play with a rest.

 

Quick Breather

You’ve always been able to spring back quicker than others.  Once per day, you make spend a full turn resting in combat.  If you do, you gain the effects of a full rest.  You may dodge attacks as normal, but you may not move or do any other actions of your own choosing.  You can be the subject of spells during this time, and you you may choose how ever many hit dice you wish to use during this rest.  You regain this ability after a long rest.

 

 

thoughts?

Daily Punch 3-25-19 Restful Pace spell for DnD 5e

I’m playing in a Middle Earth 5e game.  Not NEAR as much healing as regular DnD, and thats ok.  But, I’ve been thinking about playing with the short rest.  Here is a possible spell for that.

 

 

Restful Pace

2nd-level abjuration(ritual)

Casting Time: 1 minute
Range: 30 feet
Components: V, S
Duration: 8 hours

Your spell lets your allies allies rest and recuperate while they lightly walk across the country. Choose up to eight creatures within range. Each target can take a light rest for each hour of travel at a normal pace.  Traveling through difficult terrain or any mode of travel more difficult that walking will not allow the creature to rest.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher,  increase the number of targets by 1  for each slot level above 2nd.

Daily Punch 3-15-19 Human Looking feat for DnD 5e

Something quick for DnD 5e.

Human Looking

Prerequisite: Half-Orc, half-elf, or tiefling

You’re human heritage shows through more than your other parantage. You gain the following benefits:

  • Increase your Charisma by 1, to a maximum of 20.
  • You look very human, and a very detailed, very intrusive search is needed to determine that you are anything but human.
  • While in a human civiliztion, gain a +1 bonus to all Charisma skill rolls.

Thoughts?

Daily Punch 2-14-19 Continual training feat for DnD 5e

How about something to make you even better at what you already good at.

 

Continual Training

Why stop learning, keep getting better:

  • Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
  • Choose Intelligence, Wisdom, or Charisma.  Gain a +1 bonus to a number of skill checks equal to that ability modifier.  If that ability modifier increases, choose additional skill for each increase.

 

Thoughts?