Daily Punch 5-14-21 Rod of Exchange and Sacrifice wondrous item for DnD 5e

Been thinking about an item to give your friends some help at a cost.

Rod of Exchange and Sacrifice

Wondrous item, rare

This obsidian rod has a series of arrows that point to both sides carved into it. Two characters can hold the rod and choose to either trade up to two different ability score points or one character can give up to two ability score points to a different character as an action. The trade must be voluntary, but outside factors can influence the characters. Two characters can only trade or give two ability points once or they can choose to trade the points back and rest the trade allowing for a different trade to take place.


Daily Punch 5-13-21 Book Smart feat for DnD 5e

Here is a quick one for the wizard with their nose in a book.

Book Smart

Books are far more dangerous when you know how to use them. Gain the following benefits:

  • Gain a +1 bonus to Intelligence(arcana), Intelligence(religion), and Intelligence(nature) checks .
  • If you succeed on an Intelligence check (DC 8 +1/2 creature CR) check against a creature as a bonus action, you gain a +1 bonus to attacks and increase the DC of saves for that creature by 1 from your spell and effects.


Daily Punch 5-12-21 Teachers College bardic college for DnD 5e

Working my way through each of the classes for educated warriors. Time for a bard!

Teachers College

Not all bards sit in taverns and sing sappy songs for coins. Some go out and teach others the things they know. They spread knowledge where others spread rumor and bawdy tails. You spend your time equally in books and in discussions to help those around you learn all they can to be better. Everyone needs to learn what you know, so it’s time to hit the book and the road so everyone can learn!

Bonus Proficiencies

When you join the Teachers College at 3rd level, you gain proficiency with two skills of your choice.

Lead By Example

At 3rd level, you gain additional bardic inspirations equal to half your level. When an ally you can see attempts a skill with which you are proficient, as a reaction you can coach them in their attempt giving them a bardic inspiration for the check.

Lecture and Practice

At 6th level, you become an even better teacher. If you spend an hour with an ally and spend two bardic inspirations, that ally becomes proficient in one skill you can use for the day. This ability last until the ally takes a long rest. Multiple allies can listen to your lecture and you can spend multiple bardic inspirations dice to provide them all different or the same skill.

You also learn the spell guidance as a bonus spell.

Drop in Help

Starting at 14th level, you gain the ability to cast guidance as a reaction when an ally attempts an attack, check, or save.


Daily Punch 5-5-21 Night Study feat for DnD 5ed

Let’s help the fighter cram the night before so he aces the fight!

Night Study

Learn something each night that might help the next day. Each day before a long rest, you can study a particular creature type. Until your next long rest, you gain a bonus to damage against all creatures of that type equal to half your proficiency modifier. You must study a particular creature type each day or you do not gain the bonus to damage.


Daily Punch 5-4-21 Traveling Scholar rogue archetype for DnD 5e

More fun for the people in the library!

Traveling Scholar

All knowledge is good knowledge, and you find it where you can. As you go around you learn from the things you do, the things you see, and the things you kill. You write everything down and those note teach you things that will keep you alive! What ever doesn’t kill you and whatever you see can only make you stronger!

Detailed Notes

When you choose this archetype at 3rd level, you start to write down all the things you see and do. When you make a sneak attack against a creature type, write that down. Every time after you make a non-sneak attack against that target, you gain a bonus to damage against that target equal to the number of times you have previous made a successful sneak attack against that creature type, up to your proficiency modifier. For humanoids, you must make sneak attacks against each different humanoid subtype.

Learn from your Friends

Starting at 3rd level, you start to write down what your friends do to learn from them. Every time an ally succeeds at a Intelligence (Arcana), Wisdom (Religion), or Intelligence (Nature) check, note that they succeeded. When you attempt a Intelligence (Arcana), Wisdom (Religion), or Intelligence (Nature) check, gain a bonus to that check equal to the number of times you have previously observed a successful check, up to half your proficiency modifier.

Useful Observation

Starting at 9th level, you start to apply what you see quickly. Once per day, when you are the subject of an effect or spell from a creature that requires a save and you succeed, you can choose to learn that effect or spell. Before you take a long rest, you can use that spell or effect once. You regain this ability after a long rest.

Success Breed Knowledge

Starting at 13th level, you begin to learn from all the attempts on your life. Every time you succeeds at a save, note your success for that agility score. When you attempt a save in the future for the specific ability score, gain a bonus to that save equal to the number of times you have previously succeeded on that save, up to half your proficiency modifier

Knowledge Pool

When you reach 17th level, you can use your useful observation ability up to three times each time choosing different spells or effects.


Daily Punch 5-3-21 Path of the Savant Barbarian Primal Path for DnD 5e

Knowledge is dangerous! Especially when don’t know what you are doing!

Path of the Savant

A little knowledge is a dangerous thing. You’ve learned… enough. The wizard taught you a some things and some things took. Not much, but some. You got you a book, you got you some learning, and know you gonna hit people with both!

