How about one more thing for DnD? This time a feat for a caster.
Prerequisite: Level 10
You know your early spells like the back of your hand. Choose a number of spells equal to your spellcasting ability modifier. These spell now can be cast as a bonus action, however you can still only cast a cantrip and another spell each turn.
Fighters can throw sand, so why not casters in 5e DnD?
Casting Time: 1 action
Range: 15 cone
Components: V, S, M (a pinch of sand)
Duration: 1 round
By grinding the sand between your fingers and blowing the sand, you throw a pile of sand at hurricane force winds . All targets in a 15 foot cone must make a Constitution saving throw. On a failed save, that target is blinded until the end of your next turn. The caster gains the ability to disengage as a bonus action.
oh, it’s time to make the doughnuts! let’s get back from the vacation with a few posts today! Here is a new maneuver for a fighter!
Dirt in ur eye!. As an action you can expend one superiority die to throw dirt into their eye. The target must make a Constitution saving throw. On a failed save, the target is blinded until the end of your next round.
I was about to convert shadow bolts for DnD 5e, but shadow evocation does not exist for DnD 5e! Let’s fix that!
Casting Time: 1 action
Range: see text
Components: see text
Duration: see text
You pull concentrated shadow from the plane of negative energy and throw it with your will as an imposter evocation spell. When you cast this spell, choose an evocation spell of level 4 or lower. This spell mimics that spell cast at the lowest level spell slot it is able, except the spell is now disbelieved with a Will saving throw instead of either a different saving throw or spell attack roll. If the original spell required multiple attacks or saves such as magic missile or scorching ray , each attack requires its own save.
At higher levels: When you cast this spell using a spell slot of 6th level or higher, you may choose to increase the effective level of the copied spell by one or choose to cast a one level higher evocation spell for each slot level above 5th.
Someone confused “sneezing powerder” with something else, so here is an idea that came from that!
wonderous item, uncommon
Opening the small bag of this powder and sprinkeling it over your head make you move that much quiter. For one hour, you gain advantage on all Dexterity(stealth) checks for one hour.
Ok, one more whip idea I promise!
Not many people put the hours into practice that are needed to master the whip. You have and it’s pays off.
- When you hit a creature with a whip, you can use a bonus action to attempt a trip. The creature must attemp a Strength saving throw (DC eqaual to 8 + your Dexterity modifier + your proficiency) or fall prone.
- Each turn you can take an extra reaction action that can only be used to make a whip attack against an enemy that attempts to leave an engegement with you. If you hit a target with this reaction attack, you can trigger the above trip attempt without the needing a bonus action.
Conjure Fire Whip
Casting Time: bonus action
Duration: 1 hour
You clap you hands, and when you pull them apart, you generate a whip of fire. The whip functions as a normal whip, but it does an additional 1 fire damage on a hit. While wealding the whip, increase your AC by 1. This bonus stacks with other spells and effects. If you ever drop the whip, the whip turns to ash, falls aprt, and the spell ends.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the whip is not a +1 flame tongue whip. When you cast the spell using a spell slot of 5th level or higher, any target hit with the whip must make a Dexterity saving throw or fall prone.