Daily Punch 9-9-20 Theory and Practice for DnD 5e

Had an idea last night for Pathfinder, and think it might fit as well into DnD 5e as a feat.

Theory and Practice

Prerequisite: proficiency in arcana, nature, or religion
Isn’t magic all the same thing, really? Gain the following benefits:

  • Increase your Wisdom or Intelligence by 1, to a maximum of 20.
  • You can use Intelligence(arcana), Intelligence(nature), or Intelligence(religion) in place of Intelligence(arcana), Intelligence(nature), or Intelligence(religion) for skill checks.

Thoughts?

Ring Side Report-RPG Review of Hellboy: The Roleplaying Game

Product– Hellboy: the RolePlaying Game

System- Dungeons and Dragons 5e

Producer– Mantic Games

Price– FREE here https://www.drivethrurpg.com/product/324717/Hellboy-The-Roleplaying-Game-Quickstart?affiliate_id=658618

TL; DR– WORTH IT! 100%

Basics– GONNA BE SORE IN THE MORNING!  Hellboy jumps from three movies and multiple comics into an RPG.  This kickstarter is for a Dungeons and Dragons 5e expansion featuring the Bureau for Paranormal Research and Defence.  Is this a cash grab or something full of soul?

Mechanics or Crunch– This is 5e, which is good, but it’s so much more.  This game has the standard 5e mechanics but adds its own touches like new ways to heal in a fight as well as doom and ingenuity.  These are new pools that are like inspiration or hero points, but a full new system that makes this feel like the comics.  Players roll an extra d10 with 1s earning doom points, points for the GM to hurt/mess with players, and 10s earning ingenuity, points for the players to play with.  It feels pulpy and something that honestly DMs might steal for other games they run that need a comic feel.  It’s easy to slap a coat of paint on a fighter and be done, but honestly this book does a lot more to make the game its own.  5/5

Theme or Fluff– This isn’t a full product, but the adventure and the overall pieces makes me think Hellboy.  Sure I know where the pictures come from as there isn’t a ton of new art, but who cares.  I like the pieces here and think that this feels right in the Hellboy world.  Heck there is a full free adventure that feels like a BPRD comic.  Solid world building here.  5/5

Execution–  PDF?  YEP!  Hyperlinked?  YES!  The big boys of the RPG world can’t even pull that off and this FREE PRODUCT comes out swinging with solid text design and flow, good execution of its pieces, and a great explanation of how to play 5e that even the base 5e book might have trouble matching while giving me new toys to play with.  I would like a bit more pictures to break up text, but if this is the full book, I’ll be happy.  5/5

Summary-I love the Hellboy comics, the hellboy movies (yes even the latest one), and I love DnD 5e.  This is a no brainer for me.  Solid old and new mechanics, solid world building and theme,and solid execution of a PDF make this something you should get NOW. Heck, even if you don’t want to pay THIS IS FREE!  The base buy-in of the RPG is about 14 bucks, and I honestly expect that from MUCH smaller companies for MUCH less.  Check this one out!  100%

Daily Punch 8-27-20 Sturdy feat for DnD 5e

Had it for Pathfinder, so how about for DnD?

Sturdy

Prerequisite: barbarian
You we’re always just built thick. Gain the following benefits:

  • Increase your Constitution by 1, to a maximum of 20.
  • You increase your maximum hit points by 2 hit points for every level of barbarian you currently possess, and you increase your maximum hit points by 2 level you gain in barbarian in the future.

Thoughts?

Daily Punch 8-14-20 Improved Two-Weapon Fighting feat for DnD 5e

Quick idea from a game I’m running.

Improved Two-Weapon Fighting

Prerequisite(s): two-weapon fighting

When you stab and you swing, you’ll be surprised how hard you can hit on that back-swing. You gain the following benefit:

  • Increase your Strength or Dexterity, to a maximum of 20.
  • When you hit with both attacks as part of your two-weapon fighting ability, double your ability modifier applied to damage on the second hit.

Thoughts?