Rage Casting

Starting when you choose this path at 3rd level, you get a spellbook with two wizard cantrips. When you start to rage, you can stare at the book for a bit, cram a spell in your brain and you go hog wild. As a bonus action while raging, you can cast that cantrip. The DC for any save is based on your Constitution and spell attacks are made using your Constitution modifier. When your rage ends, you suffer one level of exhaustion as your head hurts. You can copy new spells into your spellbook as a wizard normally does.

Magic Learning

Beginning at 6th level, you gain proficiency in Arcana and History. You also gain detect magic into your spellbook and can cast that spell as normal without being in a rage.

Mindless Magic

Beginning at 10th level, while raging you gain advantage on saving throws against magic spells and effects as your heightened understanding of magic in your rage state lets you see the flow of magic.

Magic Mastery

Starting at 14th level, you gain the ability to cast 1st level wizard spells and can copy two into your spellbook when you get this ability. When you rage you can choose to learn a 1st level spell instead of a cantrip. If you do, you can cast that spell as a bonus action, but you gain two levels of exhaustion when the rage ends instead of one.


Daily Punch 4-29-21 Student of Ōya no Tarō Mitsukuni Monastic Traditions for Monk in Dungeons and Dragons 5e

How about an idea for a monk? Always fun to learn new folklore!

Monk-Student of Ōya no Tarō Mitsukuni 

Monks that follow Ōya no Tarō Mitsukuni follow this samurai due to his battle prowess and ability to overcome the impossible.  Having heard tales of this man kill the unkillable giant skeletons sent against him by a practitioner of black magic, you now learn at the feat of the master as he reveals his secrets to you.  He is a warrior first and an honorable competent second, but you find it hard to belittle the man for his results.  You now learn to combine his techniques with your monastic training to survive the unsurvivable.

Path of the Sword

Starting when you choose this tradition at 3rd level, you learn how to use a longsword/katana.  This weapon counts as a monk weapon for your flurry of blows.  When you increase your unarmed damage, increase your longsword damage as well.

Learning From Your Foe

At 6th level you learn how the masters sneak into the enemy’s home and even their very bed to learn the secrets of its attack.  You gain proficiency in Deception and Stealth skills.  If you are already proficient in either of these skills, gain a +2 bonus to that skill instead.

Mastery of Onmyōdō

Beginning at 11th level,  the master reveals the magics of life and death to you and how to survive the magic assaults on your life.   When you are attacked by a magic attack or effect, you can spend a ki point to gain advantage on the saving throw.

Against the Impossible

At 17th level you no longer need the master to teach you how to do what must be done, you have learned to master the impossible.  When you would be reduced to zero hit points, you can spend 3 or all your remaining ki points (whichever is less) to avoid the attack and gain hit points up to your maximum.  You can only do this once and then you must complete a long rest before you can use this feature again.


Daily Punch 4-28-21 Ooze animal companion Dungeons and Dragons 5e

Had the idea for Pathfinder, so we need it in DnD!

Ooze, bleb

Medium ooze, neutral

Armor Class 8
Hit Points 39 (2d8 + 12)
Speed 20 ft., climb 20 ft., swim 20 ft.

16(+3)6 (-2)14 (+2)2 (-5)6 (-2)1 (-5)

Damage Resistances acid, piercing and slashing from nonmagical attacks
Condition Immunities blinded prone
Skills Athletics +5

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages –
Challenge 1/4 (50 XP)

Special Traits

  • Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.


  • PseudopodMelee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) acid damage. If the target is a medium or smaller creature, it is grappled (escape DC 13).


Daily Punch 4-22-21 Sphere of Anxiety spell for DnD 5e

How about we make this for DnD 5e?

Sphere of Anxiety

2nd-level enchantment

Casting Time:1 action
Range:60 feet
Components: V, S, M (a blue marble)
Duration: Concentration, up to 1 minute

A 1-foot-diameter blue sphere of light in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 30 feet of the sphere must make a Wisdom saving throw feels the crushing weight of failure. The creature has disadvantage on checks saves and attacks while within rage on the sphere on a failed save. On a successful save the creature is not affected. If a creature leaves the area and reenters, it must attempt a save again.

As a bonus action, you can move the sphere up to 30 feet. If you move the sphere onto unaffected characters, they must attempt the save again at the start of their turn.

When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide.


Daily Punch 4-13-21 Restful feat for DnD 5e

I don’t see many uses for downtime days. Would you spend them for a benefit?


Sometimes you just got to relax. If you spend one complete day resting with no major physical activity such as fighting, no skill checks, nor casting any spells you gain a +1 bonus to checks, skills, and saves for 1 day or until you are reduced to zero hit points. Up to five other creatures can vacation with you and gain the benefit, but they must also do no activities as well.

Thoughts? Is this a given? Is this too OP? Is it something you already do without a feat?