Daily Punch 7-30-20 Thug rogue archetype for DnD 5e

Working on a project, and this didn’t quite make the cut. How about a rogue that gets down an dirty.

Thug

You don’t work in the dark. You walk right up to somebody, face to face, and get to work. And that work is bloody. You might hate that work, or you might love it. You might be self employed as a bruiser, or you might be the hired muscle that a cartel throws at the mouthy. In either case you are the one who walks up close and hurts people.

Bone Breaker

Starting at level 3, you don’t have to stick to small tools. You can use any weapon to do sneak attack damage. The normal sneak attack rules still apply as the target must be unaware or you and an ally are both engaged with the target.

Right in the Face

At 9th level, you revel in the carnage of a fight. When you are engaged with a target, your sneak attack are now d8s instead d6.

Stunner

At 13th level you’ve mastered getting people attention in a way they definitely don’t want. A number of times per day equal to twice your Strength modifier, when you make a sneak attack, the target must make Constitution saving throw (DC equal to 8 + Strength modifier + proficiency modifier). On a failure, the target is stunned until the end of your next turn.

Working alone

When you reach 17th level, you’ve learned how to break bones all by yourself. A number of times per day equal to your Strength modifier, you may deal your sneak attack on an attack with which you would normally not be able to do so.

Thoughts?

Daily Punch 7-29-20 Blinding Flash cantrip for DnD 5e

How about a cantrip to do some psychic damage, up close and personal?

Blinding Flash

evocation cantrip

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous

Finishing the final words of the spell, you real back and punch the target in the head. Make a melee spell attack against the target. On a hit, the target takes 1d8 psychic damage, and the target has disadvantage on Wisdom(perception) and Intelligence(investigation) checks for one round.

The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Thoughts?

Ring Side Report-RPG Review of EB-03 Where the Dead Wait

Product– EB-03 Where the Dead Wait

System-DnD 5e

Producer– DMs Guild

Price– $4.99 here https://www.dmsguild.com/product/302373/EB03-Where-the-Dead-Wait?affiliate_id=658618

TL; DR– Solid semi-side episode of an awesome campaign. 95%

Basics– Time for Dawn of the Dead in Eberron?  You’ve escaped from the Warforged with a magic talking box, but now the dead hunger for you in the Mournland.  Can you get out, keep the box, and stop the dead from eating you?

Mechanics or Crunch–  The crunch here is strong!  It’s a fun adventure. Mechanically it works well.  It might be a bit much for some players if they don’t think straight and want to do a smack down outside with an army of undead and don’t keep track of what’s happening with the NPCs.  Overall solid, but sometimes the hint stick may be needed to help if the players just can’t keep themselves from killing themselves.  4.5/5

Theme or Fluff-Combine Dawn of the Dead, Evil Dead 2, and From Dusk till Dawn, and you have this adventure.  It’s fun.  It’s mostly a side adventure, but it doesn have a major plot tie in.  Even the filler episodes of this campaign are fun.  5/5

Execution–  PDF?  YEP!  Hyperlinked?  No… I like these adventures.  They are a blast to run as they read quick and I feel I can tie the player into the story.  Reads quick, layout is nice, art makes me feel like it’s the 1920s between the wars period, and the additional newspapers are a great touch.  Just give me my hyperlinking to move easily through the materials, and it would be perfect.  4.75/5

Summary-Oricle of War keeps delivering.  This isn’t the main plot for the most part, but honestly you won’t care.  Solid plot, decent mechanics, and a good execution make this an adventure to play if you want to get deeper into this campaign.  95%

Daily Punch 7-27-20 Chirurgeon feat for DnD 5e

Had an alchemist who heals not be trained in medicine He’s got arcana, so let’s fix this.

Chirgurgeon

Prerequisite(s): Alchemist

When you think about it, people are just really just complex alchemical homunculi, and you know how to tinker with homunculi! You gain the following benefit:

  • You may use Intelligence(arcana) in place of Wisdom (Medicine).
  • Add your Intelligence modifier to all hit points healed via any spell you cast.

Thoughts?